PalpitoadChamp
Chaos Chaos Chaos
Item:
Light Ball
Sharp Beak Dubious Disc
Pokemon: Zoroark Archeops Larvesta
Pokemon: Zoroark Archeops Larvesta
NotCopen's Rampardos!
Rampardos [Optimized]
Abilities: No Guard / Mold Breaker / Sheer Force
Stats: 92 / 155 / 70 / 85 / 60 / 88 [550 BST]
Added Moves: None
Summary of Changes: -5 HP, -10 Atk, +10 Def, +20 SpA, +10 SpD, +30 Spe
Description/Role: Higher spatk and speed makes Rampardos a threatening wallbreaker with fantastic mixed coverage in Ice Beam/Blizzard and Flamethrower/Fire Blast. No Guard allows for powerful mixed sets that more effectively use an item other than Life Orb.
anaconja's Hitmontop!
Hitmontop [Optimized]
Abilities: Intimidate / Technician / Steadfast
Stats: 70 / 115 / 95 / 35 / 110 / 90 [515 BST]
Added Moves: Swords Dance, Knock Off
Summary of Changes: +20 HP, +20 Atk, +20 Spe
Description/Role: it be an offensive spinner with great coverage.
Regic Boat's Gourgeist!(all sizes)
Gourgeist [Optimized]
Abilities: Prankster / Insomnia / Adaptability
Stats: 85 / 100 / 132 / 58 / 85 / 84 (Normal)
95 / 105 / 132 / 58 / 85 / 69 (Large)
75 / 95 / 132 / 58 / 85 / 99 (Small)
105 / 110 / 132 / 58 / 85 / 54 (Super)
Added Moves: Taunt, Parting Shot
Summary of Changes: +20 HP, +10 Attack, +10 SpDef, +10 Defense
Description/Role: it dos gourgeist things, but better now because its got prankster and taunt. its attack was raised slightly so they could use Adaptability if a offensive set was ever so desired, what i tried to here was make them all good without Super outclassing the rest. parting shot lets it easily pivot out of any unfavorable match ups
Aqua1272's Zoroark!
Zoroark [Optimized]
Abilities: Illusion
Stats: 90 / 105 / 90 / 120 / 100 / 105
Added Moves: Moonblast / Play Rough / Swords Dance
Summary of Changes: + 30 hp / + 30 defense / + 40 Special Defense, added fairy moves and swords dance.
Description / Role: Now with the fairy typing, its no longer weak to common coverage moves like close combat / focus miss and uturn. Its also not incredibly frail, allowing it to not spontaneously combust whenever something hits it. Combine this with 105 / 120 offenses and you get a pretty good mon that can run physical and special sets, or a mixed set.
PalpitoadChamp's Sharp Beak!
Sharp Beak [Optimized]
Effect: If held by Talonflame, Gale Wings gets changed to work at any time.
Description: I had to make it broken Gale Wings instead of just a better Gale Wings because Talonflame has to choose to not run HDB. This allows Talonflame to run havoc over its foes with +1 priority Brave Birds.
anaconja's Reaper Cloth!
Reaper Cloth [Optimized]
Effect: When held by Sableye, its Defense and Sp. Def are 1.5x and it is unable to be removed.
Description/Role: makes sableye into a nice pivot
Toxicroak: Optimized
Stats: 90 HP / 115 Atk / 85 Def / 75 SpA / 85 SpD / 90 Spe
Typing: Poison/Dark
Abilities: Emergency Exit, Dry Skin, Vital Spirit (HA)
New Moves: U-Turn
Justification: As I was first making this sub for Multiverse, I learned that Toxicroak shares a BST with Electabuzz, so I challenged myself to make a Magmar/Electabuzz style of Toxicroak evolution, shown in the new BST of 540 and hidden ability of Vital Spirit. This stat boost allows for more consistent offense as well as the ability to take a fucking hit. I also picked a more defensive type of Dark to complement Poison so this doesn't worry as much about Flying or especially Psychic moves. Given Toxicroak's viability with Choice Scarf in the past, I gave this both Emergency Exit and U-turn as pivot options. That said, Dry Skin allows for Water immunity, which is always a fun time. Gaining the Dark type also allows for STAB on Knock Off and Sucker Punch, both of which were already useful for Toxicroak and make this set even more threatening. It also gets Fighting, Ground, and Ice coverage for whatever needs to be countered at the time.
and there has been a tie between RedwoodRogue's Toxicroak and anaconja's Klefki! the first vote casted, no matter if you already voted or not, will break the tie.
Klefki [Optimized]
Abilities: Prankster / Levitate
Stats: 77 / 90 / 101 / 90 / 97 / 75 [530 BST]
Added Moves: Encore, Taunt, Knock Off, Moonblast, Moonlight, U-Turn
Summary of Changes: +20 HP, +10 Atk, +10 Def, +10 SpA, +10 SpD
Description/Role: very effective defensive pivot due to its wide support movepool.
RedwoodRogue's Toxicroak takes the last win of the slate!
Toxicroak: Optimized
Stats: 90 HP / 115 Atk / 85 Def / 75 SpA / 85 SpD / 90 Spe
Typing: Poison/Dark
Abilities: Emergency Exit, Dry Skin, Vital Spirit (HA)
New Moves: U-Turn
Justification: As I was first making this sub for Multiverse, I learned that Toxicroak shares a BST with Electabuzz, so I challenged myself to make a Magmar/Electabuzz style of Toxicroak evolution, shown in the new BST of 540 and hidden ability of Vital Spirit. This stat boost allows for more consistent offense as well as the ability to take a fucking hit. I also picked a more defensive type of Dark to complement Poison so this doesn't worry as much about Flying or especially Psychic moves. Given Toxicroak's viability with Choice Scarf in the past, I gave this both Emergency Exit and U-turn as pivot options. That said, Dry Skin allows for Water immunity, which is always a fun time. Gaining the Dark type also allows for STAB on Knock Off and Sucker Punch, both of which were already useful for Toxicroak and make this set even more threatening. It also gets Fighting, Ground, and Ice coverage for whatever needs to be countered at the time.
Effortlessly beats Heatran, Magnezone, and Corviknight, severely limiting teambuilding, remove Magnet Pull.
Golem-Alola [Optimized]
Abilities: Magnet Pull / Sturdy / Galvanize
Stats: 80 / 120 / 75 / 55 / 120 / 60 [510 BST]
Added Moves: Zing Zap, Blaze Kick, Close Combat
Summary of Changes: -55 Def, +65 SpD, +15 Spe
Description/Role: problem w golem alola is that its bad special bulk means it usually cant switch into the steel types it wants to trap, and it cant trap kartana due to its speed. with massively increased spd (at the cost of def) it should be able to trap and eliminate heatran (its prized target).
Hustle on 125/92 offenses is too much:
Lycanrock-midnight [Optimized]
Abilities: Hustle/Vital Spirit/No Guard
Stats: 85/125/75/55/75/92 [BST: 507]
Added Moves: Poltergeist, shadow claw, shadow sneak
Summary of Changes: +10spe, +10atk
Description/Role: Powerful wallbreaker with high bp STABs and good coverage. Hustle works as a double edge knife, strengthen its power but lowering its accuracy.
it already did this without any changes and was perfectly fine, all I did was move def to spd though heatran still ohkos with epEffortlessly beats Heatran, Magnezone, and Corviknight, severely limiting teambuilding, remove Magnet Pull.
Banded Golem 2HKOs full def investment corv everytime, and 180+ speed outspeeds corv, zone, and even heatran if not investing more than 120 evs in speed, while the only thing that would OHKO of all of them is Heatran's EP, which most times won't even be able to do, so yeah, it seems very oppresive, but you can just lower Speed and most of its unfairly oppressive presence will dissapear, sorry for not clearing this up in the Veto post, but all this could've been discussed in the Discord as to not clog up the thread.it already did this without any changes and was perfectly fine, all I did was move def to spd though heatran still ohkos with ep
0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Golem-Alola: 276-328 (91.6 - 108.9%) -- 50% chance to OHKO
magnezone is not a groundbreaking steel so i dont see how it trapping zone is very impactful
it doesnt "effortlessly beat" corv either it barely 2hkos
252 Atk Golem-Alola Zing Zap vs. 248 HP / 168+ Def Corviknight: 186-222 (46.6 - 55.6%) -- 15.2% chance to 2HKO after Leftovers recovery
on top of that rock/electric gives it limited opportunities to switch in and apart from rocks it has little utility since it's forced to run scarf to outspeed heatran so idk how this is broken
Copen's Alolan Golem!
Golem-Alola [Optimized]
Abilities: Solid Rock / Sturdy / Galvanize
Stats: 95 / 120 / 120 / 45 / 85 / 85 [560 BST]
Added Moves: Zing Zap, Head Smash, Body Press, Heat Crash, Rapid Spin
Summary of Changes: +15 HP, -10 Def, -10 SpA, +20 SpD, +40 Spe
Description/Role: Powerful wallbreaker that struggles to break ground types. Has a powerful Explosion with Galvanize, and an electric type Rapid Spin.
My Lycanroc-Midnight! yay :D
Lycanroc-Midnight [Optimized]
Abilities: No Guard / Vital Spirit / Tough Claws [HA]
Stats: 85 / 120 / 75 / 55 / 75 / 87 [512 BST]
Added Moves: Accelerock, High Horsepower.
Summary of Changes: +5 Atk, +5 Spe
Description/Role: extremely strong breaker, with STAB on Tough Claws boosted priority and High Horsepower, along with coverage in CC, and less importantly, Play Rough, Sucker Punch, etc
Moretto's Corsola!
Corsola [Optimized]
Abilities: Levitate / Regenerator
Stats: 75 / 55 / 115 / 105 / 125 / 45
Added Moves: Flip Turn, Thunderbolt, Energy Ball
Summary of Changes: Abilities, Stats, Moves
Description/Role: This mon's entire thing is regen Stealth Rock. I just emphasized on the Role and gave it some offensive props to set it apart from other Regenerator mons, with Levitate as an option.