"I have seen bugs that have destroyed worlds... One, alone, is an annoyance. Millions upon millions, and they overwhelm. Strike this one fast!"
Abyss:
Action 1: Focus Energy
Action 2: Flame Burst
Action 3: Acid Spray
Data Audit Thread said:Combinations occur on the first action they are used and the second action is a "cool down" action where the Pokemon is left vulnerable to attacks. Combinations can be used any action of the round, but combinations used on the last action of a round require a cool down on action 1 of the next round, meaning a Pokemon that ends a round with a combination cannot switch out unless forced out by an attack that round. Note that the cooldown from a combination will not decrease the number of turns left of confusion, sleep, etc., nor can it be stopped by flinching or paralysis. In addition, using a move that was used in a combo after the cooldown action for that combo will incur the consecutive use energy penalty. However, freeze will delay cooldown.