dice are d600, roll low to hit/crit/effect
Step 1:
endure
-15 en
is ready to endure harsh attacks
encore
-10 en
tells sable eye to endure again, but sable eye doesn't care!
Step 2:
disable(electro ball)
-7 en
electro ball
it cannot be attempted
Step 3:
struggle
-5 en
246 crit no
(5 + 14 - 6 - 3) = 10 damage
takes 9 damage from struggling!
knock off
-7 en
130 crit no
(10 + 7 + 3 - 4) * 1.5 = 24 damage
drops their light ball!
steel, attack bonus 2, spD maxed