And one more thing:
I challenge you to a Trial by Combat!
...Well. Actually, I'm just going to ref it. You all go fight.
Trial by Combat
Queue;
Gemini Taurus vs ??? [Lv 2/3/4 b5p3 Special STAB rules singles] (ref: ???)
Keriel vs ??? [Lv1 b5p3] (ref: ???)
Keriel vs ??? [Lv4 b3p3] (ref: ???)
??? vs ??? [Trial by Combat] (ref: Keriel)
I challenge you to a Trial by Combat!
...Well. Actually, I'm just going to ref it. You all go fight.
Trial by Combat
In ancient times, Pokemon Trainers had to be able to stand their ground without relying so greatly on their partners.
In honor of this ancient tradition, take up arms and fight in ritual battle!
...Well, sort of. We don't want anyone getting hurt, so we're letting the Trainers attack, but we're not letting anyone attack them.
Each Trainer can execute one move on any single step each round. No game effects, save for their own moves, can ever affect Trainers (their moves can still be affected, for example by weather or abilities like Sturdy). Treat all Pokemon's core stat ranks as 0 while a Trainer is acting (as though they were holding Lucky Egg, without the +1 crit stage).
Orders should look as follows:
Trainers' moves can be subbed for, and the normal substitution count is increased by 1 to allow for this. Substitutions can also alter a Trainer's moves, but this comes out of the same pool of substitutions (they don't get to write 5 separate subs for their one move per round.)
When sending in, choose a class for your Trainer from the options below. Each class learns several moves, obeying the normal battle level restrictions; they also have a Speed stat, which determines turn order as normal.
If people like the format, I'll add more classes.
In honor of this ancient tradition, take up arms and fight in ritual battle!
...Well, sort of. We don't want anyone getting hurt, so we're letting the Trainers attack, but we're not letting anyone attack them.
Each Trainer can execute one move on any single step each round. No game effects, save for their own moves, can ever affect Trainers (their moves can still be affected, for example by weather or abilities like Sturdy). Treat all Pokemon's core stat ranks as 0 while a Trainer is acting (as though they were holding Lucky Egg, without the +1 crit stage).
Orders should look as follows:
Example said:Ursaluna: Facade ~ Facade ~ Facade
Trainer: S1 - Howl
Trainers' moves can be subbed for, and the normal substitution count is increased by 1 to allow for this. Substitutions can also alter a Trainer's moves, but this comes out of the same pool of substitutions (they don't get to write 5 separate subs for their one move per round.)
When sending in, choose a class for your Trainer from the options below. Each class learns several moves, obeying the normal battle level restrictions; they also have a Speed stat, which determines turn order as normal.
Speed 85
Level 0:
Howl
Slash
Level 1:
Bone Club
Payback
Roar
Level 2:
Low Kick
Scary Face
Level 3:
Knock Off
Pounce
Level 4:
Collision Course
Mean Look
Level 0:
Howl
Slash
Level 1:
Bone Club
Payback
Roar
Level 2:
Low Kick
Scary Face
Level 3:
Knock Off
Pounce
Level 4:
Collision Course
Mean Look
Speed 60
Level 0:
Confide
Dazzling Gleam
Level 1:
Ember
Psybeam
Will o' Wisp
Level 2:
Misty Terrain
Psychic Terrain
Level 3:
Eerie Spell
Mystical Fire
Level 4:
Gravity
Prismatic Laser
Level 0:
Confide
Dazzling Gleam
Level 1:
Ember
Psybeam
Will o' Wisp
Level 2:
Misty Terrain
Psychic Terrain
Level 3:
Eerie Spell
Mystical Fire
Level 4:
Gravity
Prismatic Laser
Speed 115
Level 0:
Feint Attack
Mud-Slap
Level 1:
Flatter
Fake Out
Sucker Punch
Level 2:
Thief
Quash
Level 3:
Flower Trick
Lunge
Level 4:
Embargo
Last Resort
Level 0:
Feint Attack
Mud-Slap
Level 1:
Flatter
Fake Out
Sucker Punch
Level 2:
Thief
Quash
Level 3:
Flower Trick
Lunge
Level 4:
Embargo
Last Resort
If people like the format, I'll add more classes.
Queue;
Gemini Taurus vs ??? [Lv 2/3/4 b5p3 Special STAB rules singles] (ref: ???)
Keriel vs ??? [Lv1 b5p3] (ref: ???)
Keriel vs ??? [Lv4 b3p3] (ref: ???)
??? vs ??? [Trial by Combat] (ref: Keriel)