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When the PCs witness their hometown of Phaendar destroyed in the first steps of an all-out war of conquest, they begin a quest that leads them from desperate survival to heroes of legend as they push back against the monstrous Ironfang Legion. This ruthless army—helmed by the hobgoblin General Azaersi and empowered by an ancient artifact known as the Onyx Key—intends to claim both Nirmathas and Molthune while the isolated nations bicker with one another. The heroes' quest will take them deep into the fey-haunted Fangwood Forest, to the craggy bluffs of western Nirmathas, and delve deep into the earth to explore the Darklands. Can a small band of refugees grow into champions and push back against Azaersi's horde, or will the Ironfang Invasion give way to an Ironfang nation?
The Ironfang Invasion Adventure Path calls back to classic adventures, focusing on exploring the unknown and confronting the fantastic, all to stop a monstrous enemy from wiping out the good people of Nirmathas and Molthune. The PCs will delve into dungeons, siege well-guarded keeps, explore the wilderness, and battle some of the most iconic creatures from the 40-year history of fantasy RPGs.
Hello everybody, does the above campaign interest you? If so, you are in luck, because beginning next year, I will be hosting this campaign as GM.
What is Pathfinder?
In 1974 Gary Gygax invented Dungeons & Dragons. What he didn't know at the time was that he had created the first customizable element game, decades before other CEGs like Magic the Gathering or Pokemon. Gary Gygax wasn't worried about game balance, he just wanted a multi-person storytelling device. In his mind, no one would want to play as the rank and file Fighter, and the Wizard was of course the most powerful cause that is how it worked in the Lord of the Rings.
However, Dungeon & Dragons captured the hearts of pre-video game nerds everywhere. Over 35 years and 7 revisions, the game became much more balanced and interesting. Games like Skyrim and Fallout 3 only attempt to capture the thrill of tabletop gaming; an immersive experience where you are totally in control. Then Wizards of the Coasts made 4th Edition D&D with the primary intent of selling collectible miniatures, everyone hated this.
But like at the end of the Two Towers when Gandalf appears with a ton of guys on horseback to save Helm's Deep, the gaming company Paizo used the Open Gaming License to create Pathfinder, now hailed as the spiritual successor to Dungeons & Dragons. Come friends, whether you be an Elven Sorcerer, Dwarven Paladin, Gnomish Rogue, or so on, come slay dragons with us! Fame and treasure are on the horizon!
What is Ironfang Invasion?
Ironfang Invasion is an Adventure Path written by Paizo for a group of 4 adventurers. This adventure is designed as a long term campaign for players between levels 1-16. As the introduction above implies, you will be fighting a lot of hobgoblins, as well as many forest type creatures. Additionally, you will be in charge of a ragtag band of refugees fleeing the invasion.
How do I join?
For this campaign, I will be recruiting 4 players, who I will choose from among the list of people who sign up. Anyone who does not get in gets first priority as substitutes, should someone drop out. First, you will want to take a look at the required and recommended materials, and make sure you are able to follow the rules and run the required programs. Then, make a post here with your intent to join.
Required Materials:
Maxim Houserules: These are the house rules for the campaign. They are simple, but must be followed.
Tabletop Games Discord: This is the Discord channel that you must join to participate, as we will be using this for out of character conversations among other things. It is also the best way to contact me for this campaign.
Roll 20: This is the program we will be using for combat scenarios.
Recommended Materials:
Ironfang Invasion Player's Guide PDF: A free PDF that helps explain a bit about the campaign's background, and also gives highly recommended ideas about traits, races, and classes common to the area.
Pathfinder OGC: A database containing the vast majority of available options and rules for creating your Pathfinder character.
Archives of Nethys: A database similar to OGC. It has less overall info than OGC, but is in an arguably nicer format and does not have as many broken links.
When do we meet?
The campaign is currently intended to start around January 13th, 2018, and is planned to meet every week on Saturday. Currently the exact time has not been decided.
Signup Format:
Please follow this signup format when signing up for this game
Forum and/or Discord Name:
What class are you interested in playing?:
Please tell me a little bit about your roleplaying style:
What times can you make on Saturdays next year?:
Players:
Main:
None yet
Subs:
None yet
When the PCs witness their hometown of Phaendar destroyed in the first steps of an all-out war of conquest, they begin a quest that leads them from desperate survival to heroes of legend as they push back against the monstrous Ironfang Legion. This ruthless army—helmed by the hobgoblin General Azaersi and empowered by an ancient artifact known as the Onyx Key—intends to claim both Nirmathas and Molthune while the isolated nations bicker with one another. The heroes' quest will take them deep into the fey-haunted Fangwood Forest, to the craggy bluffs of western Nirmathas, and delve deep into the earth to explore the Darklands. Can a small band of refugees grow into champions and push back against Azaersi's horde, or will the Ironfang Invasion give way to an Ironfang nation?
The Ironfang Invasion Adventure Path calls back to classic adventures, focusing on exploring the unknown and confronting the fantastic, all to stop a monstrous enemy from wiping out the good people of Nirmathas and Molthune. The PCs will delve into dungeons, siege well-guarded keeps, explore the wilderness, and battle some of the most iconic creatures from the 40-year history of fantasy RPGs.
Hello everybody, does the above campaign interest you? If so, you are in luck, because beginning next year, I will be hosting this campaign as GM.
What is Pathfinder?
In 1974 Gary Gygax invented Dungeons & Dragons. What he didn't know at the time was that he had created the first customizable element game, decades before other CEGs like Magic the Gathering or Pokemon. Gary Gygax wasn't worried about game balance, he just wanted a multi-person storytelling device. In his mind, no one would want to play as the rank and file Fighter, and the Wizard was of course the most powerful cause that is how it worked in the Lord of the Rings.
However, Dungeon & Dragons captured the hearts of pre-video game nerds everywhere. Over 35 years and 7 revisions, the game became much more balanced and interesting. Games like Skyrim and Fallout 3 only attempt to capture the thrill of tabletop gaming; an immersive experience where you are totally in control. Then Wizards of the Coasts made 4th Edition D&D with the primary intent of selling collectible miniatures, everyone hated this.
But like at the end of the Two Towers when Gandalf appears with a ton of guys on horseback to save Helm's Deep, the gaming company Paizo used the Open Gaming License to create Pathfinder, now hailed as the spiritual successor to Dungeons & Dragons. Come friends, whether you be an Elven Sorcerer, Dwarven Paladin, Gnomish Rogue, or so on, come slay dragons with us! Fame and treasure are on the horizon!
What is Ironfang Invasion?
Ironfang Invasion is an Adventure Path written by Paizo for a group of 4 adventurers. This adventure is designed as a long term campaign for players between levels 1-16. As the introduction above implies, you will be fighting a lot of hobgoblins, as well as many forest type creatures. Additionally, you will be in charge of a ragtag band of refugees fleeing the invasion.
How do I join?
For this campaign, I will be recruiting 4 players, who I will choose from among the list of people who sign up. Anyone who does not get in gets first priority as substitutes, should someone drop out. First, you will want to take a look at the required and recommended materials, and make sure you are able to follow the rules and run the required programs. Then, make a post here with your intent to join.
Required Materials:
Maxim Houserules: These are the house rules for the campaign. They are simple, but must be followed.
Tabletop Games Discord: This is the Discord channel that you must join to participate, as we will be using this for out of character conversations among other things. It is also the best way to contact me for this campaign.
Roll 20: This is the program we will be using for combat scenarios.
Recommended Materials:
Ironfang Invasion Player's Guide PDF: A free PDF that helps explain a bit about the campaign's background, and also gives highly recommended ideas about traits, races, and classes common to the area.
Pathfinder OGC: A database containing the vast majority of available options and rules for creating your Pathfinder character.
Archives of Nethys: A database similar to OGC. It has less overall info than OGC, but is in an arguably nicer format and does not have as many broken links.
When do we meet?
The campaign is currently intended to start around January 13th, 2018, and is planned to meet every week on Saturday. Currently the exact time has not been decided.
Signup Format:
Please follow this signup format when signing up for this game
Forum and/or Discord Name:
What class are you interested in playing?:
Please tell me a little bit about your roleplaying style:
What times can you make on Saturdays next year?:
Players:
Main:
None yet
Subs:
None yet
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