Typing: Dark/Grass
Stats: 95 ( -10) / 120 / 95 (-10) / 80 (+10) / 95 / 115 (-10)
Abilities: Intimidate / Grass Pelt (CFM: boosts Atk AND Def by 50% in Grassy Terrain)
Moves: False Surrender (CFM: Dark-type Focus Punch), Focus Punch, Knock Off, Night Slash (CFM: 100BP, 95% acc), Sucker Punch, Pursuit, Focus Blast, Weather Ball
Tweaks to existing moves/abilities:
Jungle Healing: in singles - heals the user by 50% if they are status-free; otherwise, heals by 25% and cures status; if Grassy Terrain is active: always heals by 50%
How this makes it more interesting: Intimidate to reflect how it's supposed to be a scary mon with Grass Pelt and a Jungle Healing buff to make it super strong and quite bulky in Grassy Terrain. Fixed GF's errors and gave it some actual decent Dark-type moves to use and more options on the special side as well. Hopefully these changes would make it a more viable offensive threat in OU - albeit one that has to bring a Tapu Bulu along with it!
I got nothing, wtf is this thing
Typing: Water/Fighting
Abilities:
・Base: Justified, Keen Eye
・Resolute: Justified, Quick Feet
Stats:
・Base: 91 / 118 / 90 / 82 / 90 / 129 (BST: 600)
・Resolute: 91 / 82 / 90 / 129 / 90 / 118 (BST: 600)
Moves: Zen Headbutt (CFM: 90BP, 100% accurate), High Horsepower, Darkest Lariat
・Base form no longer gets access to Sacred Sword, Secret Sword or Swords Dance (or maybe let it have SD, I think it would be too dumb though)
How this makes it more interesting: While the more common resolute Keldeo gets a nice +20BST, the base forme is now a speedy physical attacker! This makes for a fresh take on Keldeo's unused form and should be an interesting addition to the UU meta. It has more physical adoptions to complement an already pretty useful physical movepool with powerful STAB moves and nice options in Flip Turn and Aqua Jet. I decided to remove SD on the base form, since it would be "too good" with its defences, typing and speed.
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