Daenerys Storm - RU DragMag

Oglemi

Borf
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Daenerys Storm



Introduction

Been a while since I've posted an RMT. This is a team I've been using for a while and that I had built out of curiosity to see how good the Dragons were in RU. It's a classic DragMag style team: Magneton removes the Steel-types so that the Dragons can more easily sweep with Outrage later in the game. The other 3 Pokemon provide support in hazards, spinblock, and spin among other things. It's a very straightforward heavy offense team and one that is a whole metric fuckton of fun to play with in RU atm, even with the hail test. This team also got me reqs for the hail test so there's that. It's a lot of fun, is a decent ladder team, and uses some otherwise lesser used Pokemon in the tier!

Also the name comes from Daenerys Stormborn of the House Targaryen from the series Game of Thrones. It's a super good show if you haven't seen it :>

The Team
The Lead



Crustle @ Custap Berry
Trait: Sturdy
EVs: 204 HP / 252 Atk / 52 Spd
Adamant Nature
- Spikes
- Stealth Rock
- Rock Blast
- X-Scissor

With a heavy offense team comes a dedicated lead. Custap Crustle is actually a very reliable lead and it's only real bad matchup is against Smeargle, which will usually just go for the Spore meaning I'll just switch to Dragonair immediately to absorb it. There are very few times I'll not lead with Crustle. Crustle will usually get SR and a layer of Spikes up against most teams, and can usually even get a decent hit off too if the situation calls for it. The EV spread is standard for Crustle lead, there's no reason to waste its decent defenses especially for against stuff like Aerodactyl and other Crustle, and there's very little in the tier that hits Crustle at the weird ~50-60% mark which will leave it with only 1 layer of hazards set up.

I usually play Crustle super aggressively because it doesn't offer that much support to the team out of the lead slot. It's too slow to switch in and pose a threat, and it's not THAT bulky to warrant it either, nor does its typing really provide any synergy with the team.

Rock Blast >>>> cuz fuk Stone Edge and the extra hits let Crustle annihilate lead Smeargle and Snover.

The Speed



Rotom @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Volt Switch
- Thunderbolt
- Trick
Scarf Rotom is my revenge killer / pivot / spinblocker / back-up late-game cleaner / stallbreaker and Part 1 of my dual-Electric core. It does so much it's kinda ridiculous. Usually Rotom's best utility comes with using Trick against defensive threats like Quagsire, Tangrowth, Amoonguss, and offensive threats like Normal-types like Kangaskhan. Rotom's late-game usefulness cannot be understated for its ability to just blow through things like Gallade, Galvantula, Slowking, and Entei with Shadow Ball and SR/Spikes up alone. Even without any defensive investment Rotom can switch into and survive some surprising attacks like Shadow Sneak from Gallade and Night Slash from Sandslash, which aids in its spinblocking abilities. Rarely is it essential that I keep hazards up for the whole battle, but even if Rotom goes down I should be able to provide enough offensive pressure to keep the opponent from spinning.

The Speed is what makes Rotom so effective, there is so little in the tier that outpaces Scarf Rotom meaning that if I can continually provide offensive pressure against the team there is going to be very few situations where Rotom can't come in and finish the opponent off later in the game.

When combined with the hazards Crustle provides, a dual Volt Switch core is insanely effective. Even if the opponent has a Ground-type to stop the switching, they'll be taking hazard damage as they come in, meaning it'll get easier and easier to push them into KO range for Magneton with Flash Cannon or HP Fire.


The Power



Magneton @ Choice Specs
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]

Part 2 of my dual-Electric core and my Steel Killer. With this set Escavalier, Ferroseed, Aggron, most other Magneton, and Klinklang are annihilated. Steelix is either killed or damaged enough by HP Fire for my Dragons to smash through it. Durant is the only major butt that Magneton can't kill cuz of Superpower, but Rotom can usually revenge kill it easily enough or if the player opted out of Superpower for whatever reason Maggy wrecks it.

Specs Magneton hits so hard it's hilarious at times. Stuff like Tangrowth and Druddigon just crumble to Flash Cannon, and everything else can barely withstand Tbolt or Volt Switch. For teams without a Steel-type, Magneton and Rotom usually have a field day just spamming their STAB moves and I relegate them to killing the opponent's Water-types to preserve Dragonair for later in the battle. Magneton is awesome for switching into stuff like Qwilfish which can Taunt Crustle and force it out. Magneton is also my only real safe switch into Spiritomb earlier in the game if I'm not ready to bring out my Dragons.


The Glue



Kabutops @ Life Orb
Trait: Weak Armor
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Rapid Spin
- Aqua Jet
- Stone Edge

Kabutops is my spinner and my glue. He's also my switch into the Fire-types that like to bully Magneton out if I had to use something other than Volt Switch. It's amazing how many times even this far into the game of RU that I can still set up a possible sweep with SD Kabu, it just showcases how good it is in the meta. SD also allows me to defeat and spin against most Ghost-types if I can predict the switch. Weak Armor is super cool for when I switch into Flare Blitz from stuff like Entei, which combined with a SD is usually enough offensive pressure to not require my Dragons to even come out and sweep.

Aqua Jet is this team's only priority apart from the Custap, and it's vital in some situations to keep that pocketed when he can KO stuff like Galvantula, Rotom, Moltres, Cinccino, and other frail attackers later in the game with SR up and a few switches. Combined with my Electric core there is very little in the tier that will be left standing to put up a fight against the Dragons.

Thanks to Crustle, Kabu can even sometimes get Tangrowth and Slowking down low enough in health to blow them away with Stone Edge itself. Though, I tend to avoid using Stone Edge if I can help it, the accuracy just kills this team too often. Steelix, Rhydon, and Normal-types like Tauros and Kangaskhan have an easy time coming into Kabu and threatening the momentum of the team, so I usually keep Kabu out of play unless I need to get the spin off or need the priority.


The Tank



Dragonair @ Eviolite
Trait: Marvel Scale
EVs: 4 Spd / 252 HP / 252 SDef
Careful Nature
- Dragon Dance
- Outrage
- Rest
- Sleep Talk

Ah, the centerpiece of the team. Most of the team's efforts are to secure a set up opportunity for this tank. The really cool thing about Dragonair is that it actually functions better when it's statused than when it's not, thanks to Marvel Scale. Because Rest sleep activates Marvel Scale, its Defense skyrockets to match its high Special Defense, letting it actually set up on stuff without set up moves of their own like Sandslash, Uxie, Lanturn, Tangrowth w/o Leech Seed, Lilligant, Entei and a whole slew of other stuff. With the opponent's Steel-types gone there's very few Pokemon that can tank a +2 or more Outrage, except for butts like Tangrowth.

Though when Dragonair is awake it's pretty prone to getting taken out by strong priority like Entei's ExtremeSpeed and Absol's Sucker Punch, so if possible I try to sweep or wallbreak while Dragonair's sleeping from Rest.

The major downside to this bad boy is its utter susceptibility to getting ruined by critical hits. If possible I try to not have Dragonair be my last Pokemon just for that reason, since there have been times when I tried to create a win condition situation with Dragonair as my last mon and then getting crit. ;-;


The Beast



Fraxure @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Dragon Dance
- Outrage
- Low Kick
- Taunt

The complete muscle. Rarely does Fraxure have to get beyond +1 to secure a sweep against the opponent even with Jolly and Eviolite as the item. Eviolite is needed so that Fraxure can tank random attacks as it sets up, otherwise its just completely demolished by medium-level attacks like LO Sigilyph and Fighting-types. Taunt lets Fraxure set up on Pokemon like Slowking, Mandibuzz, Alomomola, and a few other Pokemon and then blow them away with Outrage. Low Kick lets Fraxure blast through Steelix and Aggron, and it also gives him a tool to use against weakened opponents so that he doesn't have to lock himself into Outrage or Outrage too early and risk getting confused.

In an ideal situation I will have weakened the opponent enough with Dragonair to just come in and use Outrage without even having to set up, but usually it isn't too hard to get the DD in.



Threats

Offensive Normal-types:
These guys have an easy time blowing through my team if I give them a free switch in, which really sucks. If Magneton is down all Kanga has to do is click Double-Edge and wreck me, and Fraxure/Dragonair don't do enough with Outrage at +0 to KO it. Tauros is pretty similar only it hits way harder meaning Dragonair is usually even KOed immediately. Usually I have to rely on 50/50 guessing with Magneton and Rotom to take them out or lock them into something with Trick Scarf. They're also one of the few things that are both strong and fast enough to not let Fraxure just set up and KO them.
Hail:
Fighting against hail usually comes down to just how well can I keep Magneton alive and kill their special wall. If they can donk Magneton there's little I can do to fight them, especially hail stall, since I don't have any phazing moves. Dragonair is just not bulky enough to stall out Blizzards from the defensive mons like Walrein which sucks.

Quagsire:
Quagsire is a really stupid thing to have a weakness to but this team is really Quag weak. About my only answer to it is Rotom's Trick. Fraxure usually can't risk Taunting it cuz of Scald. Luckily it's not too common anymore cuz it sucks in the current metagame, but yeah screw this guy.

Druddigon:
Druddigon sucks to switch into but it usually isn't too hard to get rid of. It'll usually get a KO on me though, but that's true for nearly every team in RU so idk if he really counts as a threat or not. He's just a butt cuz I can't just switch in Magneton and donk him cuz Flash Cannon just misses out on the KO and Flamethrower/Earthquake both KO Maggy.

Hitmonlee:
Hitmonlee is a really weird thing to have a weakness to, but if Rotom is out he's surprisingly dangerous, especially the Unburden set. Medicham is in the same boat with its Scarf set. Usually it means I have to try and set up before they can switch in, but if they get an open switch it can be trouble.

Importable

Dragonair @ Eviolite
Trait: Marvel Scale
EVs: 4 Spd / 252 HP / 252 SDef
Careful Nature
- Dragon Dance
- Outrage
- Rest
- Sleep Talk

Fraxure @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Dragon Dance
- Outrage
- Low Kick
- Taunt

Magneton @ Choice Specs
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]

Crustle @ Custap Berry
Trait: Sturdy
EVs: 204 HP / 252 Atk / 52 Spd
Adamant Nature
- Spikes
- Stealth Rock
- Rock Blast
- X-Scissor

Rotom @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Volt Switch
- Thunderbolt
- Trick

Kabutops @ Life Orb
Trait: Weak Armor
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Rapid Spin
- Aqua Jet
- Stone Edge
 
Last edited:
Good team OgleBOMB and based fun to use it for sure, i think that you should to use Crustle with the less investiment in ivs / nature on SpD to guarantee less than 25% while that on the Def side has a great defense, also max speed is always good on suicide lead so.. based, needs nature to max the atk thought.


Crustle @ Custap Berry

Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature
IVs: 0 SDef
- Stealth Rock
- Spikes
- Rock Blast
- X-Scissor


Also I think that Kabutops isnt necessary at all so you can try mixed based Druddigon to lure steelix / tangrowth mainly and just for total based dragmag, cant miss the best drag avalaible in the RU tier.




btw, this team deserved an alomomola at least ;x
 

Oglemi

Borf
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Yeah I've tried a bunch of different Crustle spreads to see which I liked more, I stuck on this one just because it's the most versatile. The lower SpD just makes Crustle weaker to Uxie, which I'd rather not have, and the extra Speed doesn't really do much for Crustle since in most situations its able to get 2 hazards up.

I've thought about adding Druddigon into the team multiple times, but it's just too easily revenge killed, and this team focuses heavily on sweeping. It'd be an interesting fit over Kabutops that's for sure, but the spin is usually important because Qwilfish and Smeargle can usually get a hazard or two up against Crustle and Dragonair works so much better if it can get in unscathed.

Double01 suggested switching up my Rotom and Magneton sets which could be interesting. Scarf Rotom -> SubWisp and Specs Magneton -> Scarf. I really didn't like Scarf Magneton when I initially built this team, and the power of Specs Magneton is hard to give up. I'll probably play around with that a bit more because SubWisp does reduce my weakness to Fighting- and Normal-types substantially.

/me huggle hnc
 
Just laddered a bit with this team and went 20-1 overall. It's definitely really solid and Dragonair is a freakin' beast (reminds me of RestTalk Druddigon, but bulkier!). The only thing I lost to was Fighting spam, and there isn't really much you can change to combat that since Rotom is your only answer. If you want to change anything I would probably go with Fraxure. I didn't really use him much and he was definitely the weakest link. Most of my games I just swept with Dragonair and used Fraxure to wall break; it only got like 1-2 kills per game while Dragonair swept 4-5 mons lol. Also I think you meant to put 52 Speed on Crustle and 204 HP. Great team!
 

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