Maybe, pana. Celebi does give some teams quite a bit of trouble (thinking Kingdra Empoleon type stuff), but being so U-turn weak and being forced to Recover rather easily is so awful. I gave Forretress as hard a time as anyone when I fell out of favor with it but I've found it can hurt an opposing team a bit more consistently - for example, Forre punishes Swampert's team a lot harder than Cele punishes Breloom's. That said I do like CM and offensive SR to an extent, but for now I think it should stay the way it is, until Bi starts proving itself again.
I moved Gliscor to the top of A- and didn't even cry that much. I still think it can be A but I'll hold off. I can see Clef dropping soon-ish, but it remains where it is for now.
I added all the Pokes mentioned by SoulWind:
low C
Pairing it with Aboma as required is such a bad way to start a team but if you thought BW SubToxic Gliscor was terrifying, you haven't played Walrein.
mid C
Good rain sweeper, cutesy (double) Spiking lead with Taunt, Explosion. Poison Point can be nice if you throw it into a Tyranitar Crunch or a Flygon/Infernape U-turn.
mid C
Terrifying rain sweeper, TV-Rocka and myself have played around with sand spinners that weren't at all bad. Might be an okay lead.
low C
Good rain sweeper, has a strong Leech set that happens to be an amazing RD Kingdra counter. It's kind of Abomasnow-esque.
low C
Its Head Smashes make CB Rhyperior look like a wuss.
I also decided to kinda go dumpster diving and add some other Pokes to the ranks, although you'll notice none of them are in D is for Dreadful:
low C
Amazing speed, sleep move, SubSeed fun, Encore...
low C
Yes, a worse Gengar overall, but CM and NP are not something to sneer at, especially considering how they turn Blissey/Clefable into utter setup fodder with Sub. Of course, it doesn't have Focus Blast (some may call this a plus). Lack of Psychic weakness can help with Superachi and its great SpDef has a lot of potential perks. Oh man it even has Heal Bell...
low C
Sucker Punch, Pursuit, Fire move of choice, Explosion, can even be useful in death with Aftermath. I used it on a fun Explosion team a long time ago and it pulled its weight, I know Rocka has whipped it out quite a bit as well. Also great to absorb TSpikes.
low C
I love Drap, it's got good stats, alright typing and nice moves.
mid C
This definitely should've been here earlier, relatively self explanatory.
low C
It's "alright" for what it does, harassing the fuck out of Scarftar resistance semistall. Malekith showed it off as a nice lead a few weeks ago.
mid-high C
I've thought of several situations where Magneton's extra Speed gives him an advantage over Magnezone, Scarf or not.
low C
It's a cute lead, an offensive Forretress. Plus it lures Starmie like a motherfucker and has Explosion hint hint
mid C
Yes, I'll take the hardest Gyarados counter you can give me, and I won't mind switching into Heatran either. Gobbling up monstrous attacks like SpecsJolt TBolt and CBGon EQ is also fun.
low C+
Slowbro's problem is sometimes that it's the water but doesn't take hits from Heatran very well. Slowking doesn't have that issue, and keeps the Own Tempo that we love to rub in Machamp's stupid face. It can even go on the offensive with Nasty Plot!
mid-low C
Stath tossed my shit with it a few times. I think those absurdly powerful Aqua Jets can definitely leave a dent, and of course Waterfall will tear through the Water resist-less defensive teams.
Things I'm thinking about adding:
- does general Pert-like stuff, with the benefit of not caring which Hidden Power Zapdos uses (of course Heat Wave blackens it, but you can pivot around that). Its biggest upside for me is completely destroying Jirachi, and resisting things like Tyranitar's Crunch and Dragonite's Outrage can be really handy for when they decide to swing in with a CB. I haven't actually used it though, I know Heist has and someone else I'm forgetting right now, so thoughts pls.
- dice likes this for some reason. It's kind of like Heatran with an Electric immune, which can be useful for sure. It can run EQ as Ground STAB to keep Bliss/Clef out, and if it runs Earth Power, it's strong enough to make non-Gyara waters uncomfortable (Pert doesn't mind EQ obviously). Also, only a 2x weakness and Solid Rock means that it's not scared of other Tran! 252 SpAtk EP does 66.1 - 78.2% to bulkless Rupt. Again, I haven't used it and dice + I'm sure someone else (Leftiez?) has, so I'm not sure yet.
Alright. Post away >:D