Hi people who are reading this RMT!
Its HJAD for my first ever RMT after finding enough time in my day to write a document about one of my favourite NU pokemon, and one of the least highly rated at that.
Arbok is a very interesting pokemon. I can remember when i was extremely new to gen 5 NU, being swept by the coil set. I asked "why it had so much power" after setting up only one coil. The other battler said, powerful stab and increased defenses allow it to sweep most of the time, or take a threat or wall down with it.
So i was stuck there.
Didn't know how to make this "thing" work... But then it struck me that it had access to intimidate as an ability, this allowed it to wall Choiced Sawk sets to hell and back (once trapped in CC mind you). However, this doesn't mean he becomes viable, and therefore i needed to make a team based around it.
It immeadiately came to my attention that a Liepard had fantastic synergy with Arbok having only 1 weakness to the core (ground obviously). So i sat there with a potentially dangerous core, not knowing to do with it. After a couple minutes of head scratching, i decided that it was in my best interest to have a wish passer and cleric so that my team has longevity vs. stall teams and so that when it get haxed to pieces, i can recover and not be forced with halved attack or crippling speed.
Then we had to add a decent stealth rocker that can double up as a electric immunity and something to just force the opponent to play a bit more aggressive, a wildcard, a potentially game winning powerhouse.
At a Glance
As you can see, i have opted for Hypno as my wish passer. This is because of his AMAZING Sp. Def, access to protect (reliable recovery) and seismic toss for subs etc. Overall, he doubles up as a great special wall.
Physically defensive Leafeon... Well well well. Looks like HJAD has lost it (if i ever had it) I kid you not. Leafeon is a brilliant physical wall. This slot was originally filled with Mandibuzz for the ground immunity, but soon after i realised that having no heal bell would be a ridiculous hinderence to this team as Arbok himself was being burnt and therefore useless. Leafeon provides a stable platform to take lotsa physical attacks. Heal off with Synthesis and either toxic stall or leaf blade to death.
Golem... nothing special. Allows me to get rocks up nyce and early. Unless Sawk. This thing is perfect Sawk bait. And Sawk is well gonna CC (especially if its first turn, no-one likes to over predict first turn), therefore its an easy switch into Arbok who can set up coils and sweep etc etc
Samurott, a damn powerful one at that. The sheer force of a Specs STAB Hydro Pump is ridiculous, especially when its coming off a mon with 108 base special attack. He can reach things Liepard just can't. The water typing really helps with team synergy as well.
The Sets (i dont do EV spreading all too well)
ARBOKOBRA (Arbok) @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Coil
- Gunk Shot
- Sucker Punch
- Earthquake
The Arbok set. With Sawk and damage in mind. I wanted to invest into HP rather than Speed in order to take any fighting type hits (Gurdurr, Sawk and Primeape) as easily as possible. Coil in order to increase defenses, attack power and accuracy (for gunk shot) Gunk Shot for the powerful STAB. Sucker Punch priority in order to sweep. And EQ for dem pesky Steel Mons. I was contemplating running a completely specially defensive set in order to take every hit but with Psychic mons in abundance in NU, I opted against it. I am yet to find a decent speed hp spread for Arbok, so until then this will be the spread i use.
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Seismic Toss
- Toxic
Hypno is a monster, quite literally. The ease in which it can take special hits is not to be underestimated. However, the main purpose of it would be to wish pass into [insert low HP pokemon] in order to maintain some longevity in this team. Hypno does play a vital role so DO NOT RISK IT. Plz dont switch it into a "special" samurott but it turned out to be a SD Megahorn one. Without Hypno the team has no longevity and therefore you will be outstalled by toxic stall as Leafeon will be easily picked off.
Samurott @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Air Slash (Or anything tbh, i just put air slash to be cool)
Samurott is a Power demon. A specs Hydro Pump does ridiculously huge amounts of damage and 2hkoes the entire unresisted tier. I also wanted to again make him as bulky as possible just so he stays around a bit. His job isn't to outspeed mons, just to dish out Nuclear Bombs (disguised as Hydro Pump)
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Sucker Punch
- Earthquake
- Stone Edge/ Rock Blast
Golem is what it is. It sets up rocks unless Sawk, which is dealt with. I choose a more offensive version just incase ive never had a chance to set up rocks. He provides an important electric immunity which with out-can be a weakness to expose.
Liepard @ Leftovers
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Encore
- Nasty Plot
- Substitute
- Dark Pulse
Liepard is vital to this teams success. Encoring set up sweepers and setting up itself is what this cat is all about. Encore is a fantastic move that allows you to gain so much momentum. After a poke is locked into Psychic for example (with Arbok being weak to psychic type moves) you can set-up a substitute in order to scout his ambitions. If he stays in and continues to Psychic he/she is stoopid. 2 things can then happen. He switches in a threat in order to break the sub, or switches in a wall to well...wall. In the first scenario you would want to Nasty Plot and then attack the next turn for huge damage. If the second scenario, make sure you abuse the Substitute mechanics and keep subbing up until he/she does a non-attacking move. Encore into that move, set up to +6 and proceed to sweep. :)
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Leaf Blade
- Heal Bell
- Synthesis
- Toxic
Leafeon is a fantastic pokemon. Not only can it tank so many physical hits, it can healup with synthesis, attack hard with Leaf Blade and most importantly, clear the team of any hax. This slot was orginally filled by Mandibuzz for a vital Ground immunity but the lack of a cleric really hurt, this is what inspiried me to make this change.
THREAT LIST (yay)
courtesy of SolarisFox
I'm Done! Thank you for reading my first ever RMT (the first of many hopefully) Make sure to leave constructive feedback and please remember this team is based off of Arbok-Pard, despite other mons being so vital in the Process.
Peace
Its HJAD for my first ever RMT after finding enough time in my day to write a document about one of my favourite NU pokemon, and one of the least highly rated at that.
Arbok is a very interesting pokemon. I can remember when i was extremely new to gen 5 NU, being swept by the coil set. I asked "why it had so much power" after setting up only one coil. The other battler said, powerful stab and increased defenses allow it to sweep most of the time, or take a threat or wall down with it.
So i was stuck there.
Didn't know how to make this "thing" work... But then it struck me that it had access to intimidate as an ability, this allowed it to wall Choiced Sawk sets to hell and back (once trapped in CC mind you). However, this doesn't mean he becomes viable, and therefore i needed to make a team based around it.
It immeadiately came to my attention that a Liepard had fantastic synergy with Arbok having only 1 weakness to the core (ground obviously). So i sat there with a potentially dangerous core, not knowing to do with it. After a couple minutes of head scratching, i decided that it was in my best interest to have a wish passer and cleric so that my team has longevity vs. stall teams and so that when it get haxed to pieces, i can recover and not be forced with halved attack or crippling speed.
Then we had to add a decent stealth rocker that can double up as a electric immunity and something to just force the opponent to play a bit more aggressive, a wildcard, a potentially game winning powerhouse.
At a Glance
As you can see, i have opted for Hypno as my wish passer. This is because of his AMAZING Sp. Def, access to protect (reliable recovery) and seismic toss for subs etc. Overall, he doubles up as a great special wall.
Physically defensive Leafeon... Well well well. Looks like HJAD has lost it (if i ever had it) I kid you not. Leafeon is a brilliant physical wall. This slot was originally filled with Mandibuzz for the ground immunity, but soon after i realised that having no heal bell would be a ridiculous hinderence to this team as Arbok himself was being burnt and therefore useless. Leafeon provides a stable platform to take lotsa physical attacks. Heal off with Synthesis and either toxic stall or leaf blade to death.
Golem... nothing special. Allows me to get rocks up nyce and early. Unless Sawk. This thing is perfect Sawk bait. And Sawk is well gonna CC (especially if its first turn, no-one likes to over predict first turn), therefore its an easy switch into Arbok who can set up coils and sweep etc etc
Samurott, a damn powerful one at that. The sheer force of a Specs STAB Hydro Pump is ridiculous, especially when its coming off a mon with 108 base special attack. He can reach things Liepard just can't. The water typing really helps with team synergy as well.
The Sets (i dont do EV spreading all too well)
ARBOKOBRA (Arbok) @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Coil
- Gunk Shot
- Sucker Punch
- Earthquake
The Arbok set. With Sawk and damage in mind. I wanted to invest into HP rather than Speed in order to take any fighting type hits (Gurdurr, Sawk and Primeape) as easily as possible. Coil in order to increase defenses, attack power and accuracy (for gunk shot) Gunk Shot for the powerful STAB. Sucker Punch priority in order to sweep. And EQ for dem pesky Steel Mons. I was contemplating running a completely specially defensive set in order to take every hit but with Psychic mons in abundance in NU, I opted against it. I am yet to find a decent speed hp spread for Arbok, so until then this will be the spread i use.
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Seismic Toss
- Toxic
Hypno is a monster, quite literally. The ease in which it can take special hits is not to be underestimated. However, the main purpose of it would be to wish pass into [insert low HP pokemon] in order to maintain some longevity in this team. Hypno does play a vital role so DO NOT RISK IT. Plz dont switch it into a "special" samurott but it turned out to be a SD Megahorn one. Without Hypno the team has no longevity and therefore you will be outstalled by toxic stall as Leafeon will be easily picked off.
Samurott @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Air Slash (Or anything tbh, i just put air slash to be cool)
Samurott is a Power demon. A specs Hydro Pump does ridiculously huge amounts of damage and 2hkoes the entire unresisted tier. I also wanted to again make him as bulky as possible just so he stays around a bit. His job isn't to outspeed mons, just to dish out Nuclear Bombs (disguised as Hydro Pump)
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Sucker Punch
- Earthquake
- Stone Edge/ Rock Blast
Golem is what it is. It sets up rocks unless Sawk, which is dealt with. I choose a more offensive version just incase ive never had a chance to set up rocks. He provides an important electric immunity which with out-can be a weakness to expose.
Liepard @ Leftovers
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Encore
- Nasty Plot
- Substitute
- Dark Pulse
Liepard is vital to this teams success. Encoring set up sweepers and setting up itself is what this cat is all about. Encore is a fantastic move that allows you to gain so much momentum. After a poke is locked into Psychic for example (with Arbok being weak to psychic type moves) you can set-up a substitute in order to scout his ambitions. If he stays in and continues to Psychic he/she is stoopid. 2 things can then happen. He switches in a threat in order to break the sub, or switches in a wall to well...wall. In the first scenario you would want to Nasty Plot and then attack the next turn for huge damage. If the second scenario, make sure you abuse the Substitute mechanics and keep subbing up until he/she does a non-attacking move. Encore into that move, set up to +6 and proceed to sweep. :)
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Leaf Blade
- Heal Bell
- Synthesis
- Toxic
Leafeon is a fantastic pokemon. Not only can it tank so many physical hits, it can healup with synthesis, attack hard with Leaf Blade and most importantly, clear the team of any hax. This slot was orginally filled by Mandibuzz for a vital Ground immunity but the lack of a cleric really hurt, this is what inspiried me to make this change.
THREAT LIST (yay)
- SPIKE STACKING i cannot stress this enough, more than 2 or even 3 layers of regular spikes is enough to ruin team synergy as switches are much more costly. This will and can stop vital switches. If a pokemon known to start stacking hazards is switched in, either go into Liepard (depending on the pokes on the other guys team) or risk Samurott in this case. It is vital no more than 2 layers of spikes are set-up as switches become worth less than reward.
- Rain- Well constructed rain teams are able to scare this team so very much. Altough the likes of Carracosta aren't that threatening thanks to Liepard, the rest are. As soon as Hypno goes down, so does this team. Hypno becomes top priority when Rain is setup.
- Sub- CM OR CM sweepers- Stuff like Musharna especially with Calm Mind AND Signal Beam spell danger in big red letters. Because suddenly Liepard cannot take on such special bulk and will be Signal Beamed to death. The rest of the team is just easy pickings.
- SURPRISE POKEMON- It might be just me and my playstyle but pokemon that arent known or regular causes this team problems, big problems. **cough*specs weezing*cough** can easily take out vital pokemon and make you lose, single-handedly.
- Predicting (yes, brawlfest, predicting)-This team forces you to play very reserved and patient which is fine, until someone pulls a double into Specs Zard etc---Just make sure you play in the knowledge ur opponent may predict and not to make the same switch in-to the same threat every time.
- REALLY POWERFUL MONS (LIKE REALLLY)-- Stuff like Specs Zard, specs beeheeyem, Rampardos, Sawk to an extent (if arbok dies), etc can ko most of the stuff in the team with ease
ARBOKOBRA (Arbok) @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Coil
- Gunk Shot
- Sucker Punch
- Earthquake
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Seismic Toss
- Toxic
Samurott @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Air Slash
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Sucker Punch
- Earthquake
- Stone Edge
Liepard @ Leftovers
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Encore
- Nasty Plot
- Substitute
- Dark Pulse
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk / 30 Def
- Leaf Blade
- Heal Bell
- Synthesis
- Toxic
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Coil
- Gunk Shot
- Sucker Punch
- Earthquake
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Seismic Toss
- Toxic
Samurott @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Air Slash
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Sucker Punch
- Earthquake
- Stone Edge
Liepard @ Leftovers
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Encore
- Nasty Plot
- Substitute
- Dark Pulse
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk / 30 Def
- Leaf Blade
- Heal Bell
- Synthesis
- Toxic
I'm Done! Thank you for reading my first ever RMT (the first of many hopefully) Make sure to leave constructive feedback and please remember this team is based off of Arbok-Pard, despite other mons being so vital in the Process.
Peace
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