http://www.pokemonshowdown.com/replay/smogondoubles8779297
Me (Florante) vs. Level 51 (One or Two)
I'll just note that both of us probably weren't doing our best in the match. Level 51 was probably using an alt to test the team, while I made quite a few mistakes that almost cost me the match. But what I'd like to highlight here is the potency of TR (again!), the ineffectiveness of BlizzSpam at times, switching, and the viability of berries.
The TR part will be quick since it has been covered many times. I'd just like to say that, to the unprepared, TR will completely demolish you, especially if you leave it unchecked. IIRC, in my four losses, 3 were Trick Room teams. That's why I tried to kill Level's Reuniclus as fast as I could: so that TR could only be set up once. Unfortunately, I didn't know any better and started BlizzSpamming, doing pretty much pitiful damage with my Manaphy. If it went on at that rate, I'd be down one Pokemon. It took a Specs STAB Blizzard to put a real dent and sealed the deal for his Reuniclus.
While that "Kill-That-Reuniclus" was going on, I was frantically switching Manaphy's partner. I'd say that people really underestimate switching; I do that way too often during my matches. Because of switching, (technically) all my Pokemon survived the TR onslaught. The bad part about switching in Doubles, however, is that it requires even more prediction than in Singles. Two Pokemon can attack, so it's twice as risky. (Okay, not really, but I'm not good at statistics.) But if pulled off really well, like how I consider my switching, could change the match entirely.
Finally, at that last part, I didn't see an Air Balloon on Heatran. I should've counted that as suspicious, but I EQ'd away anyway. It turns out, he was holding a berry, and that never crossed my mind. If that Lava Plume got a burn or had a higher damage roll, I would've lost the game. But instead, I got to live with 3% and won the game, but just barely.
The TR part and the ineffectiveness of BlizzSpam doesn't come as a surprise, maybe even berries since they're incredibly effective in the VGC field along with gems (which are common in Smogon Doubles as well), but what I'd want to know is what you guys think about switching. Is it really useful as I described it? Has anyone had any consistent success with saving key members/your team in general by
constant switching? And in light of this, the SR discussion comes up: is SR/T-Spikes/Spikes *just* alright in this metagame?
EDIT: also i'mma steal your chestorest Manaphy. B-)
EDIT 2: I completely forgot about Protect, actually... Okay, I'm pretty stupid. Though, I haven't used Protect in my movesets because I never really found the space; so yeah, protect > switching in most cases, that's pretty much given. But a discussion is still a discussion, I guess. Like when switching would be needed and when to sacrifice a moveslot for Protect.