[SET]
Offensive Bulk Up (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Ground / Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Close Combat / Knock Off
- Rapid Spin / Substitute
[SET COMMENTS]
Bulk Up pushes Great Tusk's physical stats into the stratosphere, magnifying its capabilities as a wincon that can brute force through traditional checks like Corviknight and defensive Great Tusk lacking Bulk Up. While boasting less firepower than Headlong Rush, Earthquake has more PP and avoids defense drops, Toxapex's Baneful Bunker, and Rocky Helmet damage from defensive Great Tusk and Alomomola. Boosted Close Combat hits Corviknight for massive amounts of damage and OHKOes Breloom lacking Focus Sash. Alternatively, boosted Knock Off OHKOes offensive Air Balloon Gholdengo and cripples Pelipper and Dondozo. Rapid Spin allows Great Tusk to outpace the entire unboosted metagame after one use and remove entry hazards from Ting-Lu, Clodsire, and Iron Treads. Alternatively, Substitute can set up a buffer against revenge killers—especially special variants such as Miraidon, Iron Bundle, and Flutter Mane—in the process of boosting past a check like Corviknight. It also allows Great Tusk to avoid status, easing setup against Pokemon such as Toxapex and Clodsire. Tera Ground powers up Great Tusk's main STAB move, notably securing an OHKO on Iron Bundle with Headlong Rush and Toxapex with +1 Earthquake. Tera Steel grants resistances to Ice-, Flying-, Fairy-, and Dragon-type moves instead, potentially flipping the matchup against Chien-Pao, Brave Bird Corviknight, Flutter Mane, and Miraidon. It also allows Headlong Rush variants to avoid Baneful Bunker's poison. Paired with Knock Off, Tera Steel can even allow Great Tusk to overwhelm Pelipper lacking Surf. A Jolly nature may be used to outspeed Modest Chi-Yu, but is generally inferior to an Adamant nature due to a noticeable drop in power. Great Tusk fits well on both balance and offensive teams as a threatening wincon that can compress entry hazard removal. It is imperative to pair Great Tusk with teammates that can take advantage of obstacles like Pelipper, Alomomola, and Dondozo; Breloom on hyper offense, Gothitelle and Walking Wake on balance, and Miraidon and Iron Bundle on both archetypes can help in this regard. Similarly, Koraidon and Chien-Pao can lure in or overwhelm these shared obstacles on both balance and hyper offense; the former also activates Great Tusk's Protosynthesis. Focus Sash Breloom especially appreciates Great Tusk removing entry hazards, overwhelming Corviknight, and potentially luring Air Balloon Gholdengo in and punishes it with Knock Off. Great Tusk requires a defensive backbone on balance teams against the likes of Miraidon, Iron Bundle, Chien-Pao, and Flutter Mane. A core consisting of Clodsire, Toxapex, and Corviknight can help check these threats. Defog Corviknight is especially crucial in case Rapin Spin is forgone for Substitute. Moreover, both Clodsire and Toxapex can absorb Toxic Spikes, alleviating a lot of pressure from Rapid Spin variants.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/guard.360582/
Quality checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/taxfraud.584685/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
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