Just beat the Super Triples Boss! WOOOOOOOO.
Battle here: AJYG-WWWW-WWW2-VHNK
And so... I am now a proud member of the "Got all trophies" team! :D
I'm actually surprised I got through the whole Super triples run in one try with my team, it didn't really have much synergy and some of my mons were quite slow.
Shino (Kangaskhan/F) @ Kangaskhanite (Center)
Scrappy/Parental Bond
Jolly Nature
IVs: 31/31/31/x/?/31
EVs: 4 HP/252 Atk/252 Spe
-Fake Out
-Sucker Punch
-Return
-Rock Slide
I tried going through the run with Megazard X, but dropped him at around 20ish to go back to this momma. She owns. STAB Return wrecks everything. Fake Out was great to allow my other mons to set up/KO a priority target without taking damage back. Rock Slide was used over Earthquake because the lack of Ground immunity on my team, and if she got burned (which was often because DAMN YOU CHANDELURE) Rock slide still had a nifty chance to flinch everyone on the opposing team.
A.B.A. (Klefki/F) @ Light Clay (Right)
Prankster
Bold Nature
IVs: 31/x/31/x/31/31
EVs: 252 HP/252 Def/4 SpD
-Foul Play
-Light Screen
-Reflect
-Thunder Wave
Was gonna say MKangaskhan was MVP, but thinking about it, this thing was definitely MVP. Start of match, set up screens. After that, Thunder Wave the hell out of dangerous targets. Otherwise, Foul Play everything it could reach. Without this girl my team would not have been able to survive many attacks.
Hime (Mienshao/F) @ Choice Scarf (Left)
Regenerator
Jolly Nature
IVs: 31/31/31/31/31/31
EVs: 4 HP/252 Atk/252 Spe
-HJK
-U-Turn
-Stone Edge
-Knock Off
The amount of times this girl gave me heart attack are too many to count. Every time I pressed HJK it was like Russian Roulette. Still, I can't say no to one of my favorite Pokemon, and she actually was quite useful. HJK wrecked any targets weak to it. Otherwise, she U-Turned out if any Psychics were there, and Knock Off was a surprisingly great move for enemy Ghosts or for crippling the annoying stallers the BM seems so fond of. The problem is that even with screens up she usually goes down in one hit to any SE attack, but if I played smart that wasn't a problem. Choice Scarf was useful to get the drop on many priority targets.
Harbinger (Gyarados/F) @ Lum Berry
Intimidate
Jolly Nature
IVs: 31/31/31/x/31/31
EVs: 252 Atk/4 Def/252 Spe
-Protect
-Waterfall
-Dragon Dance
-Stone Edge
If I smelled Fighting attacks aimed at MKangaskhan, this girl came out to Intimidate and to set up DDs behind screens. Overall, nothing too special. She DD'd and did damage. Protect was there to stall out obvious Electric attacks aimed at it.
Misery (Dragalge/F) @ Black Sludge
Poison Point
Modest Nature
IVs: 31/31/31/31/31/?
EVs: 252 HP/252 SpA/4 SpD
-Sludge Bomb
-Draco Meteor
-Scald
-Thunderbolt
Slow as hell, but surprisingly effective. The coverage master. Bulky enough to take hits behind screens, and always had a move for any enemy. Sludge Bomb was used over Sludge Wave because SW is like Surf and I didn't have a lot of mons immune to Poison. I thought about replacing Draco Meteor with Ice Beam, but that proved to be unnecessary as DM proved invaluable to nuke the hell out of troublesome targets. Also it pleased me to use my favorite mon in 6th Gen to relative effectiveness. Now if only Adaptability was released...
Lux (Clefable/F) @ Life Orb
Magic Guard
Modest Nature
IVs: 31/x/31/31/?/31
EVs: 252 HP/4 Def/252 SpA
-Moonblast
-Flamethrower
-Psychic
-Moonlight
The Special nuker. Magic Guard + Life Orb = dead enemies. Not really much else to say about her, other than she did her job effectively. Still somewhat frail behind screens, but the power makes up for it.
Overall, the interesting team I had gave me some fun battles. Lots of rage at missed HJKs, criticals, and other hax, but dual screen support really was invaluable to bounce back from unexpected losses. I had trouble with area ground attacks like Earthquake and Bulldoze, but it was manageable if I recognized the threats early and worked to neutralize them fast. Also, male Attract mons were annoying as hell, seeing as all my team were female, but since it's Triples if one mon gets attracted, another one of my mons takes the enemy out and it's no problem.
As for the boss herself, nothing too hard. With screens up and Rock slide (seeing as more than half of her team was weak to Rock) she went down without much fuss. Was a bit worried about Rock Polish Registeel and Thunder Wave spam from Regice, but they were pretty underwhelming.
Now, I kinda want to see how far I can get in Super Rotation Battles, seeing as no one is trying to go past 50 right now...
Edit: That is, of course, if my sanity can take it. Damn Rotation Battles!!!!
Double Edit: Almost lost my streak of Super Rotations thanks to a goddamn Fissure/Sheer Cold/Rest/Sleep talk Walrein. It must have Brightpowder or something, my Gyarados missed like 5 times in a row with Stone Miss. Or I'm just that unlucky. Luckily, Fissure missed against my MKangaskhan (last mon left) and I killed it with Return. Goddamn OHKO moves...
Triple Edit: Still going strong at a streak of 85+ in Super Rotations. Ironically, I'm having a much easier time after 50+ than before 50 for some reason. I think it's the addition of Klefki to my team. That, and the lack of Chandelures.