So basically, I play on a minecraft pixelmon server, and am trying to make a team for ground gym leader(I also want to use this team in natdex monotype on showdown for fun though).
Just some things to consider while giving feedback are that both arceus and regular landorus are banned in those gyms i'm trying to become leader of, and so are quick claw, and razor fang. Dynamaxing is also banned. And the clauses are OKHO, Sleep, Species, Endless battle, Evasion, Moody, and Swagger.
My Team:
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
Garchomp is the main sweeper for this team, with a garchompite to make him hit harder and bulkier to survive a shuriken greninja, and scale shot to try to and outspeed any problematic ice and grass types. Fire fang is also to deal with any grass or ice types that won't get 1 shot by an earthquake, or are just bulkier in general. Swords dance is of course to make mega garchomp hit like a train instead of a truck, but I can never seem to find any time to get that off without a counter/check immediately coming out and forcing me to switch, so i'm thinking of maybe changing that.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Hippowdown is the setup pokemon of my team and can also double as a toxic stall with his survivability and slack off. His sandstorm also sets up excadrill's sand rush in order to get myself an extra speedy pokemon for one to three turns. I was thinking of replacing it because it becomes dangerous to keep in if a water/flying or ice/flying pokemon were to get swapped in, but it is my main sandstorm provider, which would also maybe help with a substitute pokemon.
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Excadrill is my anti-ice/second sweeper pokemon. It has sand rush so that it can outspeed fast ice types like alolan ninetales, frosslass and weavile, while also having iron head, and steelium-z to ensure they die as soon as possible. Rock slide is there in order to take care of any flying type pokemon people may bring to try and exploit the ground immunity, and earthquake as a powerful and usually reliable stab move against anyone careless enough to bring a poison type.
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Earth Power
Gastrodon is my main anti-water pokemon. A reliable switch in for any water type pokemon about to use a water move, while also equipped with toxic to stall some health down, if none of my other pokemon are tanky enough to fight it. I also gave it scald to possibly burn any dangerous physical attackers people might bring along. And of course I have recover and leftovers to ensure that gastrodon can live as long as possible. The only two downsides are its 4x weakness to grass types and also its slug paced speed. I was considering swapping it for quagsire, due to its better moveset, but decided that gastrodon is the better chioce with more health and sp. atk.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Earthquake
Mamoswine was my solution to fast grass type pokemon. I haven't been able to test this very well yet, since i haven't queued with any grass monotype teams, but I had one encounter with a grassy terrain, grassy glide and choice band Rillaboom setup that basically swept my team. The jolly nature, which is probably unexpected was to give Mamoswine a higher speed stat than any Rillabooms that don't have a choice scarf, or a speed nature so that it could move first with ice shard. The life orb is to make sure that ice shard can do a good amount of damage to any grass types that are out with Mamoswine. The rest of the moveset is just copy/paste from its smogon page.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Superpower
- U-turn
- Earthquake
Landorus is sometimes my revenge killer, but was mainly used as a counter to scarfed arctovish and ash greninja, equipped with superpower to deal super effective damage to them both. It also serves as an attempt at an ice killer, but the scarf can mess up my whole strat forcing me to swap, and even if it doesn't force me to swap it probably wasn't a good idea to make a pokemon that is 4x weak to ice an ice killer... I am considering swapping it for a nidoking(will put below) or a donphan(will put below).
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Not part of the team, but considering
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fire Punch
- Poison Jab
- Thunder Punch
I'm considering using both this nidoking and the donphan below as sort of hard counters to ground counters. The only skepticism i have is that none of the moves on either one are STAB, nor do either of them have the best stats... Nonetheless, I have considered them for their potential as hard counters to any of the 3 types that are strong against ground, and yes this does mean I just slapped moves that are super effective against grass, ice and water on them with almost no regard for strategy. I just did the bare minimum with evs, natures and whether the moves are physical or not. I gave this nidoking sheer force instead of poison point because all of the moves it has, while not very good in base power, have a secondary effect + the life orb, basically giving it a choice band without the choice restriction. Not sure if thats a good idea or not though...
Donphan @ Choice Band
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Seed Bomb
- Gyro Ball
- Ice Shard
- Fire Fang
Donphan has ice shard, which i could use in case of mamoswine's death. He also has sturdy and a choice band, max attack evs, adamant nature and a wide range of moves that are super effective against all 3 of ground's weaknesses. I also gave it good old gyro ball due to its weight, and terrible speed stat. I'm not sure who, if anyone I would replace with this Donphan, but I am almost desperate at this point for walls and anti-grass/ice/water types so that i don't get swept by every decent grass type or water type or whatever pokemon it may be.
Just some things to consider while giving feedback are that both arceus and regular landorus are banned in those gyms i'm trying to become leader of, and so are quick claw, and razor fang. Dynamaxing is also banned. And the clauses are OKHO, Sleep, Species, Endless battle, Evasion, Moody, and Swagger.
My Team:
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
Garchomp is the main sweeper for this team, with a garchompite to make him hit harder and bulkier to survive a shuriken greninja, and scale shot to try to and outspeed any problematic ice and grass types. Fire fang is also to deal with any grass or ice types that won't get 1 shot by an earthquake, or are just bulkier in general. Swords dance is of course to make mega garchomp hit like a train instead of a truck, but I can never seem to find any time to get that off without a counter/check immediately coming out and forcing me to switch, so i'm thinking of maybe changing that.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Hippowdown is the setup pokemon of my team and can also double as a toxic stall with his survivability and slack off. His sandstorm also sets up excadrill's sand rush in order to get myself an extra speedy pokemon for one to three turns. I was thinking of replacing it because it becomes dangerous to keep in if a water/flying or ice/flying pokemon were to get swapped in, but it is my main sandstorm provider, which would also maybe help with a substitute pokemon.
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Excadrill is my anti-ice/second sweeper pokemon. It has sand rush so that it can outspeed fast ice types like alolan ninetales, frosslass and weavile, while also having iron head, and steelium-z to ensure they die as soon as possible. Rock slide is there in order to take care of any flying type pokemon people may bring to try and exploit the ground immunity, and earthquake as a powerful and usually reliable stab move against anyone careless enough to bring a poison type.
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Earth Power
Gastrodon is my main anti-water pokemon. A reliable switch in for any water type pokemon about to use a water move, while also equipped with toxic to stall some health down, if none of my other pokemon are tanky enough to fight it. I also gave it scald to possibly burn any dangerous physical attackers people might bring along. And of course I have recover and leftovers to ensure that gastrodon can live as long as possible. The only two downsides are its 4x weakness to grass types and also its slug paced speed. I was considering swapping it for quagsire, due to its better moveset, but decided that gastrodon is the better chioce with more health and sp. atk.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Earthquake
Mamoswine was my solution to fast grass type pokemon. I haven't been able to test this very well yet, since i haven't queued with any grass monotype teams, but I had one encounter with a grassy terrain, grassy glide and choice band Rillaboom setup that basically swept my team. The jolly nature, which is probably unexpected was to give Mamoswine a higher speed stat than any Rillabooms that don't have a choice scarf, or a speed nature so that it could move first with ice shard. The life orb is to make sure that ice shard can do a good amount of damage to any grass types that are out with Mamoswine. The rest of the moveset is just copy/paste from its smogon page.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Superpower
- U-turn
- Earthquake
Landorus is sometimes my revenge killer, but was mainly used as a counter to scarfed arctovish and ash greninja, equipped with superpower to deal super effective damage to them both. It also serves as an attempt at an ice killer, but the scarf can mess up my whole strat forcing me to swap, and even if it doesn't force me to swap it probably wasn't a good idea to make a pokemon that is 4x weak to ice an ice killer... I am considering swapping it for a nidoking(will put below) or a donphan(will put below).
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Not part of the team, but considering
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fire Punch
- Poison Jab
- Thunder Punch
I'm considering using both this nidoking and the donphan below as sort of hard counters to ground counters. The only skepticism i have is that none of the moves on either one are STAB, nor do either of them have the best stats... Nonetheless, I have considered them for their potential as hard counters to any of the 3 types that are strong against ground, and yes this does mean I just slapped moves that are super effective against grass, ice and water on them with almost no regard for strategy. I just did the bare minimum with evs, natures and whether the moves are physical or not. I gave this nidoking sheer force instead of poison point because all of the moves it has, while not very good in base power, have a secondary effect + the life orb, basically giving it a choice band without the choice restriction. Not sure if thats a good idea or not though...
Donphan @ Choice Band
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Seed Bomb
- Gyro Ball
- Ice Shard
- Fire Fang
Donphan has ice shard, which i could use in case of mamoswine's death. He also has sturdy and a choice band, max attack evs, adamant nature and a wide range of moves that are super effective against all 3 of ground's weaknesses. I also gave it good old gyro ball due to its weight, and terrible speed stat. I'm not sure who, if anyone I would replace with this Donphan, but I am almost desperate at this point for walls and anti-grass/ice/water types so that i don't get swept by every decent grass type or water type or whatever pokemon it may be.