Some sets I've used recently,
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 140 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Roost
- Baton Pass
Baton Pass Mew is not new, but uncommon. This Mew does not fare too well against offense, but against the slower balanced team archetypes that are currently everywhere it performs alright. A lot of Pokemon on balance are either slower than Mew or can not KO it before it passes a boost. Hippowdon, Ferrothorn, and Skarmory serve as examples of things that fall under this category. You can boost pretty safely and Taunt any attempts at a Whirlwind or statusing move and proceed to pass to the appropriate member. This Mew is not as consistent as the standard WoW set is in general, but is a fun option to mess around with that can produce some good results.
The EVs make you faster than Jolly Bisharp, with some creep added for opposing Mew although you could always go faster. I placed the remaining EVs into HP and then special defense to take hits from things like Latios and electrics better. I generally find Mew is better at setting up on Pokemon that attack from the special side rather than the physical side.
A team I made/used with the set if anybody is interested in giving the Mew a try:
link to team
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 28 Def / 220 SpA / 8 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Scald
- Psyshock
- Fire Blast
A more offensive approach to Slowking, which are usually AV nowadays. The main allure of this set to me is how it threatens the Pokemon that usually come in on Slowking as it uses Nasty Plot, which it has a lot of opportunities to set up in this metagame. As some examples,
- Celebi, 252/0 is KO’d by a boosted Fire Blast while Giga Drain does not 2HKO.
- Venusaur-Mega, the standard 236/0 is KO’d by Psyshock while doing 60 - 71.7% with Giga Drain, health you can regain later with Regenerator.
- Rotom-W, if it uses WoW, it is taking a huge hit from Psyshock, and if it uses Volt, the Pokemon that comes in has to deal with the boosted attack.
- Clefable, thinks it can come in and safely on AV Slowking, but is surprised when it has to deal with a boosted Psyshock.
This Slowking is like a slower, mini Manaphy if I had to describe it, but with Regenerator to heal back health. The bulk lets you live a Crunch + Sandstorm damage from ScarfTar at full HP, while the 4 EVs in speed let you creep on Reuniclus assuming they don’t run creep themselves. Remainder plugged into offenses for oomph. You can question why you wouldn't use CM over NP, but they work very differently. CM mandates Slack Off and is used more defensively, whereas NP is used more offensively to kill switch ins like Celebi and pose an immediate threat.
A team I made/used with the set if someone wants to give the Slowking a try:
link to team
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 232 HP / 72 Def / 84 SpD / 120 Spe
Jolly Nature
- Swords Dance
- Protect
- Baton Pass
- Rock Slide
I was going to use this on a team I made for OST finals. A universally hated set, but with Rock Slide over sub to snipe Talonflame. It is very hard to stop from passing with proper support and can transfer its boosts to make your receiver super dangerous. Besides Rock Slide, the EVs are the unique part of the set. They make it so that you are faster than Scarf Landorus-T and Kyurem-B after a Speed Boost, while the invested bulk lets you survive a Waterfall + Aqua Jet from Azumarill among other things. You also live a Specs Scald + burn from Keldeo, which is sweet :o
A team I made/used with the set if someone wants to give the Scolipede a try:
link to team
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Hidden Power [Fire]
- Ice Beam
This set has become standard now so it doesn't need much of an explanation, but it’s something I used in round 2 of OST that was uncommon before it caught on. It’s your typical Tail Glow Manaphy but with HP Fire to surprise Ferrothorn, which people usually slapped on to their teams to handle this cutie. Things like Energy Ball and even Shadow Ball are all viable options over Ice Beam depending on what you’d like to target. Item wise, I have tried all sorts of stuff on this. Wacan Berry, Lum Berry, Expert Belt, Life Orb and even Icicle Plate [which I have come to realize is super silly]. Wacan Berry, Lum Berry and Leftovers are the best of the bunch imo, but I've grown to like Leftovers the most now.
A team I made/used with the set if someone wants to give the Manaphy a try:
link to team
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Work Up
- Roost
- Refresh
I saw a mention of Pidgeot-Mega in a team building thread months ago and grew interested in trying it and decided to give it a go with Work Up, which I saw on the UU analysis. This birdie isn't anything special in OU, but it’s fun to use. Against certain kinds of teams it can put in a lot of work. It’s good against stall and a lot of teams surprisingly lack flying resists, making No Guard Hurricane very fearsome against some teams. I previously had some bulk on this set, but with the rise of regular Alakazam and Tornadus-T bumping its Speed as a result, I switched over to a simple max speed and special attack spread.
A team I made/used with the set if someone wants to give the Pidgeot a try:
link to team
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 168 HP / 148 Atk / 192 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Fire Fang
- Roost
Pursuit Aerodactyl isn't really common, so that and the EVs are what makes this set “unique,” even if it’s just a spin on standard Aerodactyl-Mega. I was looking for a speedy Pursuit user that could eliminate Latios and Gengar. Tyranitar fits the bill with Scarf, but is boring/super common. I decided to EV Aerodactyl in such a way that it is bulky enough to successfully trap Latios while being able to take on general hits from Talonflame and others well thanks to the investment. The speed gives you enough to be faster than Scarf Heatran. Another option for an EV spread is 156 HP / 216 Atk / 136 Spe, which gives you more attack and enough speed to be faster than Manectric-Mega and Lopunny-Mega.
Deciding coverage on Aerodactyl is always hard, but I went with Stone Edge for a generally strong and useful STAB move and bird killer and then Fire Fang so that I am not walled by a Ferrothorn trying to lay hazards all over me. Roost rounds things off by giving me recovery and goes hand in hand with the bulk investment. If someone wanted to use a purely offensive set with Pursuit, Aerial Ace is definitely an option over it.
A team I made/used with the set if someone wants to give the Aerodactyl try:
link to team
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 240 HP / 16 Atk / 12 SpD / 240 Spe
Adamant Nature
- Dragon Dance
- Cotton Guard
- Roost
- Return / Facade
<3 My girl. It is a known set now, but was not a few months ago before OST. The main idea of the set is to set up on some of the stuff that likes to come in on this little adorable cotton candy looking Pokemon, like Ferrothorn for example. After a Cotton Guard, Gyro Ball does laughable damage and things like Landorus-T’s Earthquake can hardly scratch you. You can even set up on crazy stuff like Bisharp if you don’t mega evolve and even AV Azumarill. Other benefits of Cotton Guard include cushioning Talonflame’s Brave Bird and easing set up in front of Pokemon like a boosted Gyarados.
I updated the EVs to give Altaria as much bulk as possible while being faster than Weavile after a dance because it’s getting really popular. The biggest weakness of the set is status, which is why I like to pair it with a user of Heal Bell. Facade helps take advantage of burn and is an option for your attacking move.
A team I made/used with the set if someone wants to give the Altaria a try:
link to team
~Feel welcome to PM me questions about any of the teams/sets~