Poképaste: https://pokepast.es/da10c1a28d44c0c5
THE TEAM:
Politoed @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Ice Beam
- Perish Song
Obligatory rain setter. Scarf provides a bit more speed control for the otherwise somewhat slow team, outpacing much of the unboosted metagame. Perish Song is run over additional coverage to force out threats that Politoed would be otherwise unable to revenge kill, such as Ferrothorn or Keldeo.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunder
Magnezone serves to trap Steels (namely Skarmory and Scizor) that would otherwise trouble this team, as well as providing momentum with Volt Switch. Hidden Power Ice is preferred to Hidden Power Fire because Thunder does more damage to all of its targets in the rain save for Ferrothorn, but leech protect Ferrothorn 1v1s Magnezone with ease in the rain. Hidden Power Ice is situational, but if I suspect a fast U-Turn from a Scizor or the opponent's Skarmory holding a Shed Shell, I can hit their Lando, Gliscor, or Garchomp hard on the switch.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Earthquake
- Stealth Rock
Mamoswine is a critical Pokémon on this team, as it sets up Stealth Rocks as well as functioning as a tremendously powerful wallbreaker capable of coming in on Ice type attacks and checking the Dragon types that trouble my Dragonite. It is also a valuable asset against Sand teams, as its Ground/Ice STAB coverage and powerful priority can handle almost every important staple of Sand teams.
Dragonite @ Choice Specs
Ability: Multiscale
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Surf
- Draco Meteor
Here it is, the reason I made the team in the first place. I already know you're typing a comment telling me to replace it with Specs Latios. I'm not dumb, I know Specs Latios would probably be better. But I wanted to experiment with Specs Dragonite because STAB Hurricane alongside its incredible bulk with Multiscale were very intriguing traits to me. I decided to go with Modest over Timid because its natural bulk allows it to eat almost any hit in the metagame (outside of a few Ice type attacks, I'm sure) and retaliate with a powerful Special attack. Additionally, I can bluff a Banded or setup set by bringing it in against a Special wall and get a sizeable hit off against an unsuspecting physically defensive Pokémon.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Another old standby of rain teams, Starmie is able to apply incredible offensive pressure with rain boosted life orb Hydro Pump. It discourages switches with Analytic, and has an astounding speed tier. It also helps to check irritating threats to my team such as Gyarados, Keldeo, and Terrakion by virtue of its speed, coverage, and power. Naturally, it also carries rapid spin, which it can use to great effect due to the amount of switches it can force.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Ice Punch
The final member of my team is Toxicroak. I chose this Pokémon due to its ability to both abuse rain itself and switch in on irritating Pokémon that can abuse the rain my team provides, such as Keldeo and Ferrothorn. With its power and priority, it will be able to frequently clean up the holes punched by the other heavy hitters on my team like Mamoswine and Dragonite, or it can itself help to break teams by the amount of free hits it can get off after switching in on the aforementioned threats.
THE TEAM:
Politoed @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Ice Beam
- Perish Song
Obligatory rain setter. Scarf provides a bit more speed control for the otherwise somewhat slow team, outpacing much of the unboosted metagame. Perish Song is run over additional coverage to force out threats that Politoed would be otherwise unable to revenge kill, such as Ferrothorn or Keldeo.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunder
Magnezone serves to trap Steels (namely Skarmory and Scizor) that would otherwise trouble this team, as well as providing momentum with Volt Switch. Hidden Power Ice is preferred to Hidden Power Fire because Thunder does more damage to all of its targets in the rain save for Ferrothorn, but leech protect Ferrothorn 1v1s Magnezone with ease in the rain. Hidden Power Ice is situational, but if I suspect a fast U-Turn from a Scizor or the opponent's Skarmory holding a Shed Shell, I can hit their Lando, Gliscor, or Garchomp hard on the switch.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Earthquake
- Stealth Rock
Mamoswine is a critical Pokémon on this team, as it sets up Stealth Rocks as well as functioning as a tremendously powerful wallbreaker capable of coming in on Ice type attacks and checking the Dragon types that trouble my Dragonite. It is also a valuable asset against Sand teams, as its Ground/Ice STAB coverage and powerful priority can handle almost every important staple of Sand teams.
Dragonite @ Choice Specs
Ability: Multiscale
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Surf
- Draco Meteor
Here it is, the reason I made the team in the first place. I already know you're typing a comment telling me to replace it with Specs Latios. I'm not dumb, I know Specs Latios would probably be better. But I wanted to experiment with Specs Dragonite because STAB Hurricane alongside its incredible bulk with Multiscale were very intriguing traits to me. I decided to go with Modest over Timid because its natural bulk allows it to eat almost any hit in the metagame (outside of a few Ice type attacks, I'm sure) and retaliate with a powerful Special attack. Additionally, I can bluff a Banded or setup set by bringing it in against a Special wall and get a sizeable hit off against an unsuspecting physically defensive Pokémon.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Another old standby of rain teams, Starmie is able to apply incredible offensive pressure with rain boosted life orb Hydro Pump. It discourages switches with Analytic, and has an astounding speed tier. It also helps to check irritating threats to my team such as Gyarados, Keldeo, and Terrakion by virtue of its speed, coverage, and power. Naturally, it also carries rapid spin, which it can use to great effect due to the amount of switches it can force.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Ice Punch
The final member of my team is Toxicroak. I chose this Pokémon due to its ability to both abuse rain itself and switch in on irritating Pokémon that can abuse the rain my team provides, such as Keldeo and Ferrothorn. With its power and priority, it will be able to frequently clean up the holes punched by the other heavy hitters on my team like Mamoswine and Dragonite, or it can itself help to break teams by the amount of free hits it can get off after switching in on the aforementioned threats.