With X and Y only 8 days away (or 9, if you don't live in the future), some of you may be looking for a new way to challenge yourselves. Fate of the Dice provides a few self-imposed rules, similar to a Nuzlocke challenge, that encourage you to catch and train a variety of Pokemon, including the scum of the Earth that you've probably never used before. In order to play, you'll need a copy of any Pokemon game, a regular six-sided die and the spirit of adventure (if you cannot acquire the spirit of adventure, settle for the joy of exploration, or apply for a spirit transplant).
Here be the rules!:
- The challenge starts when you have 6 Pokemon, and ends when (or if) you beat the elite four. You must try to maintain a party of 6 Pokemon at all times. If you ever have a party of less than 6 Pokemon, head to the nearest spot where can catch a wild Pokemon and stay there till you catch something.
- You cannot switch Pokemon with the ones in your box unless one of the rules says that you can.
- However you are free to change the order of Pokemon in your party.
- Whenever you see a wild Pokemon you haven't caught, you MUST catch it. You can tell if you've caught a Pokemon by whether there's a little Pokeball next to its name.
- If you don't have any Pokeballs to catch a Pokemon, run out as you're catching something, or otherwise fail at catching an uncaught Pokemon, you will need to sacrifice one of your Pokemon to appease the dice god (this is super-fun if you're playing a game with the legendary dogs). End the battle, roll the D6, and sacrifice the Pokemon at that slot in your party by releasing it (or putting it in your PC, if you cannot bear to part).
- There is nothing stopping you from catching a Pokemon you've already caught before. Just make sure that you always catch Pokemon without Pokeballs next to their name.
- Here's the big one: WHENEVER YOU CATCH OR OTHERWISE RECEIVE A NEW POKEMON, ROLL YOUR D6, THEN REPLACE THE POKEMON AT THAT SPOT IN YOUR PARTY WITH THE NEW ONE YOU CAUGHT. That's right, every new Pokemon you catch -from the lowliest Ratata to the strongest Salamence- will automatically go into your party. Need a water type to beat the fire gym? Go catch it, but just be aware that it could replace your most powerful Pokemon.
- The old Pokemon goes into your PC. Leave it there forever, or play with one of the optional rules on.
- You cannot catch a copy of a Pokemon that is already in your party. This is to stop you from catching 6 MEGA DEATH DRAGONS at the end of the game and smashing the Elite 4.
- SHINY CLAUSE: Shinies break the rules. You may play with them like they were normal Pokemon. This includes being able to move them in and out of your box.
Here are some optional -ADVANCED- rules that you can play with:
- Don't change the order of your party. Your lead will always be your lead, until the day that a roll of the dice cruelly seals his fate to the depths of the PC.
- Organise your PC box into a queue. Whenever a Pokemon faints, stick it at the back of the queue and replace it with the Pokemon at the front of the queue.
- Alternatively, release all Pokemon that faint, then go catch Pokemon to replace them at the earliest opportunity.
TL;DR: PRAISE THE DICE GOD, FOR HE IS THE ONE WHO DETERMINES OUR PARTIES!
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