Red Raven
I COULD BE BANNED!
This team is one of the most consistent teams I've built thus far. If you've seen the teambuilding competition, this team might seem familiar because this one is an updated version of it. I was able to use the original team to get to around 1650, the highest elo I've ever reached, but then the team's problems became more apparent so I updated it to this. Then the rng says fuck you and dropped me back down to 1500 so I guess I'm cursed to be stuck in this range. I don't particularly mind it since and that doesn't mean I can't ask for advice on the team
Now, if you're curious, here is the original squad. As you can see, that team has a ton of issues and the most notable one was Tapu Koko. When I updated it, I stuck to the original plan which was future sight + bear. I named the team as such because Urshifu is among the higher ups in ou's food chain while Garchomp and Dragapult are the apex predators, mostly anyway
Unseen Fist
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aqua Jet
- Close Combat
- Surging Strikes
Starting things off is the star of the team. One of the more reliable yet annoying wall breakers in the tier. By annoying I mean rocky helmet. It's just the garden variety Urshifu you see everyday. I mainly chose it because if you know me, you'd know that I absolutely despise boots. Urshifu is one of the mons that can actually delete Volcarona from existence so this mon has its uses. Any further benefits this mon has is just icing on the cake as I just chose it because it is a wall breaker that does not care how many dances Volcarona has up and can keep my team somewhat safe against it since it doesn't have Heatran
Intimidate
252 HP / 164 Def / 92 Spe
Impish Nature
- Toxic
- Smack Down
- Earthquake
- Stealth Rock
Next off is the most common used in ou. I chose it to be a buffer against a lot of physical attackers while reliably setting up stealth rock. For the moves, I went with smack down + earthquake to really piss on the metal birds that are so annoying. This also gave me a reliable way to poison Rillaboom. If a metal bird is paired with Rillaboom, it is almost always going to switch to gorilla to reduce eq damage and kill Lando, which most of the time ends up in me poisoning Rilla
Pressure
252 HP / 168 / 88 SpD
Relaxed Nature
- Defog
- Roost
- U turn
- Body Press
Zapdos originally had this slot to contain the grass types and not be vulnerable to the cancer known as Magnezone. However, this had a lot of problems with the main one being Tapu Lele. Lele ripped the original team apart and Kyurem ends up having a massive field day. Corviknight helps somewhat alleviate these issues while still maintaining Zapdos' job of containing the grasses. I chose body press as the attacking move because fuck Weavile and Bisharp while u turn allows me to pivot around opposing sd Garchomp, which can be a massive threat to the team
Regenerator
252 HP / 112 SpA / 144 SpD
Calm Nature
- Ice Beam
- Future Sight
- Sludge Bomb
- Flamethrower
From the original team, this was regular Slowking. However, Tapu Koko was a massive nuisance and Landorus isn't a reliable answer. I decided to replace it with its galarian form to maintain the future sight, can actually check Tapu Lele and more importantly, ensures Kyurem doesn't get that far out of hand. This also surprisingly ends up helping with the matchup against Rillaboom since I can switch it in on the grassy glide and turns its own terrain against it. At the moment, I am considering replacing fs with psyshock because without teleport, I keep forgetting that I ever click it in the first place. Sludge bomb is for fairies because fuck Clefable while flamethrower is for a certain durian. Ice beam is for Lando and Garchomp who thinks this mon is a free setup while also killing Dragapult. This is completely and utterly walled by Heatran but really, this isn't meant to take on Heatran anyway. For the ev spread, I have no idea what that does. That was just some random numbers I put in
Infiltrator
4 Def / 252 SpA / 252 Spe
Timid Nature
- U turn
- Fire Blast
- Shadow Ball
- Draco Meteor
Originally, this slot was Gengar. That was chosen because of how Dragapult plays. If Pult is speed control, what happens if both players are using Dragapult. Gengar allowed me to offensively check this behemoth but then another problem appeared. It's lack of firepower and heavy prediction reliant, heavier than Dragapult since at least Pult has u turn. For those reason I replaced it with Dragapult since Pult has more damage with specs and u turn. It does give me that risk of speed tie but the upsides of Pult is massive compared to Gengar and with galarian Slowking, I still maintain the ability to check the fairies
Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Scale Shot
- Earthquake
- Swords Dance
For the last slot, I still needed a sweeper. I chose Garchomp for this role because it can switch it can take a +1 Volcarona and reverse sweep from there. Aside from that, there really isn't much to say since Garchomp is still at the top of the food chain and has like, four checks, that are common anyway. It also serves as a Heatran check which is always appreciated because Heatran is one of the most obnoxious mons to face. Garchomp also greatly benefits from Urshifu's ability to make life miserable for opposing Lando because intimidate is annoying
Threats:
Surprise, surprise. This is probably the biggest threat because rng is bs. Once I get Garchomp to +1 this mon is no longer a problem but until then, this is a major pain in the ass especially if its some random choice band or dd set
Does this come as a shock? I think magnet pull still being allowed while arena trap and shadow tag aren't is bs but what can I do. This stupid mon forces me to play carefully
This one isn't exactly a threat but more like a massive nuisance. As I said, I hate boots and I am the world's number one Charizard hater because of gamefreak always simping for it. I do have Urshifu for it but losing my choice band is annoying. Usually I just rage quit whenever I see a boots Weavile because I get so tilted whenever I see a pokemon that should be only half decent but this gen's horrible mechanics make them top tier. It's bullshit
Like with Weavile, these two aren't exactly a threat because my defensive core can somewhat contain them but they can still be a major pain in the ass if my defensive core is weakened. Kyurem especially can be a problem because galarian Slowking can't exactly kill it
Well, that's the team. Any advice will be appreciated
Now, if you're curious, here is the original squad. As you can see, that team has a ton of issues and the most notable one was Tapu Koko. When I updated it, I stuck to the original plan which was future sight + bear. I named the team as such because Urshifu is among the higher ups in ou's food chain while Garchomp and Dragapult are the apex predators, mostly anyway
Unseen Fist
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aqua Jet
- Close Combat
- Surging Strikes
Starting things off is the star of the team. One of the more reliable yet annoying wall breakers in the tier. By annoying I mean rocky helmet. It's just the garden variety Urshifu you see everyday. I mainly chose it because if you know me, you'd know that I absolutely despise boots. Urshifu is one of the mons that can actually delete Volcarona from existence so this mon has its uses. Any further benefits this mon has is just icing on the cake as I just chose it because it is a wall breaker that does not care how many dances Volcarona has up and can keep my team somewhat safe against it since it doesn't have Heatran
Intimidate
252 HP / 164 Def / 92 Spe
Impish Nature
- Toxic
- Smack Down
- Earthquake
- Stealth Rock
Next off is the most common used in ou. I chose it to be a buffer against a lot of physical attackers while reliably setting up stealth rock. For the moves, I went with smack down + earthquake to really piss on the metal birds that are so annoying. This also gave me a reliable way to poison Rillaboom. If a metal bird is paired with Rillaboom, it is almost always going to switch to gorilla to reduce eq damage and kill Lando, which most of the time ends up in me poisoning Rilla
Pressure
252 HP / 168 / 88 SpD
Relaxed Nature
- Defog
- Roost
- U turn
- Body Press
Zapdos originally had this slot to contain the grass types and not be vulnerable to the cancer known as Magnezone. However, this had a lot of problems with the main one being Tapu Lele. Lele ripped the original team apart and Kyurem ends up having a massive field day. Corviknight helps somewhat alleviate these issues while still maintaining Zapdos' job of containing the grasses. I chose body press as the attacking move because fuck Weavile and Bisharp while u turn allows me to pivot around opposing sd Garchomp, which can be a massive threat to the team
Regenerator
252 HP / 112 SpA / 144 SpD
Calm Nature
- Ice Beam
- Future Sight
- Sludge Bomb
- Flamethrower
Infiltrator
4 Def / 252 SpA / 252 Spe
Timid Nature
- U turn
- Fire Blast
- Shadow Ball
- Draco Meteor
Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Scale Shot
- Earthquake
- Swords Dance
Threats:
Surprise, surprise. This is probably the biggest threat because rng is bs. Once I get Garchomp to +1 this mon is no longer a problem but until then, this is a major pain in the ass especially if its some random choice band or dd set
Does this come as a shock? I think magnet pull still being allowed while arena trap and shadow tag aren't is bs but what can I do. This stupid mon forces me to play carefully
This one isn't exactly a threat but more like a massive nuisance. As I said, I hate boots and I am the world's number one Charizard hater because of gamefreak always simping for it. I do have Urshifu for it but losing my choice band is annoying. Usually I just rage quit whenever I see a boots Weavile because I get so tilted whenever I see a pokemon that should be only half decent but this gen's horrible mechanics make them top tier. It's bullshit
Like with Weavile, these two aren't exactly a threat because my defensive core can somewhat contain them but they can still be a major pain in the ass if my defensive core is weakened. Kyurem especially can be a problem because galarian Slowking can't exactly kill it
Well, that's the team. Any advice will be appreciated