EV
Banned deucer.
This idea came to me while browsing Bummer 's art thread but don't ask me why. Anyway, the concept is simple.
One Pokemon can mega evolve into (nearly) any mega forme of your choice!
Essentially, just slap the mega stone of the mega Pokemon you want onto your preferred base forme. Yes, that means you can give Politoed a Swampertite and Ninetales a Houndoominite. The abilities stay the same, however, so Politoed will always have either Water Absorb, Damp, or Drizzle and Mega Swampert will always have Swift Swim.
Banlist:
Movepool: Arcanine has a fairly varied movepool, at least on the physical spectrum, with moves like Flare Blitz, Close Combat, Extreme Speed, Wild Charge, Crunch, and Iron Head. On the special side it can run Fire Blast, Flamethrower, Solar Beam, and Dragon Pulse. It can even donate support moves like Will-o-Wisp, Morning Sun, and Roar. It loses points for lack of setup, however.
Abilities: Intimidate is probably its best one to pass on, simply because it can cause a switch or lessen the blow against its mega forme. Flash Fire can come in handy when evolving into another Fire Type or just to keep the bonus to Fire-type moves. Justified isn't bad either, since it activates on Knock Off whilst not being able to lose its mega stone.
Potential: Since its physical moves all make contact, Tough Claws Charizard-X makes a good candidate to evolve into. Metagross works in a similar vein, retaining STAB Iron Head and gaining lots of coverage options plus reliable recovery. Lopunny is worth looking into since it can abuse Close Combat and Extreme Speed with Scrappy while carrying Flare Blitz to punish walls like Skarmory.
Movepool: Support, check. Setup, check. Attacks, check. Mew has it all and more. Need something with reliable recovery? Throw Roost on there. Want STAB Knock Off for your Dark-type? We got it. Want momentum with U-turn or Volt Switch? Yep, got that too. Mew may be the first suspect of this OM tbh. There's really no reason not to run it unless you need something very specific from another Pokemon.
Abilities: It only has one and it's not very helpful. Oh well. The rest makes up for it.
Potential: Really anything. Tyranitar loves Roost and Knock Off. It can also slap on Taunt and Will-o-Wisp to screw over its switch-ins. Slowbro can set up faster with Nasty Plot and has great coverage to go alongside Scald and Psyshock. Aggron loves Roost even more than Tyranitar. 'Nuff said.
or
Movepool: Porygon has a lot of special moves. Ice Beam, Thunderbolt, Blizzard, Zap Cannon, Solar Beam, Shadow Ball, Psyshock, Signal Beam, and Dark Pulse (Porygon-Z only). It also has Recover, Thunder Wave, Trick Room, Agility, and Nasty Plot (Porygon-Z only) for support/setup. And there are even some physical moves in there, but they really only favor one mega: Metagross.
Abilities: Download can make it pretty scary if you get the right boost. Trace (Porygon2 only) is useful in the right situation, like copying Intimidate or instance. Adaptability and Analytic or only helpful if you don't mega evolve that turn.
Potential: Anything that wants to go special and needs Nasty Plot or Agility. Or, a mixed mega that can use any boost that Download gives it.
Coded and waiting for a home!
One Pokemon can mega evolve into (nearly) any mega forme of your choice!
Essentially, just slap the mega stone of the mega Pokemon you want onto your preferred base forme. Yes, that means you can give Politoed a Swampertite and Ninetales a Houndoominite. The abilities stay the same, however, so Politoed will always have either Water Absorb, Damp, or Drizzle and Mega Swampert will always have Swift Swim.
Banlist:
- Smeargle + Mega Stone
- Anything with more than 110 HP + Mega Stone
- Pokemon besides the regular base forme + Mega Stone for -ate ability (i.e. Only Altaria can hold Altarianite, only Pinsir can hold Pinsirite, etc.)
- Ubers
- Legal combinations cannot lose their Mega Stone to the moves Trick/Switcheroo/Knock Off/Covet/Thief/Fling/Bestow
- HP from the base forme carries over to the mega (i.e. Mew has 100 HP, so its mega will also have 100.)
Basic
Politoed @ Swampertite
Ability: Drizzle -> Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Power-Up Punch / Filler
Ninetales @ Houndoominite
Ability: Drought -> Solar Power
EVs: 4 HP / 252 SAtk / 252 Spe
Modest / Timid Nature
- Fire Blast / Flamethrower
- Dark Pulse
- Energy Ball / Solar Beam
- Nasty Plot / Filler
Tyranitar @ Diancite
Ability: Sand Stream -> Magic Bounce
Evs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Stone Edge / Rock Slide
- Earthquake
- Substitute / Taunt / Smack Down
@ Ampharosite
Ability: Levitate -> Mold Breaker
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Roost
- Draco Meteor / Dragon Pulse
- Thunderbolt
- Ice Beam / Defog
Intermediate
Lunatone @ Abomasite
Ability: Levitate -> Snow Warning
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk, 0 Spe
- Trick Room
- Blizzard
- Earth Power
- Grass Knot
Advanced
Magmortar @ Lopunnite
Ability: Vital Spirit -> Scrappy
Evs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Mach Punch
- Frustration
- Fire Punch / Cross Chop
(Requires a lot of support, namely Stealth Rocks removal and hazards to break Sturdy/Sashes)
Politoed @ Swampertite
Ability: Drizzle -> Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Power-Up Punch / Filler
Ninetales @ Houndoominite
Ability: Drought -> Solar Power
EVs: 4 HP / 252 SAtk / 252 Spe
Modest / Timid Nature
- Fire Blast / Flamethrower
- Dark Pulse
- Energy Ball / Solar Beam
- Nasty Plot / Filler
Tyranitar @ Diancite
Ability: Sand Stream -> Magic Bounce
Evs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Stone Edge / Rock Slide
- Earthquake
- Substitute / Taunt / Smack Down
Ability: Levitate -> Mold Breaker
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Roost
- Draco Meteor / Dragon Pulse
- Thunderbolt
- Ice Beam / Defog
Intermediate
Lunatone @ Abomasite
Ability: Levitate -> Snow Warning
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk, 0 Spe
- Trick Room
- Blizzard
- Earth Power
- Grass Knot
Advanced
Magmortar @ Lopunnite
Ability: Vital Spirit -> Scrappy
Evs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Mach Punch
- Frustration
- Fire Punch / Cross Chop
(Requires a lot of support, namely Stealth Rocks removal and hazards to break Sturdy/Sashes)
Movepool: Arcanine has a fairly varied movepool, at least on the physical spectrum, with moves like Flare Blitz, Close Combat, Extreme Speed, Wild Charge, Crunch, and Iron Head. On the special side it can run Fire Blast, Flamethrower, Solar Beam, and Dragon Pulse. It can even donate support moves like Will-o-Wisp, Morning Sun, and Roar. It loses points for lack of setup, however.
Abilities: Intimidate is probably its best one to pass on, simply because it can cause a switch or lessen the blow against its mega forme. Flash Fire can come in handy when evolving into another Fire Type or just to keep the bonus to Fire-type moves. Justified isn't bad either, since it activates on Knock Off whilst not being able to lose its mega stone.
Potential: Since its physical moves all make contact, Tough Claws Charizard-X makes a good candidate to evolve into. Metagross works in a similar vein, retaining STAB Iron Head and gaining lots of coverage options plus reliable recovery. Lopunny is worth looking into since it can abuse Close Combat and Extreme Speed with Scrappy while carrying Flare Blitz to punish walls like Skarmory.
Movepool: Support, check. Setup, check. Attacks, check. Mew has it all and more. Need something with reliable recovery? Throw Roost on there. Want STAB Knock Off for your Dark-type? We got it. Want momentum with U-turn or Volt Switch? Yep, got that too. Mew may be the first suspect of this OM tbh. There's really no reason not to run it unless you need something very specific from another Pokemon.
Abilities: It only has one and it's not very helpful. Oh well. The rest makes up for it.
Potential: Really anything. Tyranitar loves Roost and Knock Off. It can also slap on Taunt and Will-o-Wisp to screw over its switch-ins. Slowbro can set up faster with Nasty Plot and has great coverage to go alongside Scald and Psyshock. Aggron loves Roost even more than Tyranitar. 'Nuff said.
Movepool: Porygon has a lot of special moves. Ice Beam, Thunderbolt, Blizzard, Zap Cannon, Solar Beam, Shadow Ball, Psyshock, Signal Beam, and Dark Pulse (Porygon-Z only). It also has Recover, Thunder Wave, Trick Room, Agility, and Nasty Plot (Porygon-Z only) for support/setup. And there are even some physical moves in there, but they really only favor one mega: Metagross.
Abilities: Download can make it pretty scary if you get the right boost. Trace (Porygon2 only) is useful in the right situation, like copying Intimidate or instance. Adaptability and Analytic or only helpful if you don't mega evolve that turn.
Potential: Anything that wants to go special and needs Nasty Plot or Agility. Or, a mixed mega that can use any boost that Download gives it.
Coded and waiting for a home!
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