Myrmecoleon (Syclant)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A mythological predator found in medieval beastiaries. Having a lion half and an ant half, it hunts only meat but can subsist only on grain. Thus, it is perpetually starving and violent.
Attitude and Motive:
A paranoid, skittish hunter and scavenger. Myrmecoleon is quick to assume the worst.
Background:
Myrmecoleon was found during a snow trip, rummaging through the cabin trash. To get him to stop, Lou was able to bribe him onto the team through the use of food. Copious amounts of food. Myrmecoleon is proving to be a capable, if volatile, asset to the team... And, a very, very expensive one.
A mythological predator found in medieval beastiaries. Having a lion half and an ant half, it hunts only meat but can subsist only on grain. Thus, it is perpetually starving and violent.
Attitude and Motive:
A paranoid, skittish hunter and scavenger. Myrmecoleon is quick to assume the worst.
Background:
Myrmecoleon was found during a snow trip, rummaging through the cabin trash. To get him to stop, Lou was able to bribe him onto the team through the use of food. Copious amounts of food. Myrmecoleon is proving to be a capable, if volatile, asset to the team... And, a very, very expensive one.
Hardy nature ( +None, -None )
Typing: Ice/Bug
Abilities: Compoundeyes, Mountaineer Hidden Ability: Ice Body
HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 121
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bug Buzz
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Protect
Rest
Rock Slide
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor
Level 1:
Absorb
Brutal Swing
Captivate
Confide
Counter
Cut
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Hail
Ice Fang
Ice Spinner
Infestation
Mega Punch
Rain Dance
Rock Climb
Rock Smash
Scratch
Silver Wind
Spikes
Swagger
Swift
Taunt
Water Pulse
Level 2:
Blizzard
Close Combat
Double-Edge
Focus Energy
Focus Punch
Fury Attack
Icicle Spear
Pin Missile
Quash
Secret Power
Solar Beam
Stone Edge
String Shot
Superpower
Triple Axel
Venoshock
Onryo-Mono (Kitsunoh)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A ""Vengeful Ghost Play"" or ""Madness Play"" in formal Noh theater. Noh plays are divided into 5 sequential categories — Divine, Warrior, Lady, Madness, and Demon — and this type of play traditionally occupies the fourth slot.
Attitude and Motive:
Fanciful and dramatic. Onyro-Mono delights in drawing reactions from others, and is a consummate liar.
Background:
Onyro-Mono is prone to flights of fancy, tangental tirades, and general unpredictability. They enjoy poking and prodding at others, testing their patience, and wishes to leave others guessing Onyro-Mono's intent. It's never easy to tell where the act end and the truth begins with them...
A ""Vengeful Ghost Play"" or ""Madness Play"" in formal Noh theater. Noh plays are divided into 5 sequential categories — Divine, Warrior, Lady, Madness, and Demon — and this type of play traditionally occupies the fourth slot.
Attitude and Motive:
Fanciful and dramatic. Onyro-Mono delights in drawing reactions from others, and is a consummate liar.
Background:
Onyro-Mono is prone to flights of fancy, tangental tirades, and general unpredictability. They enjoy poking and prodding at others, testing their patience, and wishes to leave others guessing Onyro-Mono's intent. It's never easy to tell where the act end and the truth begins with them...
Serious nature ( +None, -None )
Typing: Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Iron Fist
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 110
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Level 1:
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn
Level 2:
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief
Level 3:
Shadow Strike (sig)
Morpheus (Pajantom)
★★ ⭒ ⭒ Level 2 — EXP: 06 / 10
Name Etymology:
The god of dreams, written by the Roman antique poet Ovid. Morpheus appears to sleeping mortals in a variety of human and inhuman forms to warn them and avert their doom.
Attitude and Motive:
Prudent and wary. Morpheus tries to avoid jostling or disturbing his dreamer, even in battle.
Background:
Morpheus acts always with caution and consideration, for a very particular reason: He believes that if his dreamer ever wakes up, he will cease to be. Lou's team try to tell him that he's been around before, and he remembers events since his dreamer's last nap, but he doesn't perceive those periods of wakefulness at all. Morpheus seems unconvinced that his dreamer has ever woken before, despite the insistence of others.
The god of dreams, written by the Roman antique poet Ovid. Morpheus appears to sleeping mortals in a variety of human and inhuman forms to warn them and avert their doom.
Attitude and Motive:
Prudent and wary. Morpheus tries to avoid jostling or disturbing his dreamer, even in battle.
Background:
Morpheus acts always with caution and consideration, for a very particular reason: He believes that if his dreamer ever wakes up, he will cease to be. Lou's team try to tell him that he's been around before, and he remembers events since his dreamer's last nap, but he doesn't perceive those periods of wakefulness at all. Morpheus seems unconvinced that his dreamer has ever woken before, despite the insistence of others.
Docile nature ( +None, -None )
Typing: Ghost/Dragon
Abilities: Comatose
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 4
Sp.Def: 8
Speed: 101
Size: 2
Weight: 1
Movepool
Level 0:
Aerial Ace
Astonish
Brave Bird
Crunch
Dragon Claw
Dragon Pulse
Earthquake
Facade
Heal Block
Ice Punch
Nasty Plot
Poison Fang
Poison Gas
Protect
Psychic
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Zen Headbutt
Level 1:
Brutal Swing
Confide
Confuse Ray
Double Team
Dragon Breath
Dragon Rage
Drill Run
Dual Chop
Growl
Haze
Helping Hand
Ice Fang
Infestation
Rain Dance
Sand Tomb
Swagger
Taunt
Toxic Spikes
Whirlpool
Wrap
Level 2:
Bind
Dragon Rush
Dream Eater
Iron Tail
Stone Edge
Take Down
Venoshock
Kartikeya (Kommo-o)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
Deva of war and a son of Shiva and Parvati in Hindu tradition. He is an ever-youthful warrior-philosopher who rides a peafowl into battle.
Attitude and Motive:
Calm and collected, even in battle. Kartikeya fights according to proper form whenever possible.
Background:
Kartikeya strives always to meet his vision of a calm, collected musician and warrior. During downtime, he adheres to a strict daily schedule to further his own training: Always music first, then a meal, then sparring, then a meal, and then rest. He often breaks out in song in battle, sharing tactical information with his allies in a system of metaphor he devised. Unfortunately, very few of Lou's team members are able to retain much of Kartikeya's many-layered and often implied meanings, so they often just follow along as best they can.
Deva of war and a son of Shiva and Parvati in Hindu tradition. He is an ever-youthful warrior-philosopher who rides a peafowl into battle.
Attitude and Motive:
Calm and collected, even in battle. Kartikeya fights according to proper form whenever possible.
Background:
Kartikeya strives always to meet his vision of a calm, collected musician and warrior. During downtime, he adheres to a strict daily schedule to further his own training: Always music first, then a meal, then sparring, then a meal, and then rest. He often breaks out in song in battle, sharing tactical information with his allies in a system of metaphor he devised. Unfortunately, very few of Lou's team members are able to retain much of Kartikeya's many-layered and often implied meanings, so they often just follow along as best they can.
Serious nature ( +None, -None )
Typing: Dragon/Fighting
Abilities: Bulletproof, Soundproof Hidden Ability:
HP: 90
Attack: 8
Defen.: 9
Sp.Atk: 7
Sp.Def: 8
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor
Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Daimon (Hemogoblin)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
""Anon must we part""
Words like a dart, red and dire,
eyne that accoyed with their heat.
Attitude and Motive:
Background:
""Anon must we part""
Words like a dart, red and dire,
eyne that accoyed with their heat.
Attitude and Motive:
Background:
Hardy nature ( +None, -None )
Typing: Fairy/Fire
Abilities: Pixilate, Intimidate Hidden Ability:
HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 55
Size: 3
Weight: 4
Movepool
Level 0:
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap
Judge Gauntlet (Aggron)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
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Attitude and Motive:
Judge Gauntlet is clad in steel and in performance. His grandiose and boisterous personality seems almost unbelievably hammed up.
Background:
Presenting himself as the leading man of a tale of his own devising, Judge Gauntlet greets friend and foe alike with premature declarations of victory. What lies beneath is perpetual kayfabe, though, is a mystery even to his teammates. Judge Gauntlet exists in-character at all times, and thus gets along almost exclusively with Palaestra, Onryo-Mono, and Sintashta.
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Attitude and Motive:
Judge Gauntlet is clad in steel and in performance. His grandiose and boisterous personality seems almost unbelievably hammed up.
Background:
Presenting himself as the leading man of a tale of his own devising, Judge Gauntlet greets friend and foe alike with premature declarations of victory. What lies beneath is perpetual kayfabe, though, is a mystery even to his teammates. Judge Gauntlet exists in-character at all times, and thus gets along almost exclusively with Palaestra, Onryo-Mono, and Sintashta.
Serious nature ( +None, -None )
Typing: Steel/Rock
Abilities: Sturdy, Rock Head Hidden Ability:
HP: 85
Attack: 8
Defen.: 13
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 4
Weight: 8
Movepool
Level 0:
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Anastasia (Shedinja)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
A European given name derived from ""anastasis"" — relating to or being divine resurrection.
Attitude and Motive:
None.
Background:
An eerie, empty husk. Anastasia is obedient to orders without deviation, even in battle. Without instruction, she seems to be wholly inert. Perhaps it's true that only the Ninjask that emerges is ensouled. Why, then, do Lou's Pokemon insist that Anastasia stares at them with unknown intent?
A European given name derived from ""anastasis"" — relating to or being divine resurrection.
Attitude and Motive:
None.
Background:
An eerie, empty husk. Anastasia is obedient to orders without deviation, even in battle. Without instruction, she seems to be wholly inert. Perhaps it's true that only the Ninjask that emerges is ensouled. Why, then, do Lou's Pokemon insist that Anastasia stares at them with unknown intent?
Adamant nature ( +Attack, -Special Attack )
Typing: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard
HP: 65
Attack: 8 (+)
Defen.: 4
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 40
Size: 1
Weight: 1
Movepool
Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Facade
Feint Attack
Heal Block
Hone Claws
Night Slash
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
X-Scissor
Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick
Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief
Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis
Level 4:
Ally Switch
Endure
Final Gambit
Giga Impact
Grudge
Hidden Power (Fighting)
Hyper Beam
Mimic
Natural Gift
Spite
Obol (Gholdengo)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
A denomination of currency paid to Charon, ferryman of the Greek underworld, for passage to the afterlife. The dead can bring only this fare with them; and Charon, disinterested in wealth, accepts only a low-denomination coin from each passenger, and no more.
Attitude and Motive:
Obol projects an unmotivated, contented image to others. Strangely, they hold thrift as a virtue.
Background:
Obol has a dallying, indolent personality at first glance. They prefer to work smarter, not harder, and are generally difficult to spur to action. Prestige and wealth don't motivate them, either; but they can be quite competitive when collectables or trinkets are on the line. The coins they create aren't accepted as legal tender anywhere, but Obol is strictly frugal with them all the same. They count each and every coin at the end of their day, for peace of mind.
A denomination of currency paid to Charon, ferryman of the Greek underworld, for passage to the afterlife. The dead can bring only this fare with them; and Charon, disinterested in wealth, accepts only a low-denomination coin from each passenger, and no more.
Attitude and Motive:
Obol projects an unmotivated, contented image to others. Strangely, they hold thrift as a virtue.
Background:
Obol has a dallying, indolent personality at first glance. They prefer to work smarter, not harder, and are generally difficult to spur to action. Prestige and wealth don't motivate them, either; but they can be quite competitive when collectables or trinkets are on the line. The coins they create aren't accepted as legal tender anywhere, but Obol is strictly frugal with them all the same. They count each and every coin at the end of their day, for peace of mind.
Docile nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Good as Gold
HP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 84
Size: 2
Weight: 3
Movepool
Level 0:
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Level 1:
Confuse Ray
Night Shade
Recover
Sandstorm
Trick
Chemical Love (Miasmaw)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
632146K
Attitude and Motive:
Rudely aggressive and aggressively rude. A self-made pariah among her teammates, just how she likes it.
Background:
Chemical Love lives want-to-want, urge-to-urge, and to hell with the consequences. She laughs when others fail, takes when she feels like it, and fights when she feels slighted. As strong as she may be, her teammates often wonder aloud whether she's worth the trouble to have around. None of this chatter bothers her, however. After all, if she were meant to play nice with others, would she have been born with a perpetual haze of caustic fumes?
632146K
Attitude and Motive:
Rudely aggressive and aggressively rude. A self-made pariah among her teammates, just how she likes it.
Background:
Chemical Love lives want-to-want, urge-to-urge, and to hell with the consequences. She laughs when others fail, takes when she feels like it, and fights when she feels slighted. As strong as she may be, her teammates often wonder aloud whether she's worth the trouble to have around. None of this chatter bothers her, however. After all, if she were meant to play nice with others, would she have been born with a perpetual haze of caustic fumes?
Serious nature ( +None, -None )
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability:
HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4
Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor
Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt
Aphros (Cresceidon)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
Triton personification of sea foam in Greek myth. Together with his brother Bythos, triton representing the abyss, they carried the goddess Aphrodite from the sea to shore when she was born of Uranus' spilled flesh.
Attitude and Motive:
Background:
Triton personification of sea foam in Greek myth. Together with his brother Bythos, triton representing the abyss, they carried the goddess Aphrodite from the sea to shore when she was born of Uranus' spilled flesh.
Attitude and Motive:
Background:
Hardy nature ( +None, -None )
Typing: Water/Fairy
Abilities: Multiscale, Rough Skin Hidden Ability:
HP: 90
Attack: 3
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 124
Size: 7
Weight: 12
Movepool
Level 0:
Dazzling Gleam
Earthquake
Facade
Ice Beam
Liquidation
Play Rough
Protect
Psychic
Rest
Shadow Ball
Sleep Talk
Substitute
Surf
Thunder Wave
Waterfall
Zen Headbutt
Level 1:
Amnesia
Confuse Ray
Encore
Haze
Helping Hand
Mist
Misty Terrain
Pound
Rain Dance
Recover
Scary Face
Swift
Taunt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard
Queue
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