Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Ice Shard
- Earthquake
First up is the stealth rocker, mamoswine. The reason I'm using swine is because I've heard he's a good stealth rocker for dragmag teams, but I may change him out later. He has a pretty standard moves, shard for priority, eq for stab, knock off for utility, and stealth rocks for obvious reasons.
Magnezone @ Expert Belt
Ability: Magnet Pull
EVs: 252 Def / 196 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Flash Cannon
- Body Press
Magnezone, the "mag" in dragmag. I remember seeing this set somewhere and really liking it. Expert belt for extra damage, tbolt and flash cannon for stabs and body press for ferrothorn.
Melmetal @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Ice Punch
- Superpower
- Earthquake
I went with melmetal for my second steel as he hits really hard and is decently quite bulky. Standard moveset amd spread, av helps in tanking special hits such as dragapult shadow ball.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn
The special wall breaker of the team, specs dragapult. This is honestly the first time I've used specs put, and tbh I don't see the why he's so good. He feels a bit seeker than other special wallbreakers. Anyways hydro pump is kinda just filling a moveslot while figure out what to put there actually. Draco and shadow ball for stabs, and u-turn to pivot.
Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dual Wingbeat
- Dragon Claw
- Earthquake
Salamence is here as the setup sweeper for the team for two reasons: first, the team need a ground immunity, and I prefer dragon dance sets to sd scale shot sets personally. Salamence has the ability to snowball with moxie granting an attack boost after every KO. Dragon claw and dual wing beat are for spammable stab, and eq is kinda iffy and will probably be replaced with roost.
Haxorus (M) @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- First Impression
- Poison Jab
- Close Combat
Finally we got choice band haxorus. The moves is outrage for raw power, first impression for priority, but is kinda iffy and may be replaced, poison jab for fairies, and cc is to qt least hit corviknight. I might switch around haxorus and salamence's roles or something like that in the future.
Anyways, here's the pokepaste
https://pokepast.es/f815f6cc40137333
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Ice Shard
- Earthquake
First up is the stealth rocker, mamoswine. The reason I'm using swine is because I've heard he's a good stealth rocker for dragmag teams, but I may change him out later. He has a pretty standard moves, shard for priority, eq for stab, knock off for utility, and stealth rocks for obvious reasons.
Magnezone @ Expert Belt
Ability: Magnet Pull
EVs: 252 Def / 196 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Flash Cannon
- Body Press
Magnezone, the "mag" in dragmag. I remember seeing this set somewhere and really liking it. Expert belt for extra damage, tbolt and flash cannon for stabs and body press for ferrothorn.
Melmetal @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Ice Punch
- Superpower
- Earthquake
I went with melmetal for my second steel as he hits really hard and is decently quite bulky. Standard moveset amd spread, av helps in tanking special hits such as dragapult shadow ball.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn
The special wall breaker of the team, specs dragapult. This is honestly the first time I've used specs put, and tbh I don't see the why he's so good. He feels a bit seeker than other special wallbreakers. Anyways hydro pump is kinda just filling a moveslot while figure out what to put there actually. Draco and shadow ball for stabs, and u-turn to pivot.
Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dual Wingbeat
- Dragon Claw
- Earthquake
Salamence is here as the setup sweeper for the team for two reasons: first, the team need a ground immunity, and I prefer dragon dance sets to sd scale shot sets personally. Salamence has the ability to snowball with moxie granting an attack boost after every KO. Dragon claw and dual wing beat are for spammable stab, and eq is kinda iffy and will probably be replaced with roost.
Haxorus (M) @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- First Impression
- Poison Jab
- Close Combat
Finally we got choice band haxorus. The moves is outrage for raw power, first impression for priority, but is kinda iffy and may be replaced, poison jab for fairies, and cc is to qt least hit corviknight. I might switch around haxorus and salamence's roles or something like that in the future.
Anyways, here's the pokepaste
https://pokepast.es/f815f6cc40137333