I just discovered that there isn't any build in doubles for Oranguru, which it can be a bulky support with these movesets and moves in my opinion
Oranguru @ Sitrus Berry
Ability: Symbiosis
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Instruct
- After You
- Protect
- Trick Room
-------
so with this, you can have an Oranguru that's specially bulky and what it can do is not only that
firstly, if your ally is a pokemon with a berry to use or gets a knock off on attack, Oranguru will give it its Sitrus Berry giving the ally more healings
secondly, with Instruct you can make an ally pokemon deal insane amounts of damage with moves that hit both of the foes, such as Rock Slide doubling the chance to flinch and deals more damage or a single attacking move to target one enemy and having more chances on KO's, or a stat boosting move to get double stats to sweep with that pokemon
thirdly, you can set up Trick Room and build a team around Trick Room
and Protect really is a move that nearly every Pokemon needs to stay alive.
Oranguru @ Sitrus Berry
Ability: Symbiosis
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Instruct
- After You
- Protect
- Trick Room
-------
so with this, you can have an Oranguru that's specially bulky and what it can do is not only that
firstly, if your ally is a pokemon with a berry to use or gets a knock off on attack, Oranguru will give it its Sitrus Berry giving the ally more healings
secondly, with Instruct you can make an ally pokemon deal insane amounts of damage with moves that hit both of the foes, such as Rock Slide doubling the chance to flinch and deals more damage or a single attacking move to target one enemy and having more chances on KO's, or a stat boosting move to get double stats to sweep with that pokemon
thirdly, you can set up Trick Room and build a team around Trick Room
and Protect really is a move that nearly every Pokemon needs to stay alive.