anaconja
long day at job
now that im ousted from ssnl and omwc i can finally post my wack sets
little johnny (Groudon) @ Red Orb
Ability: Download
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- V-create
- Core Enforcer / Ice Beam
- Stealth Rock / Taunt
hes fuckin dead (Magearna) @ Rocky Helmet
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Defog
- Recover
- Volt Switch
make a wish foundation (Slaking) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Facade
- King's Shield
- Wish
- U-turn
I thought of Smash Groudon during the seasonals when I was facing a loser. It was built to cteam his MMY-Yveltal-PDon team since the defensive core is made up of two Dragon-types and a Steel. Overall, it’s pretty good, only really checked Flash Fire steels (which are crippled by Taunt), Slowbro-Mega if Ice Beam (also crippled by Taunt), and Shedinja. It’s also a strong hazard setter because it forces out any Magic Bouncer.
Primordial Sea Magearna was chosen as the improof, over Flash Fire because with Primordial Sea it can do big damage to Chansey using Scald while also being improofed by Groudon. Boosted Scald is helpful to chip too.
Wish PH Slaking was a set I thought of when trying out Tough Claws Diancie (which I don’t really recommend), but here it works pretty well. Wish + King’s Shield allows it to take on most physical attackers and also scout choiced wallbreakers in general, while a fairly slow U-Turn helps pivot a Wish into Groudon.
Here are the other individual sets I thought up (roughly sorted in terms of consistency and splashability):
FUCK IT, NOTHING (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Flare Blitz
- Roost
- Anchor Shot / Defog / Spectral Thief / Ice Beam
- High Jump Kick / Defog / Spectral Thief / Ice Beam
Improof: itself if Anchor Shot, any physically fat mon if not
MG Offensive Ho-Oh is so easy to fit on a team, you just slap it on when you need a Diancie-Mega or Xerneas check but don’t want some passive mon like MB Ho-oh. Watch as Tyranitar switches in and fucking dies to HJK. Ice Beam hits Zygarde-Complete but it’s an unmove you shouldn’t use it
WEREWOLF EGG (Mewtwo-Mega-Y) @ Scope Lens
Ability: Sniper
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Focus Energy
- Psycho Boost
- Fleur Cannon
- Close Combat
Improof: Shedinja, I used Regenvest Lugia
Sniper MMY is basically CHAD FOCUS ENERGY but it doesn’t have to worry about random burns from Beak Blast. You might think Aegislash walls this set but Psycho Boost 2HKOs so that’s pretty cool. The downside of using MMY is that you do notably less damage with Close Combat, though (Overheat gets walled by FF Steels).
Axьxyдo (Zekrom) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Dragon Rush
- Bolt Strike
- Icicle Crash
- Sacred Fire / Gunk Shot / Swords Dance / Leech Seed
Improof: Shedinja, Steelix-Mega, FC mons
SF Zekrom is really powerful, you get pretty much the same OHKOs and 2HKOs from TC but the opponent can’t just check you with prediction. Dragon Rush misses kinda suck though. Last slot is pretty open: Sacred Fire beats the occasional Ferrothorn and Steelix-Mega, Gunk Shot OHKOs Audino-Mega without being crapped on by shield moves, Swords Dance makes you actually OHKO everything, haven’t tried Leech Seed yet but it sounds promising (KOs Shedinja, heals you and chips bulkier mons, plus you beat all MBouncers and MGuards anyway).
aight who shit myself (Zekrom / Garchomp-Mega) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Bolt Strike / Thousand Arrows
- Dragon Hammer
- Mirror Coat
- Will-o-Wisp / Spikes / Spiky Shield / Dragon Tail / Shift Gear
Improof: MBounce mon if not Shift Gear; something else if Shift Gear
PH Dragon-types with Mirror Coat are pretty cool. I got the idea from one of SL’s teams with PH Rayquaza, and Zekrom/Garchomp work pretty well too: watch as Giratina tries to use Core Enforcer on you but you live a hit and then OHKO back. One downside to this set is that you’re already kind of strapped for moveslots, so you inevitably give up something useful like Will-o-Wisp or hazards. Spiky Shield scouts the Core Enforcer, Dragon Tail is cool cause you bait the opponent into thinking you're using it while actually using Mirror Coat (thanks Gurpreet Patel (Sent you a Friend Request) for that idea), and Shift Gear is just kinda there for some reason.
Corrosion Twineedle mons are real crunchy but are really helpful at supporting wallbreakers that have trouble with Steel-types or Merciless mons.
man i love fishing (Kartana) @ Grassium Z
Ability: Corrosion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Power Whip
- Twineedle
- Recover
- Sunsteel Strike / Low Kick / Entrainment
Improof: MG mons, PH mons like Giratina
Kartana is good at dealing with PH mons because it KOs Kyogre and I’m pretty sure it 2HKOs Regigigas with Power Whip into Z-Power Whip. You could use CC/Low Kick to beat Regigigas easier but then you scare away the Steels so that’s unfortunate.
Golira (Yveltal) @ Dread Plate
Ability: Corrosion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Twineedle
- Pursuit
- Revelation Dance
- Roost
Improof: MG mons, PH mons like Xerneas
Yveltal seems like a weird choice until you realize that you always switch Steels into it for some reason. It also works as a good Gengar-Mega check and Pursuit trapper so cool role compression. Be sure to pack a PH check with this mon.
Darryl (Pinsir-Mega) @ Flyinium Z
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Dragon Ascent
- Close Combat
- Icicle Crash
Improof: FC mons like NDM, Shedinja
Gale Wings Pinsir-Mega is freaking epic. You know why? It outspeeds Prankster Giratina and OHKOs it with Z-Dragon Ascent. On another note, it dodges a lot of Prankster Encores using its Z-move so that’s neat as well. You need to pair it with a wishpasser though (make a wish foundation works well here).
bro you know what a vibe check is
VIBE CHECK (Gengar-Mega) @ Waterium Z
Ability: Swift Swim
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Water Spout
- Secret Sword / Tail Glow
- Sludge Wave / Tail Glow
Improof: Regenvest mons like Kyogre-Primal
Swift Swim Gengar-Mega is, frankly, kinda dumb (in a bad way). I was thinking that Rain essentially gives it STAB so you can lure in stuff like TTar when you reveal Moongeist Beam and KO it with Water Spout. I was also considering fitting Tail Glow somewhere but then you have to use some wack improof like Dry Skin TTar (since +3 Moongeist Beam does 43 minimum to Regenvest Kyogre).
*whack* SWEET HOME ALABA MA (Xurkitree) @ Normalium Z
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Nature Power
- Ice Beam
- Secret Sword
Improof: Shedinja, Dark types like Muk-Alola
Prankster Z-Nature Power Xurkitree OHKOs Registeel at +3 in Electric Terrain. That’s all it does, you probably shouldn’t use it.
so uh
yeah
wow this post if you liked the dumb memes
Ability: Download
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- V-create
- Core Enforcer / Ice Beam
- Stealth Rock / Taunt
hes fuckin dead (Magearna) @ Rocky Helmet
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Defog
- Recover
- Volt Switch
make a wish foundation (Slaking) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Facade
- King's Shield
- Wish
- U-turn
I thought of Smash Groudon during the seasonals when I was facing a loser. It was built to cteam his MMY-Yveltal-PDon team since the defensive core is made up of two Dragon-types and a Steel. Overall, it’s pretty good, only really checked Flash Fire steels (which are crippled by Taunt), Slowbro-Mega if Ice Beam (also crippled by Taunt), and Shedinja. It’s also a strong hazard setter because it forces out any Magic Bouncer.
Primordial Sea Magearna was chosen as the improof, over Flash Fire because with Primordial Sea it can do big damage to Chansey using Scald while also being improofed by Groudon. Boosted Scald is helpful to chip too.
Wish PH Slaking was a set I thought of when trying out Tough Claws Diancie (which I don’t really recommend), but here it works pretty well. Wish + King’s Shield allows it to take on most physical attackers and also scout choiced wallbreakers in general, while a fairly slow U-Turn helps pivot a Wish into Groudon.
bro its cbt you know what cbt is
THE CRUSHER (Magearna) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Toxic Spikes
- Worry Seed
- Slack Off
- U-turn
improof: itself, MBounce mons
hit the sack (Xerneas) @ Groundium Z
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Thunder / Strength Sap
- Quiver Dance
improof: itself (if it's poisoned and Imposter is not), Ho-Oh or Venusaur-Mega if Imposter is poisoned or yours is not
I had already built a self-poison team before, inspired by some rando who used it to make a PP stalling Shuckle. However, only recently did I realize the potential of non-Toxic Orb PH mons.
Magic Bounce Magearna is a pretty passive mon, so it can easily be taken advantage of by Imposter and opposing Magic Bounce mons. Which is the trick: I want Toxic Spikes on my side.
PH Z-Move Xerneas is the meta guys. Watch as you QD on the Prankster Registeel and then OHKO it when it tries to Encore you. In case Imposter got cheeky and poisoned itself, I improofed Xerneas with FF Venusaur, which doubles as the Toxic Spikes remover once Xerneas is poisoned.
THE CRUSHER (Magearna) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Toxic Spikes
- Worry Seed
- Slack Off
- U-turn
improof: itself, MBounce mons
hit the sack (Xerneas) @ Groundium Z
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Thunder / Strength Sap
- Quiver Dance
improof: itself (if it's poisoned and Imposter is not), Ho-Oh or Venusaur-Mega if Imposter is poisoned or yours is not
I had already built a self-poison team before, inspired by some rando who used it to make a PP stalling Shuckle. However, only recently did I realize the potential of non-Toxic Orb PH mons.
Magic Bounce Magearna is a pretty passive mon, so it can easily be taken advantage of by Imposter and opposing Magic Bounce mons. Which is the trick: I want Toxic Spikes on my side.
PH Z-Move Xerneas is the meta guys. Watch as you QD on the Prankster Registeel and then OHKO it when it tries to Encore you. In case Imposter got cheeky and poisoned itself, I improofed Xerneas with FF Venusaur, which doubles as the Toxic Spikes remover once Xerneas is poisoned.
Here are the other individual sets I thought up (roughly sorted in terms of consistency and splashability):
FUCK IT, NOTHING (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Flare Blitz
- Roost
- Anchor Shot / Defog / Spectral Thief / Ice Beam
- High Jump Kick / Defog / Spectral Thief / Ice Beam
Improof: itself if Anchor Shot, any physically fat mon if not
MG Offensive Ho-Oh is so easy to fit on a team, you just slap it on when you need a Diancie-Mega or Xerneas check but don’t want some passive mon like MB Ho-oh. Watch as Tyranitar switches in and fucking dies to HJK. Ice Beam hits Zygarde-Complete but it’s an unmove you shouldn’t use it
WEREWOLF EGG (Mewtwo-Mega-Y) @ Scope Lens
Ability: Sniper
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Focus Energy
- Psycho Boost
- Fleur Cannon
- Close Combat
Improof: Shedinja, I used Regenvest Lugia
Sniper MMY is basically CHAD FOCUS ENERGY but it doesn’t have to worry about random burns from Beak Blast. You might think Aegislash walls this set but Psycho Boost 2HKOs so that’s pretty cool. The downside of using MMY is that you do notably less damage with Close Combat, though (Overheat gets walled by FF Steels).
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Dragon Rush
- Bolt Strike
- Icicle Crash
- Sacred Fire / Gunk Shot / Swords Dance / Leech Seed
Improof: Shedinja, Steelix-Mega, FC mons
SF Zekrom is really powerful, you get pretty much the same OHKOs and 2HKOs from TC but the opponent can’t just check you with prediction. Dragon Rush misses kinda suck though. Last slot is pretty open: Sacred Fire beats the occasional Ferrothorn and Steelix-Mega, Gunk Shot OHKOs Audino-Mega without being crapped on by shield moves, Swords Dance makes you actually OHKO everything, haven’t tried Leech Seed yet but it sounds promising (KOs Shedinja, heals you and chips bulkier mons, plus you beat all MBouncers and MGuards anyway).
aight who shit myself (Zekrom / Garchomp-Mega) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Bolt Strike / Thousand Arrows
- Dragon Hammer
- Mirror Coat
- Will-o-Wisp / Spikes / Spiky Shield / Dragon Tail / Shift Gear
Improof: MBounce mon if not Shift Gear; something else if Shift Gear
PH Dragon-types with Mirror Coat are pretty cool. I got the idea from one of SL’s teams with PH Rayquaza, and Zekrom/Garchomp work pretty well too: watch as Giratina tries to use Core Enforcer on you but you live a hit and then OHKO back. One downside to this set is that you’re already kind of strapped for moveslots, so you inevitably give up something useful like Will-o-Wisp or hazards. Spiky Shield scouts the Core Enforcer, Dragon Tail is cool cause you bait the opponent into thinking you're using it while actually using Mirror Coat (thanks Gurpreet Patel (Sent you a Friend Request) for that idea), and Shift Gear is just kinda there for some reason.
Corrosion Twineedle mons are real crunchy but are really helpful at supporting wallbreakers that have trouble with Steel-types or Merciless mons.
man i love fishing (Kartana) @ Grassium Z
Ability: Corrosion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Power Whip
- Twineedle
- Recover
- Sunsteel Strike / Low Kick / Entrainment
Improof: MG mons, PH mons like Giratina
Kartana is good at dealing with PH mons because it KOs Kyogre and I’m pretty sure it 2HKOs Regigigas with Power Whip into Z-Power Whip. You could use CC/Low Kick to beat Regigigas easier but then you scare away the Steels so that’s unfortunate.
Golira (Yveltal) @ Dread Plate
Ability: Corrosion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Twineedle
- Pursuit
- Revelation Dance
- Roost
Improof: MG mons, PH mons like Xerneas
Yveltal seems like a weird choice until you realize that you always switch Steels into it for some reason. It also works as a good Gengar-Mega check and Pursuit trapper so cool role compression. Be sure to pack a PH check with this mon.
Darryl (Pinsir-Mega) @ Flyinium Z
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Dragon Ascent
- Close Combat
- Icicle Crash
Improof: FC mons like NDM, Shedinja
Gale Wings Pinsir-Mega is freaking epic. You know why? It outspeeds Prankster Giratina and OHKOs it with Z-Dragon Ascent. On another note, it dodges a lot of Prankster Encores using its Z-move so that’s neat as well. You need to pair it with a wishpasser though (make a wish foundation works well here).
bro you know what a vibe check is
VIBE CHECK (Gengar-Mega) @ Waterium Z
Ability: Swift Swim
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Water Spout
- Secret Sword / Tail Glow
- Sludge Wave / Tail Glow
Improof: Regenvest mons like Kyogre-Primal
Swift Swim Gengar-Mega is, frankly, kinda dumb (in a bad way). I was thinking that Rain essentially gives it STAB so you can lure in stuff like TTar when you reveal Moongeist Beam and KO it with Water Spout. I was also considering fitting Tail Glow somewhere but then you have to use some wack improof like Dry Skin TTar (since +3 Moongeist Beam does 43 minimum to Regenvest Kyogre).
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Nature Power
- Ice Beam
- Secret Sword
Improof: Shedinja, Dark types like Muk-Alola
Prankster Z-Nature Power Xurkitree OHKOs Registeel at +3 in Electric Terrain. That’s all it does, you probably shouldn’t use it.
so uh
yeah
wow this post if you liked the dumb memes
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