awyp
'Alexa play Ladyfingers by Herb Alpert'
Pokepaste
Replay I played for ya'll for my 32nd game since I don't save replays (Against someone using Mimikyu Stardust's team 'Battle Against a True Samurai')
Hello, my name is awyp and this is my team I used for the Terastallization SV OU Suspect voting. I'm posting this RMT as celebratory post because of my recent promotion of becoming a RMT moderator and my passion for creating RMTs which I haven't done in 10 years. The name of this team comes from my old student from Battling 101 named 'mostwanted' who was moderator of the RMT forums 10 years ago, and Monte Carlo is my favorite song by the legendary Toro y Moi (random but it makes sense in my head).
Background on how this team was built: I've been a fan of (Fairy Type) Garganacl since it's release, it cannot become statused and its physical defense in combination with Salt Cure makes it a absolute menace in the metagame. The ideal partner is Toxapex, Regenerator is probably in my opinion the greatest ability a Pokémon can have. I do not have any recovery move on Toxapex, I just spam Regenerator. Toxapex is to take care of common special attackers that can give Garganacl (Fairy) a problem like (Chi-Yu and Gholdengo). Chi-Yu is my only real special attacker on the team, it's very important to keep alive as long as possible obviously depending on the team matchup. Cinderace is my Pivoter / fast cleaner, it provides good synergy with the team in general (fits really well). Great Tusk is the Landorus-Therian of Gen 9 OU, Knocks Off items, cleans entry hazard, great secondary physical wall with pretty beefy attack. Lastly this team was quite weak to Hatterene, it gave my 3 walls pretty large problems by sapping HP and Calm Minding in my face. So Scizor does a good job with secondary entry hazard cleaning and switching into Draining Kiss and returning nice Bullet Punch damage (Also just needed more priority on this team)
The Team:
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Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Protect
- Salt Cure
- Recover
Garganacl without Tera Fairy is borderline OU / UU, its Rock Type is what brings it down because Rock Type is weak to almost everything. Tera into Fairy is almost a must 95% of the time. The 5% of the time you either use Tera Normal on Scizor if you see the potential with a sweep or you Tera Fire on Chi-Yu if nothing on the other team can resist Flamethrower or Overheat. Garganacl leads 75% of the time, Cinderace leads the other 25% of the time. It's purely based on matchups, depends on the threats you see on the oppositions team. If you lead with Nacl, you go for the Salt Cure / Stealth Rock depending if you see a switch coming, you go for Protect if you have a bad matchup and automatically Tera into Fairy. Recover is used to keep your HP high and scout of for moves / switches while inflicting Salt Cure damage. The point of this set is to spam Salt Cure and / Protect Stall, keeping Garganacl alive as much possible is ideal.
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Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Haze
- Liquidation
- Baneful Bunker
Toxapex is used on this team to pretty much spread poison, it is ideal to status anything possible and continue to combo with Salt Cure + Toxic Baneful Bunker / Protect stall. Haze is to clear stat boosts from something like Espartha setting up Calm Minds as well anything else that could be dangerous to this team such as Kingambit (Since it never carries Taunt). Liquidation is to hit Ground and Steel types, I've used Surf instead of Liquidation which is also an option but I like the potential defense drops (As well as Pex having a slightly higher Attack > SpA). Baneful Bunker is another method to inflict poison in regards to contact moves, I also use it to scout moves and heal up slowly in conjunction with Regenerator being spammed.
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Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Dark Pulse
- Will-O-Wisp
I'm very excited for Chi-Yu to be (potentially) banned, it's one of the most broken Pokémon I've seen playing Competitive Pokémon. So why not use it, especially since it's an okay Chi-Yu check in itself. I went with Choice Specs for the brute force it has where nothing can really switch into it aside from Tyranitar, Dragonite (Multiscale) and Quaquaval (Special Defensive based). Overheat is to hit things like Ting-Lu hard and potentially 2HKO depending if it is at like 80% health, as well as blasting any Unaware Pokémon like Clodsire. Dark Pulse is strictly for hitting things that resist Fire moves or have Flash Fire, as well as it being a very solid STAB move with the potential to flinch. Will-O-Wisp is to hit the obvious Tyranitar and Dragonite switch-ins but especially for Dragonite so you break the Multiscale and make sure to finish it off on the next switch.
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Ability: Libero
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- Sucker Punch
- Gunk Shot
Cinderace is a very underrated and versatile pivoter and physical attacker. Pyro Ball is a ideal move, and if you really do need to use Tera it hits like a brick against anything that it hits neutrally or super-effectively. I went with Cinderace over other fast physical attackers such as Chiein-Pao / Roaring Moon because the immunity to Will-O-Wisp mainly. U-Turn is needed here since I decided to forego it on Scizor, it also helps keep the pace moving and is superb for chip damage. Sucker Punch is great priority move and I'm shocked not all Cinderace run it because of the need of Court Change fitting into a slot. Lastly Gunk Shot is to hit any fairies and more specifically to really hurt Fairy (Tera Type) Garganacl. Decided to go with Heavy-Duty Boots > Choice Band / Scarf because of entry hazard especially it being a Fire type on switch-ins.
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Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Earthquake
- Ice Spinner
This is kind of a standard set, EVs are for defensive bulk as well as to outspeed Garchomp after +1 boost after Rapid Spin. I decided to go with Leftovers > Heavy Duty Boots because I rarely allow entry hazards to stay on my side because of the dual entry hazard removal I run (Doesn't matter but I always get Knocked Off). Rapid Spin is a must on Great Tusk sets. Knock Off is probably the most important move on this set because of it being used in conjunction with Salt Cure + Poison spread. Earthquake is a outstanding move and I went with it over Headlong Rush because this is a defensive set (pro tip: Headlong Rush is a contact move and I do not want to get poisoned on Baneful Bunkers). Ice Spinner is for other Great Tusks as well as mainly for Dragonite (anything flying to be honest except Corviknight).
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Ability: Technician
Tera Type: Normal
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Defog
Lastly Scizor was put on this slot because I needed another entry hazard remover because I felt Tusk kept getting killed early in game and than I would lose to entry hazard which this metagame is currently VERY heavy on. Scizor also is a 2 in 1 because it's ideal for the Hatterane problem I had plus I can sweep late game depending on the matchup. Bullet Punch is obvious to have but Quick Attack over another move strictly for Rotom and other water types in general. Normal Type Tera as I stated above is used when the matchup looks really good and you can sweep with the combination of Bullet Punch + Quick Attack. STAB boost + Technician on Quick Attack believe it or not hits like a truck once you're at +2 / +3 from Swords Dance.
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Threats:
- When it Teras it can be an issue, try to get a Salt Cure up (if Teras into Flying) go for the Baneful Bunker on Pex
- Can be a danger as well, procedure is to Salt Cure than Knock Off (regardless of variant) and if it's Rest variant go to Chi-Yu and finish off when predicting the Rest. If taunt variant (Baneful Bunker or Toxic and eventually finish with Chi-Yu. Other Option: If you don't Tera Garganacl go to Great Tusk and Tera Ghost when predicting the Drain Punch.
- This Pokemon is a threat to almost every team, make sure to Protect / Baneful Bunker if Garganacl or Toxapex are on the field (To see what move it goes with) and than you can go to Chi-Yu / or sack a mon and return the favor with Overheat. Any Fire move even Choice Specs is tackled pretty well with Pex. Make sure to get rocks up and save Scizor for the Quick Attack (+2).
- Roaring Moon only really gives me a problem under the sun especially if it Teras into Steel and has Iron Head. Which I don't think usually is the case because Iron Head beats Garganacl and Earthquake beats Toxapex, so ideally the best move is to Salt Cure it and then scout out if it has roost which is usually not the case with an Iron Head / EQ combo and Protect stall and eventually go to Cinderace to finish it with Sucker Punch.
- Sun teams - Puts a lot of pressure on Toxapex, it's manageable with Protect / Baneful Bunker.
Thank you for taking the time to read my RMT, I hope you enjoyed reading it and let me know if you have any suggestions!
Special thanks to the RMT staff for allowing me to moderate my favorite sub forum that I care dearly about!
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