Fiend
someguy
approved by QuoteCS ; taken over from Jetpack
co-tsar of the thread: Melon
Scarf Scraggy Balance by The LC Community:
Shellder Offense by trash:
SpikeStack Offense by Coconut.:
Feeling Blue by Infamy
Omanyte Offense by BrandonBeast
FooFish by slurmz and mad0ka:
Rufflet Bulky Offense by rssp1:
co-tsar of the thread: Melon
Little Cup Sample Teams
Welcome to the LC Sample Team Archive! Here you will find a collection of solid, successful teams intended to help new players get acclimated to the metagame and different playstyles found within Little Cup. Everyone is welcome to submit a team, but in order to maintain a good quality archive, your team will be subject to approval before its addition. You may use any team in this archive as you see fit. Teams are updated in the OP.
Team Submission Guidelines:
- An Importable of the team is required.
- A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
- A submitted team will be added if deemed up to par.
Sample Teams:
ORAS
ORAS
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Stealth Rock
Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Rapid Spin
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fighting]
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Acrobatics
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 92 Def / 120 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Hidden Power [Grass]
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 92 Def / 76 SpD / 100 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Zen Headbutt
- Shell Smash
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Stealth Rock
Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Rapid Spin
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fighting]
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Acrobatics
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 92 Def / 120 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Hidden Power [Grass]
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 92 Def / 76 SpD / 100 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Zen Headbutt
- Shell Smash
Scarf Pawniard and Scarf Drilbur are rather hard pokemon to deal with, especially together. Both Scarf pokemon provide hazards utility, and in Pawniard's case defensive utility by Pursuit trapping Gastly and Abra, whilst soft checking Fletchling. Drilbur is Jolly in order to be as quick as possible while Pawniard secures 2HKOs on Mienfoo with its Adamant Nature. Foongus helps add a defensive backbone to the team, dealing with the Fighting-type and Water-type attackers which handle the dual Scarf core. Mienfoo runs Acrobatics to help check Fighting-types and lure Foongus which is often enough to hinder the two Scarf pokemon. Fletchling was added to help against various sweepers and cleaners, while helping handle Smashers with an unexpected Hidden Power [Grass]. Tirtouga rounds off the team adding yet more priority to the team and a bulky Flying resist. Tirtouga is a smash set in an effort to either outright sweep teams or wallbreak for either of the Scarf pokemon on the team.
Scarf Scraggy Balance by The LC Community:
Scraggy @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Zen Headbutt
- Drain Punch
Honedge @ Eviolite
Level: 5
Ability: No Guard
EVs: 116 Atk / 116 Def / 140 SpD / 132 Spe
Adamant Nature
- Pursuit
- Iron Head
- Swords Dance
- Shadow Sneak
Chinchou @ Berry Juice
Level: 5
Ability: Volt Absorb
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Ice Beam
- Thunder Wave
Timburr @ Eviolite
Level: 5
Ability: Guts
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
Archen
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Roost
- Stealth Rock
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Zen Headbutt
- Drain Punch
Honedge @ Eviolite
Level: 5
Ability: No Guard
EVs: 116 Atk / 116 Def / 140 SpD / 132 Spe
Adamant Nature
- Pursuit
- Iron Head
- Swords Dance
- Shadow Sneak
Chinchou @ Berry Juice
Level: 5
Ability: Volt Absorb
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Ice Beam
- Thunder Wave
Timburr @ Eviolite
Level: 5
Ability: Guts
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
Archen
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Roost
- Stealth Rock
This is the team that was the result of the recent Community Create-a-Team, which actually managed to produce a solid a fun team! You can find descriptions of what each Pokemon is supposed to do, and what the threats to the team are in the CCAT thread, so all I'll really put here is that the team is built around the Fighting-spam core of Scarf Scraggy, which can sweep late-game once its checks are eliminated, and Timburr, which wears down teams and knocks off the Fairy-types that like to switch into it, softening the team for a Scraggy sweep. Honedge provides a Fairy- and Psychic- check, Chinchou checks Fletchling among other things. Foongus checks Fighting-types and lessens the overall Ground weakness, and itemless Archen checks Vullaby and Drifloon.
Here's the CCAT thread
Here's the CCAT thread
Shellder Offense by trash:
Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Substitute
- Rock Slide
- Earthquake
- Memento
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Roost
- Earthquake
- Stone Edge
- Defog
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Calm Mind
Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Knock Off
- Poison Jab
- Drain Punch
- U-turn
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Substitute
- Rock Slide
- Earthquake
- Memento
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Roost
- Earthquake
- Stone Edge
- Defog
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Calm Mind
Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Knock Off
- Poison Jab
- Drain Punch
- U-turn
Diglett is a massive pain for a lot of teams; Shellder really enjoys Diglett's Memento support as this allows Shellder to reliably set up for a sweep. Eviolite Archen provides a bulkier and more resilient Fletchling counter that can repeatedly remove hazards and pressure VoltTurn. Pawniard provides powerful priority and wallbreaking utility as well as Stealth Rocks for the team. However Pawniard presence makes the team far too weak to Fighting type, thus Calm Mind Spritzee is added for synergy with Diglett and walling half of the metagame. Shellder is one of the most reliable and threatening sweepers in the current game, with most bulky teams only having on a two things to stop the sweep and most offense outright losing if their Steel-type drops below 50% from switching into Spritzee. In the last slot we have Mienfoo, as nothing reliably Knocks Off Spritzee nor does the team have a Pawniard counter. Poison Jab is to lure Snubbull and Spritzee, both of which are rather threatening if they stay around for too long. Slow U-turns also give Diglett more opportunities for trapping.
SpikeStack Offense by Coconut.:
Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Blast
- Spikes
Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 40 Spe
Modest Nature
- Hidden Power [Fire]
- Tri Attack
- Recover
- Psychic
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 40 SpD / 196 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Brick Break
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 60 Def / 212 Spe
Adamant Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Poison Jab
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 36 SpD / 120 Spe
Modest Nature
- Hydro Pump
- Scald
- Sludge Bomb
- Hidden Power [Fire]
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 172 Def / 116 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat
- Roost
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Blast
- Spikes
Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 40 Spe
Modest Nature
- Hidden Power [Fire]
- Tri Attack
- Recover
- Psychic
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 40 SpD / 196 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Brick Break
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 60 Def / 212 Spe
Adamant Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Poison Jab
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 36 SpD / 120 Spe
Modest Nature
- Hydro Pump
- Scald
- Sludge Bomb
- Hidden Power [Fire]
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 172 Def / 116 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat
- Roost
The team revolves around punishing switches and weakening counters for every pokemon via the usage of hazards. Dwebble is chosen for its simplicity and ability to set up on slower pokemon such as Spritzee. Download Porygon is added to make up for Dwebble's shortcomings, namely losing to Onix, Drilbur, and most water types; additionally, Porygon speed creeps Timburr, meaning Dwebble can simply Knock Off Timburr and hazard up instead of trying to play around the Bulk Up user. Porygon is able to then revenge kill an unsuspecting Timburr in the worst case scenario and generally be a thorn in the opposing player's side. Additionally, Skrelp helps to further augment Dwebble's inability to aid the team outside of hazards. However both pokemon are pretty slow, therefore Fletchling was added. Fletchling is packing Overheat so that Pawniard will die to a combination of a Spike + SR + Overheat + Acrobatics. Fletchling is bait for most smashers however, making porygon especially important to the team. However Fletchling itself is an issue for the team, therefore Scarf Pursuit Pawniard was added. This patches up holes in Gastly, Abra, and Fletchling. Pawniard also acts as a Pawniard and Scraggy check, and can often break through teams with Iron Head thanks to Knock Off support and hazards. Lastly, Scraggy is added as a secondary sweeper. Scraggy and Pawniard have great synergy, allowing for Mienfoo to always be susceptible to the other member. Scraggy is also able to overwhelm pokemon such as Foongus and Timburr thanks to hazards, leading Scraggy to often be able to sweep despite its counters being alive.
Feeling Blue by Infamy
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 76 Atk / 196 Def / 116 SpD
Sassy Nature
- High Jump Kick
- Knock Off
- Acrobatics
- U-turn
Foongus @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Hidden Power [Fighting]
- Giga Drain
- Sludge Bomb
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Quiet Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Morning Sun
Pawniard @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Porygon @ Eviolite
Ability: Trace
Level: 5
Shiny: Yes
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Psychic
- Thunder Wave
- Recover
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 76 Atk / 196 Def / 116 SpD
Sassy Nature
- High Jump Kick
- Knock Off
- Acrobatics
- U-turn
Foongus @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Hidden Power [Fighting]
- Giga Drain
- Sludge Bomb
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Quiet Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Morning Sun
Pawniard @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Porygon @ Eviolite
Ability: Trace
Level: 5
Shiny: Yes
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Psychic
- Thunder Wave
- Recover
This is a pretty simple team I built a little while ago. It's based around a Regenerator core of Mienfoo + Foongus + Slowpoke and a Fire-Water-Grass core of Foongus + Slowpoke + Ponyta. What I wanted to do with this team was make something that was very simple and easy to use but also very solid and something that would hold up against most threats. I'd like to think I accomplished that.
I don't feel like there's a lot to say about this team; it's fairly self-explanatory. Basically, play safe, pivot a lot, and wear the opponent down. Ponyta has Flame Charge in the fourth moveslot so it can beat Diglett if it uses Flame Charge on the switch-in. If you feel like you're too weak to opposing Ponyta, changing it to Toxic can suffice. Ponyta is 19 Speed so that it can outspeed Gastly, which was a little problematic for the team. Notably, Slowpoke has Fire Blast instead of Psychic. This is because the team was too vulnerable to Steel-types and Psychic was doing a little for the team. You still beat Fighting-types with Scald and Thunder Wave. Pawniard has Swords Dance in the fourth moveslot because I felt like the team needed a defined win condition. You can also use Brick Break or Stealth Rock if you want to beat opposing Pawniard or have increased utility, respectively. Mienfoo is 13 Speed. This almost always lets it U-turn out after an opposing Mienfoo. One drawback to this is that they will always win if you both Knock Off the first turn and Acrobatics the second, though the added momentum makes up for this. Foongus has Hidden Power Fighting for Pawniard in particular but it also hits Magnemite. Hidden Power Fire, Clear Smog, or Stun Spore can be used instead to help with other matchups or to give Foongus more overall utility. Porygon is running an HP-invested spread. If you want it to hit harder, try a spread of 196 Defense / 156 Special Attack / 156 Special Defense with a Modest nature. This spread also takes less residual damage since the HP number is below 24. Please keep the Pokemon shiny if you use the team. Otherwise the team is not mono-blue and that makes me feel blue.
I don't feel like there's a lot to say about this team; it's fairly self-explanatory. Basically, play safe, pivot a lot, and wear the opponent down. Ponyta has Flame Charge in the fourth moveslot so it can beat Diglett if it uses Flame Charge on the switch-in. If you feel like you're too weak to opposing Ponyta, changing it to Toxic can suffice. Ponyta is 19 Speed so that it can outspeed Gastly, which was a little problematic for the team. Notably, Slowpoke has Fire Blast instead of Psychic. This is because the team was too vulnerable to Steel-types and Psychic was doing a little for the team. You still beat Fighting-types with Scald and Thunder Wave. Pawniard has Swords Dance in the fourth moveslot because I felt like the team needed a defined win condition. You can also use Brick Break or Stealth Rock if you want to beat opposing Pawniard or have increased utility, respectively. Mienfoo is 13 Speed. This almost always lets it U-turn out after an opposing Mienfoo. One drawback to this is that they will always win if you both Knock Off the first turn and Acrobatics the second, though the added momentum makes up for this. Foongus has Hidden Power Fighting for Pawniard in particular but it also hits Magnemite. Hidden Power Fire, Clear Smog, or Stun Spore can be used instead to help with other matchups or to give Foongus more overall utility. Porygon is running an HP-invested spread. If you want it to hit harder, try a spread of 196 Defense / 156 Special Attack / 156 Special Defense with a Modest nature. This spread also takes less residual damage since the HP number is below 24. Please keep the Pokemon shiny if you use the team. Otherwise the team is not mono-blue and that makes me feel blue.
Omanyte Offense by BrandonBeast
Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Earth Power
- Ice Beam
Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 28 Def / 240 SpA / 240 Spe
Modest Nature
- Hidden Power [Fire]
- Psychic
- Energy Ball
- Trick
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Synthesis
- Glare
- Hidden Power [Flying]
Timburr @ Eviolite
Ability: Guts
Level: 5
Shiny: Yes
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Knock Off
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Earth Power
- Ice Beam
Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 28 Def / 240 SpA / 240 Spe
Modest Nature
- Hidden Power [Fire]
- Psychic
- Energy Ball
- Trick
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Synthesis
- Glare
- Hidden Power [Flying]
Timburr @ Eviolite
Ability: Guts
Level: 5
Shiny: Yes
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Knock Off
The team is built around Shell Smash Omanyte, one of the most powerful sweepers in the tier. It can set up on Fire and Flying types easily and with its amazing coverage, can sweep very easily as well. Scarf Gothita was added to trap weakened stuff and to help remove or weaken Omanyte checks such as Timburr, Croagunk, and Ferroseed. Pawniard's here to set up Rocks if it can, and to check Psychic types and Ghost types, and Fairy types. It also provides Knock Off support, which is very useful. Snubbull is here to counter Fighting types and Dark types and check a lot of physical attacks, hit pretty hard, and steal items with Thief when it's Berry Juice is used or Knocked Off. Thunder Wave can also cripple stuff, which is great. Snivy is used to check Water types and be a great wallbreaker or sweeper with Leaf Storm. Timburr was added to be another Dark type answer, and be an amazing sweeper if the conditions are right. The team is a tad weak to Abra and Fighting spam, however it has the ability to work around these weaknesses.
FooFish by slurmz and mad0ka:
TIMELESS (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Swords Dance
- Baton Pass
- Knock Off
- Drain Punch
FROM THE DUST (Carvanha) (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
IVs: 9 HP
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect
MOTIONLESS (Gothita) (F) @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Psychic
- Energy Ball
- Thunderbolt
- Trick
GREEN STORM (Cottonee) (M) @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Encore
- Dazzling Gleam
- Knock Off
- Memento
ELEMENTS (Archen) (M) @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Slide
- Roost
TIMBERWOLF (Stunky) (M) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog / Memento
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Swords Dance
- Baton Pass
- Knock Off
- Drain Punch
FROM THE DUST (Carvanha) (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
IVs: 9 HP
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect
MOTIONLESS (Gothita) (F) @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Psychic
- Energy Ball
- Thunderbolt
- Trick
GREEN STORM (Cottonee) (M) @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Encore
- Dazzling Gleam
- Knock Off
- Memento
ELEMENTS (Archen) (M) @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Slide
- Roost
TIMBERWOLF (Stunky) (M) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog / Memento
This team features a Swords Dance BP Mienfoo, which passes to Carvanha. This strategy is the one that embodies FooFish, equipped with lots of Knock Off Spam, Trapping, and Memento support to help Mienfoo pass into a Carvanha sweep more reliably. Mienfoo was the initial member of the team, being the main way of checking Pawniard, as well as the way of passing Swords Dance or sweeping itself as mentioned before. Mienfoo is minimum speed to help pass much without something needing to take a hit. Carvanha was subsequently added to be the cleaner of the team, and usually can clean up most teams after sufficient damage. Aqua Jet Carvanha was chosen instead of something such as Zen Headbutt as it can severely damage Fletchling at +2. Gothita was then added to the team to trap Croagunk, one of the main checks to Zen Headbutt-less Carvanha. If the opponent doesn't have a Croagunk or a solid Carvanha answer, Gothita can act as revenge killer of sorts or against more defensive teams without Croagunk, you can trick their fairy out of their eviolite to make it easier for Carvanha to sweep. Cottonee was added as a solid water and fighting check. Cottonee has an odd set of sorts, lacking Stun Spore. However, Knock Off support is critical for the team, as Cottonee lures in stuff like Foongus, another check to Carvanha, which Gothita doesn't lure in, albeit traps it. Archen is your fletchling counter, and again carries knock off, which is uncommon on both Cottonee and Archen. Archen also sets rocks for the team. Stunky is a glue of sorts for the team. It reliably traps both Abra and Gastly, huge threats to the team as it was, and is yet another fairy check. The stunky moveset has a choice in the last slot, either Defog or Memento. If you feel comfortable playing hazard stack, you may run secondary memento support, which while it may seem odd, it can keep the opponent on the back foot while reducing your options defensively. Defog is the move I run most commonly as only member of the team is immune to Spikes and only one resists Stealth Rock.
Rufflet Bulky Offense by rssp1:
Omanyte @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Stealth Rock
- Surf
- Ice Beam
- Earth Power
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 132 SpA / 180 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat
- Swords Dance
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 236 Def / 36 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- Rapid Spin
Rufflet @ Life Orb
Ability: Hustle
Level: 5
Happiness: 0
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Aerial Ace
- Frustration
- Superpower
- Substitute
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 212 Def / 68 SpA / 228 SpD
Modest Nature
- Rest
- Sleep Talk
- Volt Switch
- Scald
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Stealth Rock
- Surf
- Ice Beam
- Earth Power
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 132 SpA / 180 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat
- Swords Dance
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 236 Def / 36 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- Rapid Spin
Rufflet @ Life Orb
Ability: Hustle
Level: 5
Happiness: 0
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Aerial Ace
- Frustration
- Superpower
- Substitute
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 212 Def / 68 SpA / 228 SpD
Modest Nature
- Rest
- Sleep Talk
- Volt Switch
- Scald
Omanyte is the rocker and often the lead for the team; it sets up rocks and generally doesn't last long unless the opponent has Fletchling, in which case you want to try and preserve it. It is EV'd so that it survives EQ from Drilbur and ko'es the next turn with its boosted speed. Earth Power is on there to hit Steel types like Pawniard and Ice beam is there to OHKO Fletch. These additional coverage moves are occasionally helpful for weakening Chinchou and Foongus for the rest of the team. Fletchling is a revenge killer and a late-game sweeper for the team; it has Overheat to hit things like Ferroseed, Pawniard, and most importantly Honedge. Mienfoo functions as a secondary lead, an early game pivot, and a late-game sweeper. It is your only answer to Tirtouga after it has a Shell Smash up, so be careful not to sack it if you are facing one. Mienfoo also helps pressure the team and force in a variety of Pokemon which Rufflet manhandles. Sandshrew is a switchin to physical attackers, special Croagunk, and occasionally Electric-types if Chinchou is gone. It also functions as a spinner and Knock Off spammer in order to help Fletchling and Scarf Mienfoo out. Rufflet is the team's primary wallbreaker--very few things can switch into its attacks, and clicking Substitute at the right time sometimes allows you to sweep teams. Chinchou is the blanket switch in to a ton of things, most importantly Magnemite and Elekid, and is able to wall most Waters, all Electrics, and Fletchling. Rest keeps it healthy and Sleep Talk allows Chinchou to still provide utility while asleep. In general the team manages to really do well against opposing balance and the most common variations of offense. However, Shell Smashers, Zigzagoon, and a well player Pawniard are all threatening to the team, though they all have limited chances to be irksome and are generally manageable. Similarly, Abra is a massive issue on paper, but a combination of 0 switch in opportunities and the teams revenge killing options keeps it at bay. FletchDig teams can also be an issue.
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