don aigri mode activated
1) seems solid, i'm just not a fan of all of these + spa nature while the team is already slow, opposite epower heatran seems hard to deal with. You just need to not give free spikes to skarm ( aka pilot well bronzong ) and it will be really fine.
2) heatran and nape are a big pain, spikes + ghost ( wow gar x spikes, yikes ), hippo seems hard to beat even if we have aboma cause you can't touch it efficiently. And overall i have a bad feeling about the team; pretty heat though.
3) first team of the post that lose to zapmie ... i don't see the point of using cloyster without spin tbh, dders are a pain cause scarfless offense ( but since almost nothing give them a free setup it should be ok ? ). The loom spread is very weird and gives free spikes to skarm which is not good. Gar seems to be a ff mu.
4) zapmie is a pain, nape aswell cause lati is too slow, mixgon is ff mu with spike up. Classic stuff and some good ideas but I think some sets need to be changed.
5) it seems classic overall, i just don't like the raikou set cause imo the invests are useless, you want power to really hit clef; toxic is def a cool approach though. Rest seems ok overall ? I'm just scared of Infernape and SD Lucario of you give him a free setup turn ( locked lati ).
6) another one that lose to zapmie and I also feel that it lacks of raw power and wincond but there's def cool synergies between pokes. Looks oldschool as f.
7) I don't see the point of using a Spikes HO without an antispin in the back, ig you just want to mu fish, so yh same problem again zapmie... Don't give a free setup to Petaya Empo and it should be ok, it's Spikes HO after all.
8) I saw 6 like this so many times and like them but i think we have some movesets / spreads problems ( hpump > surf, hasty > naive etc ). Hope to not face Nape or Starmie and we should be good ig ? We also have 5 grounded pokes without spin control but i can see that every poke doesn't give free spikes ( i don't count rose cause it's shit atm ); the only problematic thing could be suicide lead skarm.
my vote goes for cubic, most solid overall. Good ideas overall but the execution doesn't seem good for a lot of teams. And the redundant weaknesses are surprising.
best set is imo the toxtect one from fidgety, subcm is déjà vu and tspikes dependant, scarf seems ok but rotom with mach punch support seems just better and 4atks lacks of power vs bulky teams
Student of Sinnoh pq t'as mis un rotom frost alors que c un rotom wash gros golem d'argile
don aigri mode finished