Hello, thank you to everyone for sharing their thoughts about the subforum as a whole; me,
Floss and
maroon have been trying to make sure the whole subforum is more organised and resources are more up to date so figured I'd address some of the concerns brought up and give a brief overview of our plans going forward.
Resources
I'll address the concerns about the resources first; the issue with samples is completely overstated. While the samples project has been relatively slow-paced as a whole, The HOME meta is barely 3 months old and we have teams for 14/18 types so I don't see how we don't have teams for "half the available types." I do agree to an extent that the thread should've been only paused after doing one last slate of additions but overall the teams available are more than sufficient for newer players to delve into the tier. Anyways, already spoke to the samples team (
style.css,
Swiffix and
Neko) and moving forward after the DLC release, sample updates will be done more periodically; expect updates every month or so.
As for the VR, I won't even try to defend this; our VR has had a lot of room to improve since the latter part of last gen. That said,
roxie will be leading the VR project following DLC and already has plans to put up more periodic updates. The basic idea is to have major updates following DLCs, major team tours (MPL/MWP/MWC) or every 3-4 months; other than that, there will be minor updates every month or so to warrant for minor changes in metagame trends outside of team tours.
Other than that, our old gen resources (
SS,
SM and
BW) were all updated recently as well so big thank you to
Neko and
CrossHeart for making sure they were done in a timely manner. The ORAS resources will be updated following the Keldeo suspect test.
Tiering Concerns
Personally speaking, I'm not a huge fan of how we handled the survey situation either and have a lot of qualms about the whole situation and think something should've been suspect tested based on the survey results. The survey results not being posted in a timely manner was an awful oversight from our end as well. Anyways, in the future if we conduct any surveys then expect the results to be posted shortly after the survey deadline. This goes without saying but having a survey does not warrant that any tiering action will be taken. We've already made some changes as to how council operates so expect things to go smoothly moving forward.
There was nothing strange about how tera was handled, the
ban post outlines very well why tera has no place in Monotype and none of the compromises being discussed in OU tera tiering can be applied in Monotype to keep tera legal; banning Tera Blast is pointless since you have STAB anyway and only really affects very niche examples like physical Dragapult sets and revealing tera types on preview is also, again, pointless since tera in Monotype would always be restricted to the type-clause anyways. Like Chait mentioned on his post, if anyone has any solution to keep tera legal in a somewhat balanced way then we are open to listening but until then, tera has no place in Monotype and there was nothing wrong with how we handled it.
In a similar vein, while I can understand complaints about no tiering being done on Kingambit, Chien-Pao or Spectrier, it's extremely laughable that Flutter Mane is brought up as a problematic Pokemon that we didn't handle in a suitable way when there was remotely no support to warrant any tiering action taken on it post-HOME and the suspect that we did have pre-HOME it barely got any votes to be banned and that was when it actually had considerable support for a suspect test.
I'm not even sure how to reply to this post. Banning Pokemon just to nerf a type when the Pokemon themselves are not remotely broken is unheard of and I'm baffled someone who's been around the community for as long as you made this post. You failed to point out what exactly is 'broken' and massively exaggerate that it's 'shocking' when it really isn't.
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Other than that we've also taken steps to make sure our OMs more organised; if MWP ends up having OMs then we want the OMs to be competitive formats and not have a half-baked MWP like in the past. Moving forward, OM tiering updates will go
here, if any, and other resources including sample teams and rulesets about each of the OMs can be found in
this thread. We are also hoping to have a mini-OM tour a few weeks after the DLC release to help develop the tiers before MWP so keep an eye out for that.
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As for what to expect from SV tiering with the DLC release, we'll be voting on what currently banned Pokemon, if any, that we'll be freeing with the DLC release; voting does not guarantee that any Pokemon will be freed if none of them meet the required vote threshold. The box legends will be banned almost soon after the DLC drops and then our first voting slate for quickbans will be within the first week after DLC release. We'll try to release the list of Pokemon for each voting slate at least a day or two before we vote so everyone has time to share their thoughts on the thread.
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Hope this answers at least some of the concerns brought up and we are constantly trying to improve how certain aspects are handled within the subforum. Of course, thank you to everyone contributing and helping the tier a better place, whether it be with resources or tiering councils. This thread will be left open for a few more days and will be locked once the DLC is released. Once the DLC is released, new threads will be posted for all of metagame discussion, samples and VR.