ASDA (Metagross) @ Metagrossite
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Gravity
- Meteor Mash
- Zen Headbutt
- Protect
I chose metagross because he can help set up because he is quite tanks and can deal a lot of damage with meteor mash. He can help grounding about bronzong by using gravity and then put me in a better position for the battle. He can counter fairy types like xerneas
Grounder (Groudon) @ Red Orb
Ability: Drought
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Thunder Punch
- Earthquake
- Rock Slide
Groudon is arguably the best unbanned legendary because of his attack and defence and he just works really well with others. Earthquake stops the chance of missing precipice blades and has 100 base power. He can cover water types with thunder punch.
Shrek (Kyogre) @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Protect
- Thunder
Kyogre can rival groudon and has very good SpA. You can remove groudon with origin pulse. If it is sunny day then ice beam can help also thunder can attack rayquaza and deal lots of damage with ice beam. Thunder can never miss in rain so it's helps set up for flying types.
AgeOfSlash (Aegislash) (M) @ BrightPowder
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- King's Shield
- Flash Cannon
- Shadow Ball
- Sacred Sword
I prefer to use aegislash a lot because he can set up and his stance change helps protect him. He can counter ghost, psychic types and his flash cannon gets rid of problems like xerneas or cresselia trick room from Cresselia makes him go before most Pokemon anyways. Bright powder just makes him more stealthy.
Crystal (Cresselia) @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonlight
- Trick Room
- Calm Mind
- Psychic
Cresselia is extremely bulky and can take in a lot of damage. Trick room starts the game and my team is slow so we always go first. Moonlight heals if I ever get a lot of damage works well I think with ground on harsh sun. Calm mind increases bulk. Leftovers just help heal.
SmirkGull (Smeargle) (M) @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 SpD / 252 Spe
Jolly Nature
- Dark Void
- Protect
- Destiny Bond
- Fake Out
Smeargle is just common for starting, dark void. When everyone is asleep you can start switching in others and calm mind cresselia. I might remove his speed I don't know but then he would stay longer. Destiny bind if I know I will die then I can even it out a bit more.
Please can you help me improve this team. :)
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Gravity
- Meteor Mash
- Zen Headbutt
- Protect
I chose metagross because he can help set up because he is quite tanks and can deal a lot of damage with meteor mash. He can help grounding about bronzong by using gravity and then put me in a better position for the battle. He can counter fairy types like xerneas
Grounder (Groudon) @ Red Orb
Ability: Drought
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Thunder Punch
- Earthquake
- Rock Slide
Groudon is arguably the best unbanned legendary because of his attack and defence and he just works really well with others. Earthquake stops the chance of missing precipice blades and has 100 base power. He can cover water types with thunder punch.
Shrek (Kyogre) @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Protect
- Thunder
Kyogre can rival groudon and has very good SpA. You can remove groudon with origin pulse. If it is sunny day then ice beam can help also thunder can attack rayquaza and deal lots of damage with ice beam. Thunder can never miss in rain so it's helps set up for flying types.
AgeOfSlash (Aegislash) (M) @ BrightPowder
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- King's Shield
- Flash Cannon
- Shadow Ball
- Sacred Sword
I prefer to use aegislash a lot because he can set up and his stance change helps protect him. He can counter ghost, psychic types and his flash cannon gets rid of problems like xerneas or cresselia trick room from Cresselia makes him go before most Pokemon anyways. Bright powder just makes him more stealthy.
Crystal (Cresselia) @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonlight
- Trick Room
- Calm Mind
- Psychic
Cresselia is extremely bulky and can take in a lot of damage. Trick room starts the game and my team is slow so we always go first. Moonlight heals if I ever get a lot of damage works well I think with ground on harsh sun. Calm mind increases bulk. Leftovers just help heal.
SmirkGull (Smeargle) (M) @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 SpD / 252 Spe
Jolly Nature
- Dark Void
- Protect
- Destiny Bond
- Fake Out
Smeargle is just common for starting, dark void. When everyone is asleep you can start switching in others and calm mind cresselia. I might remove his speed I don't know but then he would stay longer. Destiny bind if I know I will die then I can even it out a bit more.
Please can you help me improve this team. :)