Hello friends, I'm back with another DOU team. This happens to be my favorite team, the one I have used and perfected for the longest time, and also the one that has performed the best for me. It's a rain offense team that utilizes the tried and tested core of Mega Swampert and Pelipper in rain, as well as the offensive and defensive support needed to allow this core to thrive.
Rationale for choosing each member:
I started off with Swampert. I was wondering how to make my favorite Pokemon work competitively, and saw that its mega form had high base attack as well as the swift swim ability. Pelipper was a natural partner as a result, setting up the rain as well as tailwind to support Swampert, as well as dealing some decent damage of its own. Next, I wanted another swift swim Pokemon to work alongside Swampert, and I chose Kingdra for its high special attack and speed, as well as extra dragon stab. When testing the first interation of this team while I was new to competitive, I noticed that the team struggled against Mega Venusaur, and also generally needed a strong attacker to provide greater offensive coverage. This led me to Tapu Lele, which I chose for its excellent Psychic and Fairy stab combination. Psychic Terrain also helps to ease facing against strong priority moves and fake out that can disrupt the Swift Swim sweepers. Amoongus was a natural partner to Lele, as its rage powder support is greatly appreciated as demonstrated before by many others. Furthermore, with its low speed, it shores up the team's matchup against Trick Room, sporing the setters and abusers to help the rest of the team pivot around their attacks. Finally, I chose Kartana as a backup tailwind setter, as well as for its generally good STAB combination, helping to shore up the team's matchup against bulky water types like Tapu Fini.
Sets:
Finn (Swampert-Mega) (M) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Protect
Generic offensive set, Adamant chosen for the power, as Jolly is only really relevant to outspeed Scarf Kartana. I chose Ice Punch to hit Grass and Dragon types.
Damp was chosen as the pre mega ability for its utility in countering any niche explosion strategies.
Pepper (Pelipper) (M) @ Eject Button
Ability: Drizzle
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Hurricane
- Scald
- Tailwind
- Protect
Specially Defensive Pelipper with Tailwind support. Hurricane and Scald are its best accurate attacks in Rain, and Scald always has a useful burn chance. I chose Eject Button over Damp Rock because a turn has much more weight in Doubles, so keeping Rain up against non weather teams was a non issue, and a damp rock would not help much against opposing weather. Eject button gives Pelipper a better chance of coming out of the battlefield to come back later. Furthermore, Lele baits Steel moves, while Kartana baits fire, both excellent opportunities for Pelipper to switch in, set up rain, and keep up the momentum by ejecting away.
Pony (Kingdra) (F) @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Ice Beam
- Protect
Generic special attacker set. I chose Muddy Water for spread damage, and Draco Meteor for strong single target damage. Waterium Z can power up Muddy Water into a strong, accurate, single target Hydro Vortex once per game. Ice beam is to hit dragons like Salamence-Mega and also certain grass types.
Pinky (Tapu Lele) @ Life Orb
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Thunder
A strong all out attacker set with Life Orb. Psyshock is used to bypass specially defensive walls like Blissey, while Focus Blast handles the annoying Ferrothorn. Thunder is used for its higher power and accuracy in rain, and hits Tapu Fini and Celesteela.
hug me (Amoonguss) @ Wiki Berry
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect
Generic Redirection set, used for minimum speed to underspeed Trick Room attackers. Wiki Berry used for longevity, while sludge bomb is the chosen attack in order to have something to hit all of the Tapus, and do allow it to do something if Misty or Electric terrain are up.
折り紙 (Kartana) @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Tailwind
- Protect
Offensive set with Sash for longevity. Sash allows Kartana to be more reckless in setting Tailwind in front of Pokemon like Mega Charizard Y and Mega Salamence. Sacred Sword is chosen for offensive coverage and the ability to hit Ferrothorn.
Problematic Opponents:
Mega Charizard Y can replace the rain with Sun and also fire off powerful Solar Beams, but with smart pivoting and keeping Pelipper healthy, this can be mitigated.
Ferrothorn can wall most of the team, and Kartana and Lele must be preserved in order to be able to dent it later on. Swampert's earthquakes and Pelipper's Hurricanes can also wear it down if it is chipped over time.
Tapu Bulu can weaken Swampert's Earthquake and hit it back hard, though it fears Sludge Bomb from Amoongus, Hurricanes from Pelipper, and Psychic Terrain boosted moves from Lele.
Celesteela can withstand many Rain Boosted attacks, but is worn down over time by repeated water moves or Lele's Thunder.
Summary:
This team is a labor of love that has evolved over time with many minor and major changes. It aims to support the offensive core of Mega Swampert and Pelipper in order to achieve success in battle.
Paste:
https://pokepast.es/1ba0b33d1a13518a
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