I chose Kimo Nishimura's 7th place team to rebuild because the team looks to check it's own weakness' in a way(I am new to the meta but Im doing alright so far so if I do seem out of place,thats why).
Tapu Koko @Farium Z
Ability: Electric Surge
Level: 50
Evs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling
- Taunt
- Protect
I went with a Farium Z so I could hit some threats to TK here really hard,I use Taunt instead of a VoltTurn or NM so I can prevent set-ups that do not have a herb on them,but really this set is to hit with DG more than Thunder until I get rid of a check that nulls the boosted Thunder(which hits anything hard on hits own too).Otherwise it looks like a standard TK.
Tapu Lele
Choice Scarf
Ability:Psychic Surge
Level:50
Evs:28 HP/52 Def/252 SpA/208 Spe
Modest Nature
Ivs:0 Atk
-Psychic
-Moonblast
-Protect
-Reflect/Light Screen(your choice tbh)
This set is a speed Lele build,since I have a Z move on TK I decided to use this set as a fast/light support mon,basically you use this to dish heavy damage then LS or Reflect as a last ditch move to provide some support.The Evs are to give it a chance against Araquanid,and anyting that might use Knock off,for a chance to survive if it is un-boosted,which is why the EV's in speed come in,you want to hit as hard as possible to try and dish out what damage you can to checks/switch ins,then switch out if possible,otherwise sack it by using a screen or reflect to go into another mon that can set up/take advantage of that screen.Pheromosa appreciates this a ton.
Pheromosa
Life Orb
Ability:Beast Boost
Level:50
Evs:252 ATK/4 SpA/252 Spe
Naughty Nature
Iv's: 0 Spd(because it wont survive sh%t)
-Low Kick
-Rapid Spin
-Poison Jab
-HP Fire
I went with Life Orb for obvious reasons,to do more dmg.I used this set for primarily to ohko as much as possible,and to check some things/remove hazards.
Low Kick is an easy STAB move because of her weight(yes I assumed gender),Rapid Spin clears hazards in case they are a thing,but that usually results in her being sacked,and I considered using Lunge/protect as techs instead for use/sustain.
HP fire is to check steal types or other Pheromosa that might switch in/Kartana because they won't expect it,and it still hits hard with that SPA stat.Just an all-out attacker.
Metagross @Assault Vest
Ability:Clear Body
Level:50
Evs:252 HP/252 Atk/4 Spe(to outspeed any unboosted 70 spe tier or lower)
Adamant Nature
Iv's : 0 SpA
-Meteor Mash
-Hammer Arm
-Zen Headbutt
-Ice punch
Now looking at this set,it looks normal,expect for 2 things,I use 4 ev's in Spe instead of Def,and Ice Punch instead of Bullet Punch,my reasoning for the EV is there,but for Ice Punch-It's to check anything that comes to check me,specifically ground types,and flying if I need it.Grass types would cry as well,and I find myself surviving enough to be able and get an IP off and ohko a garchomp after I get a +1,and it's just a great coverage move to me for him,and with LeLe,Bullet Punch becomes absolutely useless,and I would rather it not have a move I can't use.Which I believe to be a just reason.
Garchomp
Choice Band (ik it sounds awful but AV is used and so is my Z slot unless I don't use TK)
Ability:Rough Skin
Evs:68 HP/128 ATK/4 Def/56 SpD/252 Spe
Careful Nature
Iv's: 0 SpA
-Earthquake
-Poison Jab
-Rock Slide
-Dragon Claw
OKAY so a werid set because I cant use the AV set that I personally run,but I still like this set.the Ev spread w/Careful N. allows me to still abosrb some,but not a lot,of SpA that come my way,usually I try to do this into a resisted move,like Flash Cannon for example.I maxed the Spe because I want to get in and hit with the CB as hard and fast as I can without being outsped by anything with a higher Spe Tier or boosted,and it lets me slip past a unboosted/less boosted Garchomp if I need to for that banded dragon claw,which has happened A LOT when I played this set.Poison Jab is mainly to check a Tapu that somehow I survive if at all,Rock Slide just provides a great coverage in general.I really wanted to make this a special attacker set,but I had no luck because without the AV Garchomp doesnt have as much sustain to get off a good hit.
Gengar
Focus sash
Ability:Cursed Body
Evs:4 HP/252 SpA/252 Spe
Timid Nature
Iv's:0 Atk
-Sludge Bomb
-Shadow Ball
-Protect
-Willowisp
Shame G' lost Levitate because man,would that help this team a ton,but it still has utility!SO Standard sweep set but I have Taunt on TK so I use WilloWisp instead because G' can outspeed Garchomp,Kartana,and A-Ninetails,which are still seen a lot.It uses Sash because things like TK can outspeed and ohko it otherwise and at least then I can use a Wisp or S-B of choice to hit something,usually the tapu though.Immune to Fake out which is nice,really weak to A-Raichu+TK combo so it pairs well with Metgross to resist and come in to replace and check threats.Also with A-Marowak still being a thing,you can pair this with TK in case they try to bring in A-Marowak for the Lightning Rod,which again,TK is trying to hit with Fairy moves instead to not get the unaffected hits.
Overall I made this set to sweep/check/.cover each others weaknesses as best I could,again I am new,so I'm still learning all the balances in EV spreads,I just make mine off because in experience,my little corrections/edits have saved me battles I would not have won.TY