Excellent guide for new ones and even for experienced players who need something to use as a "lecture book" for their tutees! Luvdisc'd and already introduced the guide to my friends who still don't understand what risk vs. Reward is
Looking back at it, I agree with Stone completely. Maybe as an improvement we could use very basic teams with mons that fill in very specific roles (tank, cleric, sweeper etc) and explain the teams in detail FIRST and then get into team strategy, gameplan, opponent team analysis, and awareness of threats etc. Definitely some gold in the feedback that everyone has given. We'll make the commentary longer to provide more insight on thought processes and perhaps use a simpler battle altogether to make it more understandable for beginners. Not bad for a first try, and it's only gonna get better.Should probably go ahead and include some team building strategies for new users. 1) the teams you used for examples are way too complex of teams for a newbie 2) this was so warstoryish that I dunno how much HELP it could provide?
It's a nice concept though, I just think it's not as noob friendly as it seems? Give some team building tips and go from there imo. Otherwise, nice idea anyway.
(sorry if the criticism seems harsh, it's important for users to know risk vs reward and I personally encourage players to always make the obvious move/play it simple/let the opponent fuck up first, but I think this article could be a bit more noob friendly xD)
anyway nice job :)
Thanks for the constructive criticism!Should probably go ahead and include some team building strategies for new users. 1) the teams you used for examples are way too complex of teams for a newbie 2) this was so warstoryish that I dunno how much HELP it could provide?
It's a nice concept though, I just think it's not as noob friendly as it seems? Give some team building tips and go from there imo. Otherwise, nice idea anyway.
(sorry if the criticism seems harsh, it's important for users to know risk vs reward and I personally encourage players to always make the obvious move/play it simple/let the opponent fuck up first, but I think this article could be a bit more noob friendly xD)
anyway nice job :)
Hey!Haha, ill comment on a few things here. First, regarding your prediction post (this is mainly for discussion), how important is predicting? Isn't obvious plays the safest route? Because you make the obvious play, you won't risk anything, and you only make obvious plays when you are certain you have viable counters to the rest of your opponents teams. For example, Heatran vs Jirachi...he's GOING to switch our Jirachi..but you Fire Blast anyway...you lose nothing from doing that and if he stays in to T-wave or something over predicting you, you're up one mon on him. And that's basically playing it simple and letting your opponent make the first mistake. If your opponent makes the first mistake, like throwing away a pokemon, they tend to panic and overcompensate with poor prediction play. But now this is just me rambling. But maybe you get the idea?
As for team building and such, one thing you COULD do is probably go into depth on how you came up with your team? I haven't played MUCH bw2 but Feraligatr is definitely a mon a more experienced player would use on a serious team because they are confident enough in setting it up to sweep. A new player to this game would primarily want to stick to pure OU and the basics at that. For example: An offensive team thats only goal is spamming powerful attacks, such as Hydro Pump on Keldeo, or something. Basic basic rain at best. A team that requires little prediction and still gives a good reward.
But explaining your team could also gain the interest of viewers, Feraligatr isn't common and it's not a pokemon that can easily have success. Most players who use it are BAD players who use it just for fun or as a gimmick, so having a good player use it on a serious team is intriguing, etc. Shows new players you on't have to stick to the boundaries of OU, etc.
Anyway sorry for the ramble, just kinda throwing ideas out there.
It may have seemed warstoryish, but I actually found that part very helpful as well. I understood what Shurtugal and CTC were thinking when they decided what to do. I saw what was going through a good players head during the battle, what things I should be thinking about, what I should take into consideration. In fact, that was probably the most useful part.Stone_cold said:Should probably go ahead and include some team building strategies for new users. 1) the teams you used for examples are way too complex of teams for a newbie 2) this was so warstoryish that I dunno how much HELP it could provide?