Approved by Fiend
In a tier as rich and diverse as Little Cup, it can sometimes be difficult to pick the perfect Pokemon to fill a certain role on your team; newcomers might use ineffective or suboptimal Pokemon, and established players may find themselves in a Mienfoo / Koffing / Pawniard rut! This is the central issue behind the creation of the LC Role Compendium! The following post will visually showcase the various Pokemon in Little Cup that fulfill given roles, from entry hazard support to Dragon Dance sweepers and beyond! Each major section will cover a general role that a Pokemon can carry out, while its subsequent subsections will give a specific list of Pokemon that can accomplish the given role. This compendium will hopefully improve the diversity of teams and prompt discussion on new roles that certain Pokemon can undertake. Feel free to discuss whether a Pokemon should be added to or removed from a certain role; however, please refrain from discussing the order of a given subsection unless something is wildly off! The subsections are listed roughly in order of viability, so if you have any problems with placement, that discussion is probably better suited for the Viability Rankings thread. For now, though, enjoy the roles compendium!
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Format: solid at what it does || (shaky at doing so)
These Pokémon have different ways to control speed, whether it be via natural speed, held items or priority moves.
Pokémon with 19 speed or higher
|| (
)
Choice Scarf users
|| (
)
Priority moves users
Fake Out
|| (
)
Grassy Glide

Sucker Punch
|| (
)
First Impression

Feint
|| (
)
Mach Punch

Quick Attack

Vacuum Wave

Ice Shard

Aqua Jet
|| (
)
Knock Off users
These Pokémon can utilize the move Knock Off to remove opposing Pokémon's items.
|| (

)
Wallbreakers
These Pokémon utilize their huge strength coupled with great stabs and/or good coverage to break holes in the opposing team.
|| (
)
Pivot moves users
These Pokémon are able to mantain offensive momentum using moves such as U-Turn, Volt Switch, Flip Turn or Teleport.

|| (
)
Trappers
These Pokémon are able to trap opposing foes, whether it's all of them or depending of their typing.
|| (
)
Set up sweepers
These Pokémon are able to use some moves or abilities to boost their stats, and likely wreak havoc amongst the opposing team.
Agility

Flame Charge
|| (
)
Calm Mind

Speed Boost
|| (
)
Iron Defense
|| (
)
Charge Beam

Dragon Dance
|| (
)
Belly Drum

Curse

Amnesia

Weak Armor
|| (
)
Shell Smash

Nasty Plot
|| (
)
Swords Dance

Rapid Spin
|| (
)
Weather setters
These Pokémon are able to set up weather with their abilities to help their teammates.
Sun
|| (
)
Hail
|| (
)
Weather abusers
These Pokémon utilize the field's weather in its favor, whether by having a speed-boosting ability or by the weather boosting their stabs.
Sun

Hail

These Pokémon support their teams setting up hazards.
Stealth Rock
|| (
)
Spikes
|| (
)
Hazard control
These Pokémon support their teams getting rid of the hazards on their field, or preventing them.
Rapid Spin
|| (
)
Magic Bounce

Defog
|| (
)
Screens setters
These Pokémon support their teams by using moves that effectively boost their teammates' bulk.
Reflect & Light Screen

Memento
|| (

)
Aurora Veil

Mienfoo checks
Defensive
|| (

)
Offensive
|| (
)
Abra checks
Defensive
|| (
)
Offensive
|| (
)
Porygon checks
Defensive
|| (
)
Offensive
|| (

)
Pawniard checks
Defensive
|| (
)
Offensive
|| (
)
Grookey checks
Defensive
|| (
)
Offensive
|| (
)
Ponyta checks
Defensive
|| (
)
Offensive
|| (
)
Staryu checks
Defensive
|| (
)
Offensive
|| (
)
Ground checks
Defensive
|| (
)
Offensive
|| (

)
Clerics
This Pokémon is able to use Wish to heal its health or its teammate's.

========= banner coming soon =========
In a tier as rich and diverse as Little Cup, it can sometimes be difficult to pick the perfect Pokemon to fill a certain role on your team; newcomers might use ineffective or suboptimal Pokemon, and established players may find themselves in a Mienfoo / Koffing / Pawniard rut! This is the central issue behind the creation of the LC Role Compendium! The following post will visually showcase the various Pokemon in Little Cup that fulfill given roles, from entry hazard support to Dragon Dance sweepers and beyond! Each major section will cover a general role that a Pokemon can carry out, while its subsequent subsections will give a specific list of Pokemon that can accomplish the given role. This compendium will hopefully improve the diversity of teams and prompt discussion on new roles that certain Pokemon can undertake. Feel free to discuss whether a Pokemon should be added to or removed from a certain role; however, please refrain from discussing the order of a given subsection unless something is wildly off! The subsections are listed roughly in order of viability, so if you have any problems with placement, that discussion is probably better suited for the Viability Rankings thread. For now, though, enjoy the roles compendium!
========
Format: solid at what it does || (shaky at doing so)
Section 1: Offensive roles
Speed related rolesThese Pokémon have different ways to control speed, whether it be via natural speed, held items or priority moves.
Pokémon with 19 speed or higher









Choice Scarf users










Priority moves users
Fake Out



Grassy Glide

Sucker Punch



First Impression

Feint



Mach Punch


Quick Attack

Vacuum Wave

Ice Shard


Aqua Jet


Knock Off users
These Pokémon can utilize the move Knock Off to remove opposing Pokémon's items.













Wallbreakers
These Pokémon utilize their huge strength coupled with great stabs and/or good coverage to break holes in the opposing team.




















Pivot moves users
These Pokémon are able to mantain offensive momentum using moves such as U-Turn, Volt Switch, Flip Turn or Teleport.
















Trappers
These Pokémon are able to trap opposing foes, whether it's all of them or depending of their typing.




Set up sweepers
These Pokémon are able to use some moves or abilities to boost their stats, and likely wreak havoc amongst the opposing team.
Agility

Flame Charge


Calm Mind


Speed Boost


Iron Defense


Charge Beam

Dragon Dance



Belly Drum

Curse


Amnesia

Weak Armor



Shell Smash


Nasty Plot




Swords Dance






Rapid Spin



Weather setters
These Pokémon are able to set up weather with their abilities to help their teammates.
Sun


Hail


Weather abusers
These Pokémon utilize the field's weather in its favor, whether by having a speed-boosting ability or by the weather boosting their stabs.
Sun


Hail

Section 2: Defensive roles
Hazards settersThese Pokémon support their teams setting up hazards.
Stealth Rock









Spikes




Hazard control
These Pokémon support their teams getting rid of the hazards on their field, or preventing them.
Rapid Spin



Magic Bounce

Defog


Screens setters
These Pokémon support their teams by using moves that effectively boost their teammates' bulk.
Reflect & Light Screen



Memento





Aurora Veil

Mienfoo checks
Defensive









Offensive







Abra checks
Defensive








Offensive












Porygon checks
Defensive








Offensive














Pawniard checks
Defensive








Offensive









Grookey checks
Defensive







Offensive











Ponyta checks
Defensive










Offensive














Staryu checks
Defensive














Offensive








Ground checks
Defensive








Offensive













Clerics
This Pokémon is able to use Wish to heal its health or its teammate's.

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