Specially Defensive (Tangrowth) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Leaf Storm
- Sleep Powder
- Synthesis
OK, so maybe a Assault Vest Set would be better, but I want to bring this set up because it finally is able to handle both sides of the attack spectrum better with help from Leaf Storm, dropping your opponent's special attack by half. No Assault Vest also means support moves like Sleep Powder is now viable.
Physically Defensive (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Leaf Storm
- Earthquake
- Sludge Bomb
- Hidden Power [Ice]
And this is the Assault Vest version of the set above, trading support and physical defense for a special wall you'll be hard pressed to break without hazards. For how to use, just spam moves and do not be afraid to click Leaf Storm.
Hulk, Smash! (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Shell Smash
- Icicle Spear
- Surf / Hidden Power Electric
- Rock Blast
If you want a sweeper, here it is, Mr Shell Smash himself. Drop your defenses as you boost your offenses and speed, and pass those defense drops to your opponent as you whack away at your opponent. Surf and HP Electric is there for physically defensive walls (though it probably not come in as useful as I'll imagine lol). This pokemon has been mentioned earlier, so this is just a continuation of that thought.
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Superpower
- Defog
So many regenerators here. Wow. OK, this set is to abuse Superpower to be an absolute troll to physical threats, while acting as a great Serperior threat. Pidgeot-Mega could work, trading the ability to switch for perfect accuracy, but I'll leave you all to make a set with that pokemon.
Ursaring (F) @ Toxic Orb
Ability: Quick Feet
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Facade
- Thunder Punch
Ah, meme of the day. Guts is most likely the best ability for this pokemon under Trick Room, but I'll leave the set creation to anyone insane enough to use that. Since Toxic Orb activates immediately after a turn ends, you can use Quick Feet to get a horrifying Speed jump on your opponents. Close Combat no longer weakens you for your opponent to hit you harder, so that's a bonus. Thunder Punch is for the nonexistent Skarmory, but change as you please. Ignore this unless you're insane.
Swellow (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Work Up
- Brave Bird
- Return
- Protect / Quick Attack / Heat Wave
Meme of the Day #2. Abuse Guts to your hearts desire, passing on the likes of burns to your opponent and going all out when all steels and rocks are gone (which isn't exactly hard with the fighting, fire and grass types running around here). Work Up as its only offense boosting move to terrorise your opponent.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Leech Seed
- Low Sweep
Because
ANY status exploiting Pokemon will be good here, if the beginning Gliscor and Conkeldeer hype is anything to go by. Spore is a pain in any metagame, SubSeed to harass and exploit healing from Poison Heal, and Low Sweep to lower Speed and pass on Toxic to anyone not yet snoozing. This, along with the possibility of Spore SD Technician Breloom, will make this set at least an options, if a poor one.