I've been having similar issues giving Greninja Earth PowerView attachment 193427
Dyggersby can laearn sludge bomb so what's the problem
I've been having similar issues giving Greninja Earth PowerView attachment 193427
Dyggersby can laearn sludge bomb so what's the problem
As has been answered a few times, Ash-Greninja and Greninja are counted as two separate Pokemon as far as Mergemons is concerned. This means that regular Greninja cannot get moves from Diggersby, and Ash-Greninja can't get moves from Delphox.I've been having similar issues giving Greninja Earth Power
No. Unique Z-Moves require the user to be the original 'mon with the move.By the way, if Tapu Koko has Kommonium Z, can it use Clangerous Soulblaze?
No, not all pokemon with Play Rough can use Let's Snuggle Forever.By the way, if Tapu Koko has Kommonium Z, can it use Clangerous Soulblaze?
False, it is between Sableye (302) and Aron (304), thus Aggron (306). Manectric is 310.Mawile is between Sableye and Manectric. Not Aggron
Mega Mawile is pretty crazy in this meta, but it still has a lot of its old problems. It’s extremely slow without Autotomize, so non-Autotomize/non-priority sets are at a huge risk of being revenge killed. Victini’s presence alone makes Sucker Punch or Autotomize almost a requirement. Also, a lot more Pokémon get Thunder Wave and Will-o-Wisp, so Mega Mawile has to be even more cautious about status moves. Also, Swords Dance is usually needed for the extra wallbreaking power, so if you’re running Swords Dance and Autotomize you’ve only got two slots left and you have to choose between coverage and STAB. Without Swords Dance, Mega Mawile struggles against a lot of the bulkier Pokémon in the meta; without Autotomize, it struggles against a lot of the faster things, which is basically everything. As strong as it is, Mega Mawile still can’t cover everything at once—there’s always something that checks it.Any thoughts on Mega Mawile? It is in a similar boat as Kartana, in that it is a terrifying wallbreaker that gets new coverage moves. From Aggron, it gets earthquake, stone edge, fire punch, and aqua tail. On top of that, it even gets autotomize, allowing it to sweep more offensive teams after really fast Pokemon are dealt with (or you somehow get two boosts).
I find this quite concerning, since Mawile can pretty much pick and choose its checks at the team builder. The addition of edgequake means Mawile can break Pokemon that should be able to wall it; like fire, steel, and poison types. I guess there's Weezing lol
Dark void got heavily nerfed in gen 7 so that even Smeargle can’t sketch it, and if you happen to hack the move onto something, it fails if the user isn’t Darkrai or something that transformed into it. Even if you could use it, its accuracy was also heavily nerfed down to the point where hypnosis is more accurate. Dark Void’s only niche now is that it can affect both foes in doublesHas anybody experimented with Gardevoir?
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Hyper Voice
- Moonblast
- Scald
And what is Tapu Bulu beside in the dex?
Edit: and OMG does Latios get Origin Pulse???
Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- U-turn
- Will-O-Wisp
- Whirlwind
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Earth Power
Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Thunder
- Psychic
Swampert-Mega (M) @ Swampertite
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Waterfall
- Earthquake
- Blaze Kick
- Superpower
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- U-turn
- Dragon Claw
- Close Combat
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk
- Leech Seed
- Stealth Rock
- Volt Switch
- Spikes
Also, people are saying Jirachi is OP. Anyone considered Shaymin?
Shaymin @ Meadow Plate
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Dark Void
- Substitute
- Judgment
By the way, if Tapu Koko has Kommonium Z, can it use Clangerous Soulblaze?
People ban Shaymin it’s inherently broken Arceus can learn so many moves and SHAYMIN IS RIGHT BESIDE IT. And let’s not forget Dark Void.
That’s true. But Shaymin can just switch that out for Spore.Dark void got heavily nerfed in gen 7 so that even Smeargle can’t sketch it, and if you happen to hack the move onto something, it fails if the user isn’t Darkrai or something that transformed into it. Even if you could use it, its accuracy was also heavily nerfed down to the point where hypnosis is more accurate. Dark Void’s only niche now is that it can affect both foes in doubles
Shaymin, Darkrai, and Arceus do not have Spore.That’s true. But Shaymin can just switch that out for Spore.
Also, the fact that Shaymin now has such a wide move pool and 100/100/100/100/100/100 stats across the board means it can run multitudes of sets, from Special with Calm Mind to Physical with Swords Dance. And it can learn Judgement to defeat its own checks and counters.
Edit: SCREW EVERYTHING Victini is beside Arceus too!
... I thought Arceus had Spore.Shaymin, Darkrai, and Arceus do not have Spore.
Skarmory gets spikes by default. There is also more to be said: Skarmory gets flamethrower from Houndoom, allowing it to more handily check Kartana.Spikes, scald skarmory. Need I say more?
the point being that the 2 can be devastating togetherSkarmory gets spikes by default. There is also more to be said: Skarmory gets flamethrower from Houndoom, allowing it to more handily check Kartana.
I personally run Sash, Spore, Nasty Plot, Energy Ball, Sludge Wave.After playing this OM for a couple days, I think I've found a single favorite/deadly Pokemon.
Salazzle is an utter monster in this metagame. And really, I've found it really only takes advantage of one of the moves it receives from Shiinotic. Spore, a simple yet effective move. Even more effective on Salazzle since the Grass types that normally wouldn't shirk from a Spore attack are potential one-shot victims from Salazzle's STAB moves. Even most Choice Scarf users aren't safe, since Salazzle can strike with spore then set up a Z-Sunny Day, boosting her speed one stage and temporarily rendering her Fire Blast about as strong as your average Inferno Overdrive. Throw in a Sludge Wave for a little additional STAB power and boom, absolute monster.
She's not unstoppable, if there's, say, a scarfed Koko or a Banded E-Speed user, Salazzle's low bulk can end her career in the battle early. But she's still a nightmare if you're unprepared.