I would suggest either going with hp rock zard or stone edge heatran to help deal with opposing char-y once lando is gone.
Good idea but avoid them both speed tieing. You should avoid needing to risk 50/50s. Really depends on what attack you want to go first into which mon should hit 150 speed.looks like a very fun team.
If you plan on being in TR to be most successful your Sylveon and Heatran EVs need modification so Hoopa moves before them to break WG
Sylveon -> modest with 24 speed IVs
Heatran -> 7 speed IVs
this put both those mons at 149 speed while Hoopa is at 148 speed
This is amazing, looks like the Pokemon I chose actually work well together? I'll fix them in a couple of hours from now and will let you know once it works out. If you think a different Pokemon would work better than the ones I picked please do suggest. Thanks a bunch for the advice :3I like the idea behind your team and mega gardevoir is very good. however a few of your sets need fixing up. All moveset changes will be at the end
Salamence should always run a fully special set due to how common intimidate is,making it quite weak. I'd run a life orb set.
Rotom-w definitely needs protect over dark pulse, which offers little in the way of coverage. and thunderbolt lets you hit pokemon like keldeo harder. rotom w is primarily used as a bulky tank due to its decent defensive typing, so a spread of 252 hp/100 def/156 spatk modest lets you live kangaskhan fake out + return after sitrus, which I also think you should run, but goggles is still neat.
does the amoonguss spread do anything in particular? if not, change it to 252 hp / 184 def / 72 spdef relaxed. it does something which I for the life of me can't remember. rocky helmet is better here as you can punish kangaskhans trying to fake out and put them in range of one of your other strong attacks. there isn't much heavy stuff in dou so giga drain over grass knot. finally rage powder is one of amoonguss' biggest moves, allowing you to redirect potentially fatal moves away from your attackers to protect them. put it over protect or foul play whichever you like.
with bisharp youre much better off using knock off to get that huge damage off on tr setters rather than trying to catch switches, especially as there are two pokes to think about now.
finally, while I like lo lando t, your team lacks any kind of immediate speed so faster mons like diancie can really hurt you. I recommend changing to scarf lando t.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Draco Meteor
- Fire Blast
- Protect
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 156 SpA
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
Pursuit -> knock off on bisharp
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
hope this helped
Yeah that does sound more logical didn't know why I missed that, thanks! :)Also considering you're running double Intimidate and because your team is full of Pokemon with middling speed tiers, I'd try out Thunder Wave over Will-O-Wisp on Rotom-Wash.
This team looks fun! Explosion might be a good move to try on Bandorus since it synergizes with Gengar and hits like a truck.
All the Choices
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Will-O-Wisp
- Protect
Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Psychic
- Dark Pulse
- Hidden Power [Ice]
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Superpower
- Rock Slide
- Earthquake
Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 120 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
This team has been really fun for me to use. I started off wanting to build around mega gengar with strong pivots - Volt Switch ThundyT and Uturn Lando. Instead of going double scarf I went with Banded Lando to change things up. So then I thought let me just make an all Choice team.
With Gengar + Thundy + Lando I get destroyed by a Kyurem who is already behind a sub. So I am running the now unfashionable Choice Specs sylveon set as my strong Kyurem check. Volcanion is such a blessing to DOU. It just solves my problem at this point of missing coverage. Now I need a rock slide resist and faerie check. Ferrothorn also completes the F/W/G core. With landoT+volc I can remove a lot of fires types and with slyveon + psychic thundy I remove lots of fighting; so I have good way to make ferro a win condition.
I feel like I could improve Volc's set and EVs (maybe goggles). Also I could optimize Ferro's EVs but dont want to add a lot of Attack on it. Let me know if you have suggestion.
Have you ever tried super power over ice punch on pert? Ive used a team with the same 6 and I've found the ability to chunk ferro much more valuable then hitting dragons that you can already beat in other ways. Sorry if you have and didn't like it, just food for thought :]
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 196 Atk / 56 Def / 200 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 88 SpA / 140 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Discharge
- Thunder Wave
- Taunt
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fake Out
- Scald
- Ice Beam
- Giga Drain
Aegislash @ Shuca Berry
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Substitute
- Wide Guard
- King's Shield
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Helping Hand
- Protect
Yep I liked it for Ferrothorn and Kangaskhan initially but with helping hand on politoed I could ohko Kangaroo with waterfall so it became just less useful overall. Ferrothorn is mainly why I have sub on aegislash over flash cannonHave you ever tried super power over ice punch on pert? Ive used a team with the same 6 and I've found the ability to chunk ferro much more valuable then hitting dragons that you can already beat in other ways. Sorry if you have and didn't like it, just food for thought :]