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Challanging JustLucky to a lv1 b3p3! (Accepted on Discord)

Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)
Fazzie vs Lucky (L1 B3P3 Flash) (Ref: ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)

accepting

Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)
Fazzie vs Lucky (L1 B3P3 Flash) (Ref: ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
 
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SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
Guess new reffing is needed here, and Here I am
The Faz and JustLucky send in please!

Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
 

Ayush_1

formerly AyushKr_PKMN
Looking for a Subref for:
[Contest] Ayush vs TMan87 vs The Faz (Lvl 1 B1P1)

Also, I can ref for saberslasher11!!

Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)
saberslasher11 vs ??? (L1 B2P1 flash) (Ref: Ayush)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
Ayush vs TMan87 vs The Faz (Lvl 1 B1P1) (Sub-Ref ???)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Using the Bounty system from the newest patch, I'd like to put up the following Battle Bounties. (I would obviously prefer that you use the pieces being tested.)

First one:
b4p2 Lv3 Lv4 Singles
All other rules standard.
Arena Effect: The move Endure has the following effects, instead of its usual effects:
Grant the user a unique status until the end of the next step or until the end of the round (whichever is sooner), with the following effects:
● The user has Unfainting.
● The user's HP and Energy are always zero.
Victory Reward: 1x :ability urge:Lo-EXP Record
Completion Reward: 10 :amulet coin:RC.

I just want to see what would happen.


Second one:
b4p2 Lv3 Singles
All other rules standard.
Arena Effect: The following pieces have the following effects, instead of their usual effects:
DreadThe subject always has at least one weakness each to Bug-, Dark-, Ghost-, and Poison-type attacks.
PressureOpponents' actions cost x1.5 Energy while they have Dread.

Opponents who haven't completed an attack this round have Dread.

[the deoxys text is here too i just didn't want to copy-paste it]
UnnerveOpponents can't consume items.

Opponents who have more stat stages below zero than the user have Dread.

Victory Reward: 1x :ability urge:Lo-EXP Record
Completion Reward: 10 :amulet coin:RC.

This one is just pure spitballing. I don't think the Dread effect is very usable; but I could be wrong. Let's find out?

Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)
??? vs ??? (L4 B4P2 Endure Test) (Ref ???)
??? vs ??? (L3 B4P2 Dread Test) (Ref ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
 
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Ayush_1

formerly AyushKr_PKMN
MONNEEEYYYYYY!!!

Queue:
cityscapes vs Ayush (L1 B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs Ayush (L1 B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L3 B2P1 Flash) (Ref FuecocoBoi)
Ayush vs ??? (L3 B4P2 Endure Test) (Ref ???)
Ayush vs ??? (L3 B4P2 Dread Test) (Ref ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
 

Ayush_1

formerly AyushKr_PKMN
I think I get too ardent just by seeing the rewards!!

Queue:
cityscapes vs ??? (L?? B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs ??? (L?? B5P3 Washed-Up Battle) (Ref: ???)
??? vs ??? (L3 B2P1 Flash) (Ref Prismat)
Ayush vs ??? (L4 B4P2 Endure Test) (Ref ???)
??? vs ??? (L3 B4P2 Dread Test) (Ref Ayush)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I'd like to add two new tests to the queue. After this, we probably can't have more tests until some of these finish.

First Test:
b4p2 Lv3 Lv4 Singles
All rules not mentioned are standard.
Recoveries: 0 | Chills: 0
Arena: Wound-Damage Test
  • Effects require no Recoveries to heal "as a Recovery".
  • Pokemon accrue a numeric "Wound Damage" equal to half of the damage they take from attacks.
    • Wound Damage starts at 0 per Pokemon and does not decrease.
  • The maximum HP of a Pokemon is reduced by their Wound Damage.
Pomeg Berry seems interesting in this one.

Victory Reward: 1x :ability urge:Lo-EXP Record
Completion Reward: 10 :amulet coin:RC.


Second Test:
b4p2 Lv3 Lv4 Singles
All rules not mentioned are standard.
Recoveries: 0 | Chills: 0
Arena: Energy-Converting Test
  • Effects require no Recoveries to heal "as a Recovery".
  • Pokemon do not faint as a result of reaching 0 or less Energy.
  • Energy can't be recovered.
  • Starting Energy is 50.
  • Energy loss beyond 0 (typically from paying costs) is from deducted from HP instead.
  • Energy Costs can be paid even when a Pokemon has too little Energy, so long as they have sufficient HP to pay the remainder.
  • Healing a Pokemon's HP deducts that much Energy. (This makes HP healing futile once Energy is depleted.)
Victory Reward: 1x :ability urge:Lo-EXP Record
Completion Reward: 10 :amulet coin:RC.

Queue:
cityscapes vs ??? (L?? B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs ??? (L?? B5P3 Washed-Up Battle) (Ref: ???)
Ayush vs ??? (L4 B4P2 Endure Test) (Ref ???)
??? vs ??? (L4 B4P2 Wound-Damage Test) (Ref ???)
??? vs ??? (L4 B4P2 Energy-Converting Test) (Ref ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles)(Sub-Ref: ???)
 

Ayush_1

formerly AyushKr_PKMN
I'd rather see these tests as progression :p

Queue:
cityscapes vs ??? (L?? B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs ??? (L?? B5P3 Washed-Up Battle) (Ref: ???)
??? vs ??? (L4 B4P2 Endure Test) (Ref Ayush)
Ayush vs ??? (L4 B4P2 Wound-Damage Test) (Ref ???)
Ayush vs ??? (L4 B4P2 Energy-Converting Test) (Ref ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles)(Sub-Ref: ???)
 
Last edited:
I will also exploitatively monopolize the EXP-Record rewarding tests.

Alternatively these could be treated like a flash triangle, if a third person wants to do that.


Peer pressure prevails. Looking for a 3rd for the test triangles

Queue:
cityscapes vs ??? (L?? B5P3 Tactical Switching Battle) (Ref: ???)
cityscapes vs ??? (L?? B5P3 Washed-Up Battle) (Ref: ???)
??? vs Hyjack (L4 B4P2 Endure Test) (Ref Ayush)
Ayush vs ??? (L4 B4P2 Wound-Damage Test) (Ref Hyjack)
Ayush vs Hyjack (L4 B4P2 Energy-Converting Test) (Ref ???)

Sub-Ref Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles)(Sub-Ref: ???)
 
Last edited:

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