Sevi-OP-er
Well, this is actually not an AAAPU team, it was a !randpoke 6, !uber, !lc, !nfe, !lcuber team. Still, it has... won a ladder match, and won the randpoke match against
TheCoastsOfToast I believe.
Chandelure @ Firium Z
Ability: Desolate Land
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flame Charge
- Shadow Ball
- Energy Ball
- Fire Blast
Chandelure is the sweeper of the team. It's a very strong Pokemon to get in a !randpoke match, especially compared to the rest of the team. It uses Desolate Land to increase its own power, while also checking opposing weather, which is a very viable and threatening strategy in randpokes, as anything could get a random speed boost... If possible, get it in late game, use Flame Charge, and then wreck havoc. Firium-Z is for the ultimate nuke if you face something bulky!
Scyther @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Knock Off
- Roost
Scyther is the dedicated Defogger, and can switch in on a lot of Pokemon. It can obtain momentum with U-turn, and be annoying with Knock Off. Really not much special about this. Roost is for recovery. You can also fit in Toxic over Knock Off to be a bit more annoying to defensive Pokemon.
Solrock @ Leftovers
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Morning Sun
- Stone Edge
- Will-O-Wisp
Another Desolate Land 'mon? Yeah! But this time it's really purely for defensive purposes. Desolate Land stops its weakness to Water type Pokemon, and gives it great recovery in Morning Sun. It has actually fairly decent defenses, and can check the common Normal, Flying and Water types well! In a pinch, it can also take most attacks to Will-o-Wisp something. A great thing about dual primal weather is that if you face Primordial Sea, you can just switch to the other primal weather user!
Mightyena @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Howl
- Sucker Punch
- Play Rough
- Crunch
So... I got Mightyena. And it's actually surprisingly decent for a team like this! Sucker Punch is quite strong, and so is Crunch. You don't use Howl or Play Rough much, but it can be useful at times if you face the correct 'mons. However, I'd advice using this mostly to revenge kill, or do pretty good damage with its STAB!
Seviper @ Poisonium Z
Ability: Hustle
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Coil
- Poison Jab
- Sucker Punch
- Aqua Tail
Here's the star of the show, which steals the Hustle Zygarde strategy. Coil allows it to set up on defensive Pokemon, or things like Fighting, Bug, Poison, Grass and Fairy types, many of which have a tendency of not being able to touch it! Poison Jab is an obvious STAB, with Aqua Tail giving coverage for Rock, Ground and Steel types. Sucker Punch is for faster Pokemon, and can also hit Ghost types super effectively. This has a Z Crystal, just like Chandelure. Which you use really depends on which 'mon you can sweep with better. All in all, was very fun to use! Just be aware that people can Sub on the Sucker Punch...
Pyukumuku @ Leftovers
Ability: Corrosion
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Substitute
- Gastro Acid
Bulky af! I thought one of its main problems in normal battling was that it can't touch Poison and Steel types at all, without using Soak... so I used Corrosion here. You can also run like any defensive ability, but this seemed fun to me. The other moves were really just to stall things out, and Gastro Acid can neutralise opposing Poison Heal. However, it's quite filler. You can also run something like Counter here, or over the Substitute team.
Well that was the team, I hope I inspired someone else to post. This team went undefeated on the ladder (in its one match), so I advice it be added to the sample teams. Also Solrock may need to be banned, just saying.