Unlike the standard Gothita, which traps and KOes more offensive threats on a team with its Choice Scarf, a Calm Mind set allows Gothita to eliminate more bulky Pokémon on a team, thanks to their weaker damage output, allowing Gothita to easily heal off the damage with Rest. The combination of Rest and Calm Mind means Gothita can take on common walls one-on-one, such as Foongus and Porygon, which lack the ability to break through Gothita once it has attained enough Calm Mind boosts. Rest and Sleep Talk ensures that status won't cripple Gothita, as well as keeping up pressure during Gothita's Rest turns. Charm allows Gothita to trap Ponyta, provided Gothita does not come in as Ponyta attacks, and Snubbull, provided Gothita does not lose its Eviolite to Thief. With Charm, Gothita is able to trap all Fighting counters, with the exception of Cottonee. With Charm, Gothita is able to trap all Fighting counters, Cottonee being the only exception. Psyshock is used over Psychic to ensure that it won't lose Calm Mind wars against Calm Mind Spritzee. If Dark-type Pokémon have been eliminated, Gothita turns from a Pokémon that can probably only get one KO to a potential wincon.