Electrode (Update) (QC: 3/3) (GP: 2/2)

Arkian

this is the state of grace
is a Contributor Alumnus
QC Approved 3/3: Annoyer, ebeast, Raseri
GP Approved 2/2: GatoDelFuego, melvni

[Overview]

<p>When looking at Electrode, its base 140 Speed stat instantly jumps out; this makes Electrode the second fastest Pokemon in NU, only outsped by Ninjask. Its Special Attack is just good enough to complement its excellent Speed, allowing it to be an efficient revenge killer. This role is further enhanced by Electrode's good STAB, which lets it revenge kill important threats such as Swellow and Samurott. Unfortunately, Electrode is very frail, thus being open to Choice Scarf users and even uninvested attacks. It also has a shallow movepool, which limits its revenge killing potential. Because Electrode's Special Attack is still pretty mediocre overall, it fails to do much to common defensive Pokemon such as Lickilicky and Regice. Furthermore, Electrode has a lot of competition from the similarly built Electabuzz and Zebstrika, as the former has more power, while the latter has a much better movepool, and both are still fast enough to be effective revenge killers.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Grass
move 4: Signal Beam / Taunt
item: Life Orb
ability: Aftermath / Static
nature: Timid
evs: 84 HP / 252 SpA / 172 Spe

[SET COMMENTS]

<p>Thanks to Electrode's excellent Speed and usable Special Attack, it can be a prominent revenge killer to frail, non-Choice Scarfed threats such as Charizard. Thunderbolt is Electrode's primary STAB, as it is very powerful and reliable and maims Flying- and Water-types. Volt Switch is yet another Electric STAB, but it trades a bit of power for the ability to gain momentum and get Electrode out of tough situations, such as when facing an opponent that can OHKO. Hidden Power Grass is a good coverage move to hit Ground-types super effectively, OHKOing Seismitoad and 2HKOing Golurk and offensive Piloswine after Stealth Rock. Signal Beam hits Grass-, Psychic-, and Dark-types for super effective damage, allowing Electrode to revenge kill Exeggutor and Shiftry, among others, with ease. Taunt, however, is a viable alternative, as it stops the likes of specially defensive Ludicolo from setting up on Electrode and also prevents support Pokemon such as Lickilicky and Audino from Wish stalling it; Taunt is also one of the few things Electrode has over other Electric-types such as Electabuzz and Zebstrika. Beware though, as ditching Signal Beam will leave Electrode walled by the commonly seen Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Electrode to outrun Jolly Swellow and Adamant Choice Scarf Braviary. A Modest nature can be used, but Electrode will then fail outspeed positive natured Swellow. Choice Specs can be used to provide a greater damage output, but this doesn't gain Electrode any specific KOs, and it would much rather have the freedom to switch moves, especially considering that its main STAB does nothing to common Ground-type Pokemon. Expert Belt can be used to bluff a Choice set and catch Ground-types off guard, but Electrode desperately needs the power Life Orb provides for its attacks at all times. Both of Electrode's abilities trigger when it is hit by a contact move.Aftermath is generally more useful as the residual damage it supplies can be just what is needed to deal with a key threat. However, Static can still come in handy as it paralyzes opponents, thus supporting the team. Hidden Power Ice can be used over Hidden Power Grass to hit Roselia and Dragon-types, but the threats that Hidden Power Grass hits are much more significant. Foul Play OHKOes Golurk and 2HKOes most Eelektross after Stealth Rock, but unlike Electrode's other attacks, it is quite situational.</p>

<p>Electrode appreciates entry hazard support as this nets it some extra KOs, such as a 2HKO on Golurk; Roselia is a good choice as it appreciates Electrode's ability to remove Flying-types from play. Misdreavus is also a good teammate, as it is immune to Ground-type attacks and can Heal Bell away the paralysis that would otherwise render Electrode useless. Rotom-S and Electrode form a great core, as Electrode lures in Ground-types for Rotom-S to switch into and defeat with Hidden Power Grass. The two can then spam Volt Switch with little to no worries. Fighting-types such as Sawk and Primeape are excellent teammates, as they can take out Audino, Lickilicky, and Regice, three Pokemon that give Electrode a lot of trouble.</p>

[Other Options]

<p>A Rain Dance set is an option, although it's outclassed by Prankster users such as Volbeat. Do note that Thunder should always be used over Thunderbolt if Electrode is being used on a rain team though. Electrode has a few more useful moves that you might be interested in: Magnet Rise allows it to evade Ground-type attacks for a couple of turns, although Electrode has trouble finding room for it, as well as opportunities to set it up. Electro Ball can replace Thunderbolt, as it deals more damage to slow Pokemon such as Lickilicky, but Electrode is generally much more effective against fast, frail threats than against slow, bulky ones, rendering Thunderbolt as the superior option overall. Explosion can be used to go out with a bang, but coming off of Electrode's pathetic Attack stat, it won't be doing much to anything with moderate bulk. Electrode can opt to run a fast supportive set utilizing Thunder Wave or Toxic, Taunt, Thunderbolt, and Hidden Power Ice or Grass, but its terrible bulk is a big deterrent. Charge Beam can be used as Electrode's only way to set up, but it is weak and unreliable, making straight damage with Thunderbolt the superior option.</p>

[Checks and Counters]

<p>Electrode's bad bulk makes it easy to defeat; just use any Pokemon with moderate special bulk that isn't weak to its STAB. Paralyzing it will render it completely useless; Lickilicky can use Body Slam and Regice can use Thunder Wave. Both can also take hits from Electrode day and night; the latter just has to watch out for Taunt. Ground-types are immune to Electrode's STAB, and Camerupt doesn't take much from Hidden Power Grass either; they can all OHKO back with their Ground-type STABs. Dragon-types are also good answers as most of them resist almost every move Electrode commonly runs; they can then set up on it and sweep the rest of its team. Beware though, as Hidden Power Ice variants can hit them for a lot of damage. Bulky Electric-types such as Ampharos and Eelektross can easily take hits from Electrode, the former can also cripple it with paralysis and the latter can 2HKO with Flamethrower or Return, depending on the set it's running. Once again, basically anything with moderate bulk and above average offensive presence can take it out.</p>​
 
Last edited:
add in AC an expert belt to bluff a choice set to catch ground types off guard
also note for foul play that it OHKOs Golurk which can be more lifesaving than a 2hko from hp ice/grass
"Both of Electrode's abilities trigger when it is hit by a physical attack" - by a contact move, not physical attack, such as close combat or even grass knot makes contact
finally, mention magnet rise in OO to "set-up" on stuff like CB Golurk EQ
this looks really good so ill just give the check now
qc 1/3
 

Arkian

this is the state of grace
is a Contributor Alumnus
Don't forget Taunt in AC, as it is a very viable move on Electrode.
Taunt is already in OO and it should stay there.

Reason: Electrode is much better off attacking, and the Pokemon Electrode Taunts will still defeat it with their STAB moves (Probopass, Lickilicky, Musharna, etc.) Electrode also has no space for it.
 
Mention in AC how well Electrode pairs up with Rotom-S, as Electrode lures in Ground-types to then kill them with HP Grass, so they can both spam Volt Switch to their content without being walled. They don't share any weaknesses and Volt Switch is a great move to keep the momentum going. I also recommend swapping Hidden Power Grass for Hidden Power Ice on the set, because Electrode is not beating Roselia anyways, Hidden Power Grass hits a couple of Ground-types harder and Dragons in NU are very rare (You lose to SDef Zweilous anyways and Thunderbolt 2HKO's Shitaria after Rocks).

In OO, I wouldn't mention Eelektross not using Foul Play anymore, because it doesn't show how Electrode itself works in this meta, keep it short and simple. And about that Charge Beam point, I don't get it. You mention Electrode not having many opportunities to setup, yet it is a secondary effect. Instead, mention that it is weak and unreliable, making Thunderbolt the better option. I also think Taunt deserves to be in AC and not OO, because it can prevent support Pokemon such as Audino and Lickilicky from Wish stalling you, etc etc.
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I agree on HP Grass over HP Ice, Signal Beam hits Eggy and Shiftry anyways and nailing Seismitoad is more important. Taunt is good for AC and probably even a slash with Signal Beam, preventing things from setting up or healing (like SpD Ludicolo) which is nice and gives it something over Zebstrika and Ebuzz other than higher Speed.

Electro Ball is more of an OO thing in my opinion along with Explosion.

QC Approved 2/3
 
I'd just like to echo ebeast that Electro Ball should be Other Options at best. Your opponent's Pokemon needs to be as slow as an uninvested Tropius or slower in order for Electro Ball to overpower Thunderbolt, and even in that group there isn't much that it actually helps against. Many of the Pokemon in this category are quite specially bulky or resistant/immune to Electric. For example, Electrode only has a 4.32% chance to 3HKO specially defensive Lickilicky. The only things I can think of that it helps against are guaranteeing the 2HKO vs Gurdurr (who still beats you with Drain Punch + Mach Punch and gets a Guts boost if Static activates) and OHKOing defensive Torkoal (who doesn't do that much back with Lava Plume, only 34.73-41.22%). Besides, Electrode isn't breaking many walls with its below average base 80 SpA stat and should stick to checking offensive Pokemon, which Electro Ball doesn't help with.
 

Arkian

this is the state of grace
is a Contributor Alumnus
Made all the changes, will write this up soon.

As for Foul Play, Eelektross isn't the one running it, Electrode is; it was a bit confusing before, although I have explained it a bit further now.

Thanks to all three for the feedback!
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Well when talking about Foul Play vs Eelektross, the part about it being a lesser target because it's not using physical sets as much anymore is not true. Eelektross has always primarily been a special attacker with mixed sets and CB becoming more popular currently. So don't make it sound as it was otherwise. Calcs for reference: Foul Play 2HKOes Mixed after SR, 3HKOes special after SR, and 2HKOes CB after SR.
 
electrode does not have above average SpA. It's mediocre at best

Max Speed is useless, all you outrun is other trodes. If anything id want to be slower to volt switch out. Use this:
84 HP / 252 SpA / 172 Spe
outruns jolly swellow and adamant scarf brav

3/3
 

Arkian

this is the state of grace
is a Contributor Alumnus
Changes made, get on with it GP!
Oh and I just wanna say that the NU QC team is the fastest and most efficient out there :o
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
REMOVE CHANGE COMMENTS

[Overview]
<p>When looking at Electrode, its 140 Speed stat instantly jumps out; this leaves Electrode as the second fastest Pokemon in NU, only outsped by Ninjask. Its Special Attack is just good enough to complement its excellent Speed, allowing it to be an efficient revenge killer. This role is further enhanced by Electrode's good Electric STAB, which lets Electrode revenge kill important threats such as Swellow and Samurott. Unfortunately, Electrode is very frail, thus being open to Choice Scarf users and even uninvested attacks. It also has a shallow movepool, which limits its revenge killing potential. Because Electrode's Special Attack is pretty mediocre, it fails to do much to common defensive Pokemon such as Lickilicky and Regice. Furthermore, Electrode has a lot of competition from the similarly built Electabuzz and Zebstrika, as the former has more power, while the latter has a much better movepool, and both are still fast enough to be prominent revenge killers.</p>
[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Grass
move 4: Signal Beam / Taunt
item: Life Orb
ability: Static / Aftermath
nature: Timid
evs: 84 HP / 252 SpA / 172 Spe
[SET COMMENTS]
<p>Thanks to Electrode's excellent Speed and decent Special Attack, it can be a prominent revenge killer to frail, non-Choice Scarfed threats such as Charizard. Thunderbolt is Electrode's primary STAB, as it is very powerful while maintaining and reliable, and can be used to maim Flying- and Water-types. Volt Switch is yet another Electric STAB, although it trades a bit of power for the ability to gain momentum and get Electrode out of tough situations, such as when facing an opponent that can OHKO Electrode before Electrode can OHKO it. Hidden Power Grass is a good coverage move to hit Ground-types&mdash;who which are immune to Electrode's Electric-type attacks&mdash;super effectively, OHKOing Seismitoad and 2HKOing Golurk and offensive Piloswine after Stealth Rock. Signal Beam hits Grass-, Psychic-, and Dark-types for super effective damage, allowing Electrode to revenge kill Exeggutor and Shiftry, among others, with ease. Taunt, however, is a viable alternative, as it stops the likes of specially defensive Ludicolo from setting up on Electrode it, while also preventing support Pokemon such as Lickilicky and Audino from Wish stalling it; Taunt is also one of the few things Electrode has over other Electric-types such as Electabuzz and Zebstrika. Beware though, as ditching Signal Beam will leave Electrode walled by the commonly seen Grass-types.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread allows Electrode to outrun Jolly Swellow and Adamant Choice Scarfed Braviary. A Modest nature can be used, although Electrode will then fail outspeed positive-natured Swellow. Choice Specs can be used to provide more of a damage output, although said output doesn't gain Electrode any specific KOs, and it would much rather have the freedom to switch moves, especially considering that its main STAB does nothing to common Ground-type Pokemon. Expert Belt can be used to bluff a Choice set and catch Ground-types off guard, although Electrode desperately needs the power Life Orb provides to all of its attacks at all times. Both of Electrode's abilities trigger when it is hit by a contact move; Static is generally more useful as it paralyzes opponents, thus supporting the team, while Aftermath is always going to occur, although its effect isn't as game-changing. Hidden Power Ice can be used over Hidden Power Grass to hit Roselia and Dragon-types, although the threats that Hidden Power Grass hits are much more significant. Foul Play OHKOes Golurk and 2HKOes most Eelektross after Stealth Rock, although Electrode's other attacks are a bit less situational.</p>
<p>Entry hazard support is appreciated as it nets Electrode some extra KOs, such as a 2HKO on Golurk; Roselia is a good choice as it appreciates Electrode's ability to remove Flying-types from play. Misdreavus is also a good teammate, as it is immune to Ground-type attacks and can Heal Bell away the paralysis that would otherwise render Electrode nurture it useless. Rotom-S and Electrode form a great core, as Electrode lures in Ground-types for Rotom-S to switch into and defeat with Hidden Power Grass. The two can then spam Volt Switch with little to no worries. Fighting-types such as Sawk and Primeape are excellent, as they can take out Audino, Lickilicky, and Regice, three Pokemon that give Electrode a lot of trouble.</p>
[Other Options]
<p>A Rain Dance set is an option, although it's outclassed by Prankster users such as Volbeat. Do note though, Thunder should always be used over Thunderbolt if Electrode is being used on a rain team. Electrode has a few more useful moves that you might be interested in: Magnet Rise allows it to evade Ground-type attacks for a couple of turns, although Electrode has trouble finding room for it, as well as opportunities to set it up. Electro Ball can replace Thunderbolt, as it deals more damage to slow Pokemon such as Lickilicky, although Electrode aims to hit faster Pokemon, rendering Thunderbolt as a stronger option. Explosion can be used to go out with a bang, but coming off of Electrode's pathetic Attack stat, it won't be doing much to anything with moderate bulk. Electrode can opt to run a fast supportive set utilizing Thunder Wave / Toxic, the aformentioned Taunt, Thunderbolt, and Hidden Power Ice / Hidden Power Grass, although its terrible bulk deters such a set. Charge Beam can be used as it is Electrode's only way to set up, but it is weak and unreliable, making straight damage with Thunderbolt the superior option.</p>
[Checks and Counters]
<p>Electrode's bad bulk makes it easy to defeat, just use any Pokemon with moderate special bulk that isn't weak to its STAB. Paralyzing it will render it completely useless; Lickilicky can use Body Slam while Regice can use Thunder Wave, both can also take hits from it day and night, the latter just has to watch out for Taunt. Ground-types are immune to Electrode's STAB, and Camerupt doesn't take much from Hidden Power Grass either, they can all OHKO back with their Ground-type STABs. Dragon-types are also good answers, as most of them resist almost every move Electrode commonly runs; they can then set up on it and sweep the rest of its team. Beware though, Hidden Power Ice variants can hit them for a lot of damage. Bulky Electric-types such as Ampharos and Eelektross can easily take hits from it, and the former can cripple it with paralysis, (RC) while the latter can 2HKO with Flamethrower or Return, depending on the set it's running. Once again, basically anything with moderate bulk and an above average offensive presence can take it out.</p>
1/2
 
Please switch Static and Aftermath's order. Static is a lot more situational than Aftermath, and QC (aka Raseri) agreed we should keep both but swap the order. Thanks! ☺
 

Arkian

this is the state of grace
is a Contributor Alumnus
I've implemented the GP check and fixed the above; although I've worded it a bit weirdly and am confused on how to fix it ;-; I'll let the next GPer handle that though :P
Thanks to both Gato and Treecko!
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>When looking at Electrode, its base 140 Speed stat instantly jumps out; this leaves makes Electrode as the second fastest Pokemon in NU, only outsped by Ninjask. Its Special Attack is just good enough to complement its excellent Speed, allowing it to be an efficient revenge killer. This role is further enhanced by Electrode's good STAB, which lets Electrode revenge kill important threats such as Swellow and Samurott. Unfortunately, Electrode is very frail, (remove comma) and is thus being very open to Choice Scarf users and even uninvested attacks. It also has a shallow movepool, which limits its revenge killing potential. Because Electrode's Special Attack is still pretty mediocre overall (I'm trying to make clear the distinction between Electrode having just good enough Special Attack to complement it's Speed but still having pretty mediocre Special Attack overall; this is a little bit subjective so if you feel this isn't necessary or would prefer to do it in your own way, feel free), it fails to do much to common defensive Pokemon such as Lickilicky and Regice. Furthermore, Electrode has a lot of competition from the similarly built Electabuzz and Zebstrika, as the former has more power, while the latter has a much better movepool, and both are still fast enough to be prominent effective revenge killers.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Grass
move 4: Signal Beam / Taunt
item: Life Orb
ability: Aftermath / Static
nature: Timid
evs: 84 HP / 252 SpA / 172 Spe

[SET COMMENTS]

<p>Thanks to Electrode's excellent Speed and decent usable Special Attack, it can be a prominent revenge killer to frail, non-Choice Scarfed threats such as Charizard. Thunderbolt is Electrode's primary STAB, as it is very powerful and reliable, (remove comma) and can be used to maim maims Flying- and Water-types. Volt Switch is yet another Electric STAB, although but it trades a bit of power for the ability to gain momentum and get Electrode out of tough situations, such as when facing an opponent that can OHKO. Hidden Power Grass is a good coverage move to hit Ground-types&mdash;which are immune to Electrode's Electric-type attacks&mdash;super effectively, OHKOing Seismitoad and 2HKOing Golurk and offensive Piloswine after Stealth Rock. Signal Beam hits Grass-, Psychic-, and Dark-types for super effective damage, allowing Electrode to revenge kill Exeggutor and Shiftry, among others, with ease. Taunt, however, is a viable alternative, as it stops the likes of specially defensive Ludicolo from setting up on Electrode, (remove comma) while also preventing and also prevents support Pokemon such as Lickilicky and Audino from Wish stalling it; Taunt is also one of the few things Electrode has over other Electric-types such as Electabuzz and Zebstrika. Beware though, as ditching Signal Beam will leave Electrode walled by the commonly seen Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Electrode to outrun Jolly Swellow and Adamant Choice Scarf Braviary. A Modest nature can be used, although but Electrode will then fail to outspeed positive-natured positive natured Swellow. Choice Specs can be used to provide more of a greater damage output, although said output but this doesn't gain Electrode any specific KOs, and it would much rather have the freedom to switch moves, especially considering that its main STAB does nothing to common Ground-type Pokemon. Expert Belt can be used to bluff a Choice set and catch Ground-types off guard, although but Electrode desperately needs the power Life Orb provides to all of for its attacks at all times. Both of Electrode's abilities trigger when it is hit by a contact move; (start new sentence) Static is generally more useful as it paralyzes opponents, thus supporting the team, while Aftermath is always going to occur, although its effect isn't as game-changing, albeit a bit less situational Aftermath is generally more useful as the residual damage it supplies can be just what is needed to deal with a key threat. (or a reason / phrasing you think makes more sense / like better) However, Static can come in handy as it paralyzes opponents, thus supporting the team (trying to flip this because Aftermath is now the primary ability; feel free to do this differently if you don't like my change). Hidden Power Ice can be used over Hidden Power Grass to hit Roselia and Dragon-types, although but the threats that Hidden Power Grass hits are much more significant. Foul Play OHKOes Golurk and 2HKOes most Eelektross after Stealth Rock, although but unlike Electrode's other attacks (add comma) are a it is quite a bit less situational.</p>

<p>Entry Electrode appreciates entry hazard support is appreciated as it this nets Electrode it some extra KOs, such as a 2HKO on Golurk; Roselia is a good choice as it appreciates Electrode's ability to remove Flying-types from play. Misdreavus is also a good teammate, as it is immune to Ground-type attacks and can Heal Bell away the paralysis that would otherwise render Electrode useless. Rotom-S and Electrode form a great core, as Electrode lures in Ground-types for Rotom-S to switch into and defeat with Hidden Power Grass. The two can then spam Volt Switch with little to no worries. Fighting-types such as Sawk and Primeape are excellent teammates, as they can take out Audino, Lickilicky, and Regice, three Pokemon that give Electrode a lot of trouble.</p>

[Other Options]

<p>A Rain Dance set is an option, although it's outclassed by Prankster users such as Volbeat. Do note though, that Thunder should always be used over Thunderbolt if Electrode is being used on a rain team though. Electrode has a few more useful moves that you might be interested in: (start new sentence) Magnet Rise allows it to evade Ground-type attacks for a couple of turns, although Electrode has trouble finding room for it, (remove comma) as well as opportunities to set it up. Electro Ball can replace Thunderbolt, as it deals more damage to slow Pokemon such as Lickilicky, although Electrode aims to hit faster Pokemon but Electrode is generally much more (useful/effective/a word you prefer) against fast, frail threats than against slow, bulky ones, rendering Thunderbolt as a stronger the superior option overall. Explosion can be used to go out with a bang, but coming off of Electrode's pathetic Attack stat, it won't be doing much to anything with moderate bulk. Electrode can opt to run a fast supportive set utilizing Thunder Wave / or Toxic, the aformentioned Taunt, Thunderbolt, and Hidden Power Ice / or Grass, although but its terrible bulk deters such a set is a big deterrent. Charge Beam can be used as Electrode's only way to set up, but it is weak and unreliable, making straight damage with Thunderbolt the superior option.</p>

[Checks and Counters]

<p>Electrode's bad bulk makes it easy to defeat, (change to semicolon) just use any Pokemon with moderate special bulk that isn't weak to its STAB. Paralyzing it will render it completely useless; Lickilicky can use Body Slam while and Regice can use Thunder Wave, (start new sentence) both can also take hits from it Electrode day and night, (change to semicolon) the latter just has to watch out for Taunt. Ground-types are immune to Electrode's STAB, and Camerupt doesn't take much from Hidden Power Grass either, (change to semicolon) they can all OHKO back with their Ground-type STABs. Dragon-types are also good answers, (remove comma) as most of them resist almost every move Electrode commonly runs; they can then set up on it and sweep the rest of its team. Beware though, as Hidden Power Ice variants can hit them for a lot of damage. Bulky Electric-types such as Ampharos and Eelektross can easily take hits from it Electrode, (change to semicolon) and the former can also cripple it with paralysis while and the latter can 2HKO with Flamethrower or Return, depending on the set it's running. Once again, basically anything with moderate bulk and an above average offensive presence can take it out.</p>

GP: 2/2
 

Ender

pelagic
is a Contributor Alumnus
Amateur Proofread

Additions
Deletions
[Comments]

[Overview]

<p>When looking at Electrode, its 140 Speed stat instantly jumps out, [changed ; to ,] this leaves making Electrode as the second fastest Pokemon in NU behind , only outsped by Ninjask. Its Special Attack is just good enough to complement its excellent Speed, allowing it to be an effective efficient revenge killer. This role is further enhanced by Electrode's good STAB, which lets Electrode revenge kill important threats such as Swellow and Samurott. Unfortunately, Electrode is very frail, making it easy prey for Choice Scarf users and allowing it to be severely hurt by even uninvested attacks. thus being open to Choice Scarf users and even uninvested attacks. In addition, it also has a shallow movepool, which severely limits its revenge killing potential. Because Electrode's Special Attack is pretty mediocre, it fails to be effective against do much to common defensive Pokemon such as Lickilicky and Regice. Furthermore, Electrode has a lot of competition as a speedy revenge killer from the similarly built Electabuzz and Zebstrika, as the former has more power, while the latter has a much better movepool, and both are still fast enough to be prominent revenge killers.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Grass
move 4: Signal Beam / Taunt
item: Life Orb
ability: Aftermath / Static
nature: Timid
evs: 84 HP / 252 SpA / 172 Spe

[SET COMMENTS]

<p>Thanks to Electrode's excellent Speed and decent Special Attack, it can be a prominent revenge killer for to frail, non-Choice Scarfed threats such as Charizard. Thunderbolt is Electrode's primary STAB, as it is very powerful and reliable, and can be used to maim Flying- and Water-types. while Volt Switch is yet another Electric STAB, although it trades a bit of power for the ability to gain momentum and help get Electrode escape out of tough situations, such as when facing an opponent that can OHKO. Hidden Power Grass is a good coverage move to hit Ground-types&mdash;which are immune to Electrode's Electric-type attacks&mdash;super effectively, OHKOing Seismitoad and 2HKOing both Golurk and offensive Piloswine after Stealth Rock. Signal Beam hits Grass-, Psychic-, and Dark-types for super effective damage, allowing Electrode to revenge kill Exeggutor and Shiftry, among others, with ease. Taunt, however, is a viable alternative, as it stops the likes of specially defensive Ludicolo from setting up on Electrode, while also preventing support Pokemon such as Lickilicky and Audino from Wish stalling it. [changed ; to .] Taunt is also one of the few things advantages Electrode has over other Electric-types such as Electabuzz and Zebstrika. Beware though, as ditching Signal Beam will leave Electrode walled by the commonly seen Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Electrode to outrun Jolly Swellow and Adamant Choice Scarf Braviary. A Modest nature can be used, although Electrode will then fail outspeed positive-natured Swellow. Choice Specs can be used to provide more of a damage output, although said output doesn't gain Electrode any specific KOs, and it would much rather have the freedom to switch moves, especially considering that its main STAB does nothing to common Ground-type Pokemon. Expert Belt can be used to bluff a Choice set and catch Ground-types off guard, although Electrode desperately needs the power Life Orb provides to all of its attacks at all times. Both of Electrode's abilities trigger when it is hit by a contact move: [changed ; to :] Static is generally more useful as it paralyzes opponents, thus supporting the team, while Aftermath damages upon exit, potentially picking off a weakened opponent. is always going to occur, although its effect isn't as game-changing, albeit a bit less situational. Hidden Power Ice can be used over Hidden Power Grass to hit Roselia and Dragon-types, although the threats that Hidden Power Grass hits are much more significant. Foul Play OHKOes Golurk and 2HKOes most Eelektross after Stealth Rock, although its use is largely situational Electrode's other attacks are a bit less situational.</p>

<p>Entry hazard support is appreciated as it nets Electrode some extra KOs, such as a 2HKO on Golurk. [changed ; to .] Roselia is a good choice as it appreciates Electrode's ability to remove Flying-types from play. Misdreavus is also a good teammate, as it is immune to Ground-type attacks and can Heal Bell away the paralysis that would otherwise render Electrode useless. Rotom-S and Electrode form a great core, as Electrode lures in Ground-types for Rotom-S to switch into and defeat with Hidden Power Grass. The two can then spam Volt Switch with little to no worries. Fighting-types such as Sawk and Primeape are excellent, as they can take out Audino, Lickilicky, and Regice, three Pokemon that give Electrode a lot of trouble.</p>

[Other Options]

<p>A Rain Dance set is an option, although it's outclassed by Prankster users such as Volbeat. Do note though, Thunder should always be used over Thunderbolt if Electrode is being used on a rain team. Electrode has a few more useful moves that you might be interested in, including Magnet Rise, which allows it to evade Ground-type attacks for a couple of turns. Unfortunatly, although Electrode has trouble finding room for it in its moveset, let alone an opportunity to use it, as well as opportunities to set it up. Electro Ball can replace Thunderbolt, as it deals more damage to slow Pokemon such as Lickilicky, although Electrode aims to hit faster Pokemon, rendering Thunderbolt as a stronger option. Explosion can be used to go out with a bang, but coming off of Electrode's pathetic Attack stat, it won't be doing much to anything with moderate bulk. Electrode can opt to run a fast supportive set utilizing Thunder Wave / Toxic, the aformentioned Taunt, Thunderbolt, and Hidden Power Ice / Grass, although its terrible bulk limits this set's usefulness deters such a set. Charge Beam can be used as Electrode's only way to set up, but it is weak and unreliable, making straight damage with Thunderbolt the superior option.</p>

[Checks and Counters]

<p>Electrode's bad bulk makes it easy to defeat using just use any Pokemon with moderate special bulk that isn't weak to its STAB. Paralyzing it will render it completely useless. [changed ; to .] Lickilicky can achieve paralysis with use Body Slam while Regice can use Thunder Wave, and both can also take hits from it day and night, as long as the latter just has to watches out for Taunt. Ground-types are immune to Electrode's STAB, and Camerupt doesn't take much from Hidden Power Grass either, yet they can all OHKO back with their Ground-type STABs. Dragon-types are also good answers, as most of them resist almost every move Electrode commonly runs, barring Hidden Power Ice, and [removed ;] they can then set up on it and sweep the rest of its team. Beware though, Hidden Power Ice variants can hit them for a lot of damage. Bulky Electric-types such as Ampharos and Eelektross can easily take hits from it, and the former can cripple it with paralysis while the latter can 2HKO with Flamethrower or Return, depending on the set it's running. Once again, basically anything with moderate bulk and an above average offensive presence can take it Electrode out.</p>​
 

Arkian

this is the state of grace
is a Contributor Alumnus
Thanks melvni, I've implemented your GP check. inb4 Best GP Checker 2013

As for Ender37, you're suppose to wait until the writer implements the check above you before making a new one. Also, you shouldn't amcheck analyses that have already been GP checked twice (unless you find an odd grammar mistake). I didn't implement your check because 1) I didn't like the change (most were for the sake of making changes, as the sentences didn't really have any real mistakes, and others were way too subjective, such as removing that last line from the Overview) or 2) melvni covered / changed those parts.

Anyways, this should be ready for upload.
 
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