So if hacks are getting through, can't the player be reported or something? Nintendo was supposed to have their system in place to prevent this, they should stick with it and update it.
To be more accurate, you can just alter a few lines of codes in something like Pokesav and the Kalos watermark will show up when it's transferred. There's another failsafe to this however: The memory girl in Anistar City can tell if your Pokemon was previously from Kalos or not.
Of course, this probably only matters from a trading point of view.
For Volcarona I'd recommend a Focus Sash, and only to fill in Hurricane if you either want to risk a miss when you need it, or if you are running a rain setter.Hi, I'm in the process of breeding a team for this metagame, mostly using a bunch of ideas and methods seen in OU, and I would appreciate advice on it:
Volcarona @???
Ability: Flame Body
252 SpAtk / 252 Spe / 6 HP
Modest Nature
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Hurricane???
Gliscor @Toxic Orb
Ability: Poison Heal
252 HP / 252 Spe / 6 Def
Impish Nature
-Earthquake
-Ice Fang
-Substitute
-Protect/Taunt???
Medicham @Medichamite
Ability: Pure Power
252 Atk / 252 Spe / 6 HP
-High Jump Kick
-Zen Headbutt
-Thunder Punch
-Fire Punch/Ice Punch???
Trevenant @Lum Berry
Ability: Harvest
252 HP / 252 Def / 6 Atk
Impish Nature
-Horn Leech
-Will-o-Wisp
-Curse
-Rest
Blastoise @Blastoisenite
Ability: Torrent-->Mega Launcher
252 HP / 252 SpAtk / 6 SpD
Modet Nature
-Water Pulse/Scald???
-Aura Sphere
-Dark Pulse
-Rapid Spin???
Crobat/Tyranitar???
???
???
???
The question marks indicate stuff where I'm not sure which one to use or if they work at all in this metagame. The first three have already been bred (Larvesta, Gligar and Meditite) and thus I don't want to change, but the later three I'm still deciding on, are they good partners for the first three? Is Tyranitar as a counter to Fire types like Talonflame a better choice than Crobat for Fairies? Is Rapid Spin needed in this metagame? Any other changes I should make to the movesets or EVs?
Tyranitar is a good choice on Battle Spot 3v3, especially if you give it Stealth Rock and see an opponent with huge Stealth Rock weakness (there are such players...).Hi, I'm in the process of breeding a team for this metagame, mostly using a bunch of ideas and methods seen in OU, and I would appreciate advice on it:
Volcarona @???
Ability: Flame Body
252 SpAtk / 252 Spe / 6 HP
Modest Nature
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Hurricane???
Gliscor @Toxic Orb
Ability: Poison Heal
252 HP / 252 Spe / 6 Def
Impish Nature
-Earthquake
-Ice Fang
-Substitute
-Protect/Taunt???
Medicham @Medichamite
Ability: Pure Power
252 Atk / 252 Spe / 6 HP
-High Jump Kick
-Zen Headbutt
-Thunder Punch
-Fire Punch/Ice Punch???
Trevenant @Lum Berry
Ability: Harvest
252 HP / 252 Def / 6 Atk
Impish Nature
-Horn Leech
-Will-o-Wisp
-Curse
-Rest
Blastoise @Blastoisenite
Ability: Torrent-->Mega Launcher
252 HP / 252 SpAtk / 6 SpD
Modet Nature
-Water Pulse/Scald???
-Aura Sphere
-Dark Pulse
-Rapid Spin???
Crobat/Tyranitar???
???
???
???
The question marks indicate stuff where I'm not sure which one to use or if they work at all in this metagame. The first three have already been bred (Larvesta, Gligar and Meditite) and thus I don't want to change, but the later three I'm still deciding on, are they good partners for the first three? Is Tyranitar as a counter to Fire types like Talonflame a better choice than Crobat for Fairies? Is Rapid Spin needed in this metagame? Any other changes I should make to the movesets or EVs?
I thought they fixed that?
Blastoise also holding a Mega Stone? If it's for catching people off guard, it won't do too much sadly.
Medicham is underwhelming unless he is Mega, so it would be easily seen through. I fully understand where you are coming from with running two separate mega evos, I really do. But from my experience, the pokemon actually holding the item can hurt you in the decision making process depending on your opponents team. Overall it is more effective to run 1-2 additional "trick megas" whom perform another role altogether that is set around a sort of "Anti-Meta" strategy. It's been working wonders for me, running 14-5 the other night before falling asleep playing in my chair :P
They did? What exactly do you mean? Do tell me more.
I know back in december you could just set the game origin byte to be B2W2 + 1 and you'd end up with kalos (and therefore get the pentagon) but since their hack checks have gotten better, I've heard that poketransfer picks up on that now and doesn't allow pokemon through that have been modified that way.
Haven't confirmed it myself though
Never seen Hyper Beam, but I do see a lot of the 130 BP hard-hitting-but-lowers-attack-2-stages attacks from JP players. In fact, 2 of those hit almost 10% harder than 2 90 BP attacks even with the second attack having lower damage, and you gain the benefit of a huge attack the first turn. It's quite powerful in 3v3.also i wonder how viable are the Hyper Beams. I find that the battles end in 1vs1 duels quite often.
3 weaknesses, a ton of resistances and an immunity. That doesn't seem too bad and besides its all about teamwork, you see a pontentially dangerious move coming your way? Simple, just switch. Other than that no Pokemon would like to get a stab boosted Sucker Punch to the face (not to mention Knock Off and Pursuit). And with Intimidate Pokemon roaming around and not to mention Defog users, he is viable choice this gen imo c:Bisharp has a bunch of weaknesses and doesnt force as many switches.
Bisharp @Dread Plate
Ability: Defiant
252HP / 252Att / 6Def
Adamant Nature
-Pursuit
-Iron Head
-Knock Off
-Sucker Punch
I just took the set the had recommended here at Smogon but if anything do you have any suggestions? Only things that come to mind is Thunder Wave to give the other team members some kind of support (and letting Gardevoir outspeed most of the tier) but then again I could leave that job to Rotom H...Battle Spot is all about coverage, this moveset is severely limiting in terms of coverage. Personally I'd choose one of Pursuit or Knock Off to keep and then replace the other one with a coverage move.
The sets you will see here are (nearly) all for 6v6. 3v3 is rather frowned upon if you bring it up outside of this branch, and it isn't much cared for by many. The set itself is magnificent, but leaves too much to be desired in a 3v3 match-up. Personally I'd drop pursuit for literally any move you can give him that differs in typing from what he currently knows. Sure, its STAB. Sure, if they switch it means death. But you would need to predict that switch, and most things that fear him do not fear having to finish him off and then see what comes in next.I just took the set the had recommended here at Smogon but if anything do you have any suggestions? Only things that come to mind is Thunder Wave to give the other team members some kind of support (and letting Gardevoir outspeed most of the tier) but then again I could leave that job to Rotom H...
Like I said it was a work in progress, I'm still getting used to the whole 3v3 thing. Its completely different than what I'm used to (if not most of the members here in Smogon). I'll take your suggestion though, sometimes my opponent predicts my prediction and ends up screwing my whole play so I'll be dropping Pursuit ASAP. As for the team I was hoping to get some help from experienced players since the 3v3 meta is full of surprises but I'll keep experimenting with the team until I can finally get up high in the ranks. Thanks btw c:The sets you will see here are (nearly) all for 6v6. 3v3 is rather frowned upon if you bring it up outside of this branch, and it isn't much cared for by many. The set itself is magnificent, but leaves too much to be desired in a 3v3 match-up. Personally I'd drop pursuit for literally any move you can give him that differs in typing from what he currently knows. Sure, its STAB. Sure, if they switch it means death. But you would need to predict that switch, and most things that fear him do not fear having to finish him off and then see what comes in next.
If anything, an entire team of 6 showing would give us a better idea of what you need in coverage. I understand its about the 3v3, but without optional choices for your 3, you may be rolled by something you completely overlooked. That's why you bring 6, and choose 3. More unpredictability, more strategy, more fun.
In general, don't expect your opponent to be smart. Even in 1900 elo brackets I still don't sense any remote competent levels of prediction.Like I said it was a work in progress, I'm still getting used to the whole 3v3 thing. Its completely different than what I'm used to (if not most of the members here in Smogon). I'll take your suggestion though, sometimes my opponent predicts my prediction and ends up screwing my whole play so I'll be dropping Pursuit ASAP. As for the team I was hoping to get some help from experienced players since the 3v3 meta is full of surprises but I'll keep experimenting with the team until I can finally get up high in the ranks. Thanks btw c:
I see... So bulk and synergy isn't exactly everything in 3v3? Regarding Garchomp though, HE IS EVERYWHERE! I'll probably decide to bring an Ice type Pokemon like Mamoswine to care of his kin, especially since Dragonite is everywhere as well. Little by little I'll keep adding and switching things on the team, I just needed a little advice on the meta worked is all cause I ain't exactly "good".In general, don't expect your opponent to be smart. Even in 1900 elo brackets I still don't sense any remote competent levels of prediction.
Anyway at the above discussions, the mentality for 3v3 is a little different than a 6v6 match. It's not about the perfect ways to defend, but a race (a very fast race) to who can wipe each other first. I can tell you now that almost every team I face a garchomp with, I sack my own chomp in order to take his. Objectively it might have accomplished nothing for both teams but for me, my team sweeps so much easier with that nuisance gone. So something being very solid in resistances and immunities is not necessarily a good reason to keep a mon for a core.