[SET]
name: Battle Bond
move 1: Surf
move 2: Dark Pulse
move 3: Ice Beam / Sludge Wave / Protect
move 4: Water Shuriken / Grass Knot
item: Life Orb / Mystic Water
ability: Battle Bond
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Stellar / Water
[SET COMMENTS]
Battle Bond is a very great ability for Greninja as this makes it harder to revenge kill and makes it a great cleaner late game as it is very hard to threaten it once it gets it activated. Ice beam allows greninja to take down hydrapple, tornadus-therian, kommo-o, and zapdos. Sludge Wave is a more specific option that helps vs azumarill, and keldeo for neutral damage. Water Shuriken allows it to pick off faster targets or other priority users like sand rush Excadrill, Scizor, Bisharp, and Mamoswine. Grass Knot allows it to have a super effective move vs the water types in the tier such as Keldeo, Azumarill, Gastrodon, and allows itself to better take on a mirror matchup. Protect allows Greninja to scout first impression from Lokix, and can provide a scout to see what a choiced pokemon may want to go for. Tera Stellar is used to give a 1.2x power boost to its moves to give them extra power in an end game scenario like taking down assault vest Tornadus-Therian, Tera Hydrapple, Rotom-W, and gives Greninja a good shot at taking down sand rush Excadrill with water shuriken, while tera water gives you permenant stronger surfs and is the tera you should use if you drop ice beam or sludge wave for protect. Mystic water gives you an item that allows greninja to be less likely to be picked off from priority moves and life orb recoil ending its run, but without life orb you will often feel the loss in power with your coverage moves.
Greninja best fits on offensive teams and is best supported by teammates that can allow it to take advantage of the holes put into the checks and counters so it can have an easier time cleaning the game. Calm Mind Latios can chip down other special checks like Thunder Wave Tinkaton, Slowking, and AV Azumarill, and it can take on electric and fighting types like keldeo, rotom-wash, defensive zapdos, and kommo-o. Hazard support like Tinkaton, Hisuian Arcanine, and Excadrill allow greninja to apply more pressure to a team and allow free turns generated by hazard damage from pokemon wanting to recover that damage off like a slowking or skeledirge using their recovery moves. Hisuian Arcanine can apply a lot of pressure for Greninja as it can take advantage of the special walls that are not invested much into physical bulk. Pelipper and Barraskewda are also partners that synergize well as Pelipper provides rain for its hydro pumps to
[CREDITS]
Written by:
https://www.smogon.com/forums/members/hydreigonthechild.492518/
Quality Checked by:
Grammar checked by
name: Battle Bond
move 1: Surf
move 2: Dark Pulse
move 3: Ice Beam / Sludge Wave / Protect
move 4: Water Shuriken / Grass Knot
item: Life Orb / Mystic Water
ability: Battle Bond
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Stellar / Water
[SET COMMENTS]
Battle Bond is a very great ability for Greninja as this makes it harder to revenge kill and makes it a great cleaner late game as it is very hard to threaten it once it gets it activated. Ice beam allows greninja to take down hydrapple, tornadus-therian, kommo-o, and zapdos. Sludge Wave is a more specific option that helps vs azumarill, and keldeo for neutral damage. Water Shuriken allows it to pick off faster targets or other priority users like sand rush Excadrill, Scizor, Bisharp, and Mamoswine. Grass Knot allows it to have a super effective move vs the water types in the tier such as Keldeo, Azumarill, Gastrodon, and allows itself to better take on a mirror matchup. Protect allows Greninja to scout first impression from Lokix, and can provide a scout to see what a choiced pokemon may want to go for. Tera Stellar is used to give a 1.2x power boost to its moves to give them extra power in an end game scenario like taking down assault vest Tornadus-Therian, Tera Hydrapple, Rotom-W, and gives Greninja a good shot at taking down sand rush Excadrill with water shuriken, while tera water gives you permenant stronger surfs and is the tera you should use if you drop ice beam or sludge wave for protect. Mystic water gives you an item that allows greninja to be less likely to be picked off from priority moves and life orb recoil ending its run, but without life orb you will often feel the loss in power with your coverage moves.
Greninja best fits on offensive teams and is best supported by teammates that can allow it to take advantage of the holes put into the checks and counters so it can have an easier time cleaning the game. Calm Mind Latios can chip down other special checks like Thunder Wave Tinkaton, Slowking, and AV Azumarill, and it can take on electric and fighting types like keldeo, rotom-wash, defensive zapdos, and kommo-o. Hazard support like Tinkaton, Hisuian Arcanine, and Excadrill allow greninja to apply more pressure to a team and allow free turns generated by hazard damage from pokemon wanting to recover that damage off like a slowking or skeledirge using their recovery moves. Hisuian Arcanine can apply a lot of pressure for Greninja as it can take advantage of the special walls that are not invested much into physical bulk. Pelipper and Barraskewda are also partners that synergize well as Pelipper provides rain for its hydro pumps to
[CREDITS]
Written by:
https://www.smogon.com/forums/members/hydreigonthechild.492518/
Quality Checked by:
Grammar checked by
Last edited: