Ass Pancakes (Tinkaton) (F) @ Life Orb
Ability: Mold Breaker
Tera Type: Fairy
EVs: 236 Atk / 36 Def / 4 SpD / 228 Spe
Jolly Nature
- Gigaton Hammer
- Swords Dance
- Encore
- Draining Kiss
Pancake's job is to kill stuff fast. Gigaton Hammer is the main damage dealer, with protect used as a safety net so enemies don't tank a draining kiss and hit her. Draining Kiss is used to keep her alive longer while keeping the damage somewhat consistent at the same time, while Encore helps make sure she doesn't die every other turn. Swords Dance is there to buff her of course, but I rarely end up using it in practice. (I probably should use it instead of Encore or Draining Kiss sometimes). Life Orb is to do more damage.
Heavy Bird Guy (Corviknight) (M) @ Leftovers
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Tailwind
Heavy's modus operandi is: Use Bulk Up to build up attack and defense, use Roost to not die in the mean time, and then use Brave Bird, and then use Roost again to recover health. He's also often swapped in to avoid Earthquake. Mirror Armor lets him maintain his stat buffs from Bulk Up. Tailwind is rarely used, but I think I use it the most often to kill the foe before they can damage me and he doesn't die from that and the recoil? Leftovers gives him even more survivability.
Espinas (Scizor) @ Focus Sash
Ability: Swarm
Tera Type: Bug
EVs: 248 HP / 8 Atk / 252 Spe
Relaxed Nature
- Bug Buzz
- Rest
- Sleep Talk
- Counter
Espinas has two main things. 1: Use Rest every 3 turns to stay healthy, and use Sleep Talk the other 2 to deal Damage. Either that or he uses counter to tank a hit via Focus Sash and kill a foe before they obliterate everyone else. I have a feeling that the second purpose has a better solution than "sacrifice a Pokemon to kill the other". It also doesn't work if the move isn't physical, and particularly strong moves end up one-shotting him if hazards damage him and he doesn't have time to Rest and either roll Counter, or wake up and use Counter assuming he didn't take damage in the mean time. Focus Sash is for the counter thing.
Shallow Red (Kingambit) (M) @ Focus Sash
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Brick Break
- Swords Dance
- Stone Edge
Sucker Punch is often used to finish off foes or so he does something before he dies, very useful when you've just tanked a hit with Focus Sash and you only have 1 health. Swords dance is rarely used since in practice I've found him often dying in one or two turns. Brick Break is a general damage dealing move, and Stone Edge is used to deal with Fire Types. Focus Sash is so he can tank a hit and then deal a hit himself.
Shadow T. Elephant (Iron Treads) @ Aguav Berry
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Rapid Spin
Shadows has 3 purposes. 1: Setting up Stealth Rock. 2: Removing hazards with Rapid Spin. 3: Dealing with Fire Types. Many, many times have fire types one or two-shot most or all of my team, so Shadow's high speed and attack are meant to stop them with Earthquake or Rockslide before they can fight back. Aguav Berry is so he can tank a super-effective move, and then hit back.
1500 Dollar Ghost (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA
Timid Nature
- Recover
- Make It Rain
- Trick
- Nasty Plot
Honestly this guy might be the one I don't know what his job is the most. Originally, he had a Toxic Orb, and the moves Recover, Trick, Hex and Substitute, the idea being that he'd use trick to poison the enemy, and then stall them out if he has to. Then I copied one of the things in the Smogon Strategy Pokedex and now he ends up being mainly used for the Trick thing still, but he can also attack better, I guess. Choice Scarf is for Trick.
Ability: Mold Breaker
Tera Type: Fairy
EVs: 236 Atk / 36 Def / 4 SpD / 228 Spe
Jolly Nature
- Gigaton Hammer
- Swords Dance
- Encore
- Draining Kiss
Pancake's job is to kill stuff fast. Gigaton Hammer is the main damage dealer, with protect used as a safety net so enemies don't tank a draining kiss and hit her. Draining Kiss is used to keep her alive longer while keeping the damage somewhat consistent at the same time, while Encore helps make sure she doesn't die every other turn. Swords Dance is there to buff her of course, but I rarely end up using it in practice. (I probably should use it instead of Encore or Draining Kiss sometimes). Life Orb is to do more damage.
Heavy Bird Guy (Corviknight) (M) @ Leftovers
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Tailwind
Heavy's modus operandi is: Use Bulk Up to build up attack and defense, use Roost to not die in the mean time, and then use Brave Bird, and then use Roost again to recover health. He's also often swapped in to avoid Earthquake. Mirror Armor lets him maintain his stat buffs from Bulk Up. Tailwind is rarely used, but I think I use it the most often to kill the foe before they can damage me and he doesn't die from that and the recoil? Leftovers gives him even more survivability.
Espinas (Scizor) @ Focus Sash
Ability: Swarm
Tera Type: Bug
EVs: 248 HP / 8 Atk / 252 Spe
Relaxed Nature
- Bug Buzz
- Rest
- Sleep Talk
- Counter
Espinas has two main things. 1: Use Rest every 3 turns to stay healthy, and use Sleep Talk the other 2 to deal Damage. Either that or he uses counter to tank a hit via Focus Sash and kill a foe before they obliterate everyone else. I have a feeling that the second purpose has a better solution than "sacrifice a Pokemon to kill the other". It also doesn't work if the move isn't physical, and particularly strong moves end up one-shotting him if hazards damage him and he doesn't have time to Rest and either roll Counter, or wake up and use Counter assuming he didn't take damage in the mean time. Focus Sash is for the counter thing.
Shallow Red (Kingambit) (M) @ Focus Sash
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Brick Break
- Swords Dance
- Stone Edge
Sucker Punch is often used to finish off foes or so he does something before he dies, very useful when you've just tanked a hit with Focus Sash and you only have 1 health. Swords dance is rarely used since in practice I've found him often dying in one or two turns. Brick Break is a general damage dealing move, and Stone Edge is used to deal with Fire Types. Focus Sash is so he can tank a hit and then deal a hit himself.
Shadow T. Elephant (Iron Treads) @ Aguav Berry
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Rapid Spin
Shadows has 3 purposes. 1: Setting up Stealth Rock. 2: Removing hazards with Rapid Spin. 3: Dealing with Fire Types. Many, many times have fire types one or two-shot most or all of my team, so Shadow's high speed and attack are meant to stop them with Earthquake or Rockslide before they can fight back. Aguav Berry is so he can tank a super-effective move, and then hit back.
1500 Dollar Ghost (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA
Timid Nature
- Recover
- Make It Rain
- Trick
- Nasty Plot
Honestly this guy might be the one I don't know what his job is the most. Originally, he had a Toxic Orb, and the moves Recover, Trick, Hex and Substitute, the idea being that he'd use trick to poison the enemy, and then stall them out if he has to. Then I copied one of the things in the Smogon Strategy Pokedex and now he ends up being mainly used for the Trick thing still, but he can also attack better, I guess. Choice Scarf is for Trick.
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