Formal posting of a terminated streak of 1,571 wins in ORAS Super Triples.
That warped POS is apparently supposed to be Origin Giratina, which I'd gotten with Platinum and forgotten about despite it sitting right next to Cubone on my little figurine shelf. I probably would have included it in my 1,000th win photo, given that it's the only other piece of Poke paraphernailia I own, but that stuff which I believe is supposed to be ominous fog does a very good job making it look like unrecognizable garbage, and my eyes would have missed it. But not this time.
Pokemon X was the first time in an extremely long time I'd broken 300 in a battle facility. Before Trick Room existed I know I had a pretty good run with a Rain Dance team in Emerald, but the progress escapes me. Doing so with random teams was overwhelmingly due to luck, though TR in itself is as good as it's ever been in gen VI with many new effective toys and Triple mode allowing for much better lead combos. I wasn't going to repeat that success without a genuinely effective strategy built on a solid team, though in 1500 battles I can still say with some certainty that luck played a sizeable part. First and foremost, my lasting close to 300 battles with a Slowbro that had absolutely no chance of surviving Serperior4's Leaf Storm on a clean hit, and second, using a team with shared weaknesses to common types on common specialty teams. Landorus had to be subbed for Aron or Camerupt very selectively for this reason. Still, what my team lacked in utility it compensated in sheer firepower. I love these guys for that, and had the pleasure of reaching this far with a back line I brought out of preference and less so out of necessity (I haven't considered who those would be if I had to replace Gardevoir or Landorus, but another Intimidate would be all but mandatory.)
I honestly am surprised I didn't throw my 3DS after what happened yesterday, because I've lost my shit over less. Even if I were getting tired of using that team, which I absolutely was, my pride was as strong as it had been when VaporeonIce first posted his streak and urged me onto 1,000, prompting me to play 50 battles a day. Afterward my progress dipped to nil for months at a time, but I vehemently refused to play one battle with my randoms. Throwing away all that work would have been so frigging carelessly stupid. And, I can say this now that I'm done, I was getting more and more pleased with the small (and likely temporary) jumps in the leaderboard, which also made my playing sessions a little more substantial over the past few weeks. I had no intention of stopping yesterday, either, and I don't know what the fuck I did wrong. I set the 3DS down with the lid already closed, which has never done anything before; when the screen has blacked out, the thing was always open at the time, and I was setting it down quickly but not what I considered roughly. After staring at the thing in my hands for a solid minute and reluctantly tapping the power, it of course turns on and I know what that means. I button through the snarky message and look at my streak, which of course is what I'd last saved at. Sighed, dropped quietly glum F-bomb, and I remember mumbling something about organizing my boxes of randoms sooner than later :/
My team did not change apart from losing shiny Camerupt to rebreeding for a perfect, but I have no intention of using this team anymore, so I'll give it a sort of tribute with a nice little recap. Rather than repeat their functions, I'll try something a little different.
Slowbro @ Rindo Berry
Female, Oblivious, Sassy (252 HP, 4 Def, 252 SDef)
Speed at lv50: 31
-Trick Room
-Scald
-Flamethrower
-Heal Pulse
Fondest memories: Casually noting that an inflicted burn from Scald will kill the target and prevent taking another turn, and frequently having said scenario actually play out; OHKOing Rhyperior4, frequently a bitch and a half to my randoms teams due to Hammer Arm speed drops on my setup turn
Bitterest memories: Plunking away at TR when frozen then remembering Scald thaws the user, when it won't do me an ounce of good; clenching my asshole when Marowak or Druddidon 4 are present, as crit Thick Club/Banded Outrage does way too much damage and of course has to pick the target fucking randomly, and fervently hoping that said occurrence does not accompany spread damage
Aron @ Berry Juice
Male, Sturdy, Gentle (0 EVs)
Speed at lv1: lol
-Protect
-Endeavor
-Sunny Day
-Spite
Fondest memories: Getting to LOLnope basically everything by acting first, including and especially Shuckle, and making the AI want to Focus Blast like it's going out of style, thankfully one of few moves I can switch into and take less than 20 damage with an uninvested Gardevoir
Bitterest memories: Who the fuck thought it'd be funny to make a multi-hit move with priority? Starter trainer? Well let's- YES OF COURSE YOU BROUGHT GRENINJA
Also, if I'd never looked at its page once before I'd insist that Garchomp's standard ability is Rough Skin.
Camerupt @ Cameruptite
Female, Solid Rock, Quiet (252 HP, 4 Def, 252 SpA)
Speed at lv50: 40
Mega Speed at lv50: 22
-Protect
-Earth Power
-Solarbeam
-Eruption
Fondest memories: Camerupt without mega evolving. Or rather, the turn order mechanic. Many Iron Ball holders died without leaving so much as a footnote in history. Also, more water types need to be OHKOd by Earth Power, though Starmie and Greninja are good starts. Floatzel doesn't count because it's seemingly coded ingame as taking a minimum of 40% from everything, including its own Leftovers.
Bitterest memories: Camerupt without mega evolving. Of course you speed tie with Escavalier4, so it's still unsafe to just leave Aron there and select Eruption. And never mind the STAB water moves, as HJK and Head Smash and Aurorus4 Hyper Beam and probably numerous other moves easily destroy it. Steelix4 and Avalugg4 serve as reminders that base 20 speed isn't infalliable. What it boils down to is base Camerupt is worthless and nearly always had to open with Protect.
Gardevoir @ Iron Ball
Female, Telepathy, Quiet (252 HP, 252 SpA, 4 SDef)
Speed at lv50: 38
-Grass Knot
-Moonblast
-Dazzling Gleam
-Psychic
Fondest memories: I don't normally run two STAB moves. But when I do, I prefer.. Dos Equis (I believe is Spanish for Fairy type)
Bitterest memories: Queen of low damage rolls. While they never screwed battles in themselves, Grass Knot was a huge offender of this and often made me wonder why the hell I was even using it if it wasn't going to do the job cleanly.. but there was really no much more desireable alternative offensively, and if I were going to use support moves on a back line poke it wouldn't be Gardevoir.
Clawitzer @ Life Orb
Male, Mega Launcher, Quiet (252 HP, 252 SpA, 4 SDef)
Speed at lv50: 57
-Aura Sphere
-Water Pulse
-Dark Pulse
-Ice Beam
Fondest memories: Wanting to use Water Pulse and yet hastily selecting Dark Pulse out of habit several times (easily most common move used) and smirking when I reassure myself that DP is a guaranteed OHKO anyway; most frequent recipient was Chandelure4. I've said on numerous occasions that this bad boy OHKOs Slowbro4 and yet-
Bitterest memories: I switched him in for a routine attempted murder and this fuckknuckle called Metagross4 nails it with Trick, which otherwise would have targeted and failed to work on Camerupt! I actually DID acknowledge that risk when choosing the switch, and Metagross ended up killing itself and one of its partners, but come on! Who the fuck uses Trick when Aron is right there? At least Reuniclus would go for Aron, damnit!
Landorus-Therian @ Power Anklet
Male, Intimidate, Brave (252 HP, 252 Att, 4 SDef)
Speed at lv50: 43
-Knock Off
-Earthquake
-Rock Slide
-Hammer Arm
Fondest memories: BARELY has a guaranteed OHKO on Drifblim4, generally a non-threat but I dislike Custap berries; What with all the terrible Earthquake users in the Maison, and even the powerful ones like Mamoswine4, I'm pleased that the indicated damage output for this guy is always so damn high without being able to use an offensive item
Bitterest memories: In over 1,500 battles, Intimidate was needed to spare Slowbro easily a single-digit number of times, but naturally it would be the times I played against those odds that it'd bite me in the ass (which is exactly how I lost Slowbro to an Escavalier 4 speed tie)
WANTED: Preferably dead
All representatives (and frequent offenders) of the kinds of shit that gave me grief. Druddigon would normally not be on the list but it was always one of those coin flip guys, counting on it not using Outrage, and it has just enough bulk to survive Earth Power. This means without a Mold Breaker warning, I'm gambling on Rough Skin. If it or Garchomp were in positions where leaving them alive wasn't much of an issue, I'd often wait for Aron to die and then just have Gardevoir deliver the OHKO.
Battle #1,245: KWCW-WWWW-WW3N-H62X
VS Hex Maniac Anastasia - Froslass/Spiritomb/Reuniclus/Starmie/Dusknoir/Mismagius
One of the more "of course" varieties of bullshit-laden battles for a pretty large number of reasons.
Battle #1,253: TFSW-WWWW-WW3N-H6P9
VS Veteran Howell - Latias/Moltres/Regice/Virizion/Regirock/Landorus
Sky Attack. Can barely live with it, can't live without it.
Battle #1,430: 9XCG-WWWW-WW3N-H838
VS Scientist Rosalind - Toxicroak/Carracosta/Rampardos/Cradily/Raichu/Roserade
Carracosta and Rampardos are in very bad locations and things get off to a shitty start (or I wouldn't be uploading this.) I took two forced gambles on both turns and the second ended up working out in my favor.
Battle #1,469: RBYG-WWWW-WW3N-H9BJ
VS Furisode Girl Nigella - Umbreon/Vaporeon/Glaceon/Flareon/Jolteon/Sylveon
If I had a nickel for the number of times Glaceon led opposite Slowbro, or otherwise screwed with me, I'd be annoyed as nickels are usually annoyingly difficult to amass and sit in my coin bank for ages until I get enough to make one measly roll. Two bucks! Woo.
Battle #1,480: 48LG-WWWW-WW3N-HANH
VS Worker Ivan - Golem/Torterra/Aurorus/Armaldo/Carracosta/Bronzong
Dude, it's hailing! Get outta there! Nah bro, my squad is rockin that shit
Battle #1,521: AJ6W-WWWW-WW3N-HBGM
VS Owner Cyril - Bronzong/Zoroark/Dragonite/Seismitoad/Steelix/Shuckle
Did not expect things to go as they did. I'm... glad I made the choices I did :P
Battle #1,563: HV8W-WWWW-WW3N-HC4E
VS Garcon Darcy - Druddigon/Bisharp/Blastoise/Vileplume/Whiscash/Feraligatr
Bloody pains in my ass. This battle started off badly and for the most part stayed that way, but by using a kinda shitty team against me, he never really had the upper hand... it just took me a nervously long time to get mine.
This is the last I'll be trying to obtain an absurdly long streak, I think. Monotony is a pretty stinky cologne. When I next play it'll be back to the RNG rubbish, and big thanks to NoCheese and turskain for being the primary users to comment on those teams, which I think is what prompted me to join in some of these discussions. I stopped lurking because of you guys. It's always a pleasure to read Jumpman16 Altissimo and The Dutch Plumberjack warstories. And it bears repeating that VaporeonIce made this team a lot more fun (or bearable, perhaps) to use for so freaking long. I hope everyone in the community continues to visit this topic until Sun/Moon, and then migrates to the inevitable Battle Facility thread there!
Edit: For those that simply skimmed, I don't have a loss battle at #1,572 because I had actually progressed beyond that point. I'd stopped at 1,580 and put down the 3DS to get my recharger, and somehow managed to bork things and kill the power (light was not flashing yet.) I can't actually prove I won battle 1580 but I thankfully saved shortly before that.
Also, turskain deserves thanks again for taking the time to put the Maison sets into the damage calc, which I consulted liberally when possible.
That warped POS is apparently supposed to be Origin Giratina, which I'd gotten with Platinum and forgotten about despite it sitting right next to Cubone on my little figurine shelf. I probably would have included it in my 1,000th win photo, given that it's the only other piece of Poke paraphernailia I own, but that stuff which I believe is supposed to be ominous fog does a very good job making it look like unrecognizable garbage, and my eyes would have missed it. But not this time.
Pokemon X was the first time in an extremely long time I'd broken 300 in a battle facility. Before Trick Room existed I know I had a pretty good run with a Rain Dance team in Emerald, but the progress escapes me. Doing so with random teams was overwhelmingly due to luck, though TR in itself is as good as it's ever been in gen VI with many new effective toys and Triple mode allowing for much better lead combos. I wasn't going to repeat that success without a genuinely effective strategy built on a solid team, though in 1500 battles I can still say with some certainty that luck played a sizeable part. First and foremost, my lasting close to 300 battles with a Slowbro that had absolutely no chance of surviving Serperior4's Leaf Storm on a clean hit, and second, using a team with shared weaknesses to common types on common specialty teams. Landorus had to be subbed for Aron or Camerupt very selectively for this reason. Still, what my team lacked in utility it compensated in sheer firepower. I love these guys for that, and had the pleasure of reaching this far with a back line I brought out of preference and less so out of necessity (I haven't considered who those would be if I had to replace Gardevoir or Landorus, but another Intimidate would be all but mandatory.)
I honestly am surprised I didn't throw my 3DS after what happened yesterday, because I've lost my shit over less. Even if I were getting tired of using that team, which I absolutely was, my pride was as strong as it had been when VaporeonIce first posted his streak and urged me onto 1,000, prompting me to play 50 battles a day. Afterward my progress dipped to nil for months at a time, but I vehemently refused to play one battle with my randoms. Throwing away all that work would have been so frigging carelessly stupid. And, I can say this now that I'm done, I was getting more and more pleased with the small (and likely temporary) jumps in the leaderboard, which also made my playing sessions a little more substantial over the past few weeks. I had no intention of stopping yesterday, either, and I don't know what the fuck I did wrong. I set the 3DS down with the lid already closed, which has never done anything before; when the screen has blacked out, the thing was always open at the time, and I was setting it down quickly but not what I considered roughly. After staring at the thing in my hands for a solid minute and reluctantly tapping the power, it of course turns on and I know what that means. I button through the snarky message and look at my streak, which of course is what I'd last saved at. Sighed, dropped quietly glum F-bomb, and I remember mumbling something about organizing my boxes of randoms sooner than later :/
My team did not change apart from losing shiny Camerupt to rebreeding for a perfect, but I have no intention of using this team anymore, so I'll give it a sort of tribute with a nice little recap. Rather than repeat their functions, I'll try something a little different.
Slowbro @ Rindo Berry
Female, Oblivious, Sassy (252 HP, 4 Def, 252 SDef)
Speed at lv50: 31
-Trick Room
-Scald
-Flamethrower
-Heal Pulse
Fondest memories: Casually noting that an inflicted burn from Scald will kill the target and prevent taking another turn, and frequently having said scenario actually play out; OHKOing Rhyperior4, frequently a bitch and a half to my randoms teams due to Hammer Arm speed drops on my setup turn
Bitterest memories: Plunking away at TR when frozen then remembering Scald thaws the user, when it won't do me an ounce of good; clenching my asshole when Marowak or Druddidon 4 are present, as crit Thick Club/Banded Outrage does way too much damage and of course has to pick the target fucking randomly, and fervently hoping that said occurrence does not accompany spread damage
Aron @ Berry Juice
Male, Sturdy, Gentle (0 EVs)
Speed at lv1: lol
-Protect
-Endeavor
-Sunny Day
-Spite
Fondest memories: Getting to LOLnope basically everything by acting first, including and especially Shuckle, and making the AI want to Focus Blast like it's going out of style, thankfully one of few moves I can switch into and take less than 20 damage with an uninvested Gardevoir
Bitterest memories: Who the fuck thought it'd be funny to make a multi-hit move with priority? Starter trainer? Well let's- YES OF COURSE YOU BROUGHT GRENINJA
Also, if I'd never looked at its page once before I'd insist that Garchomp's standard ability is Rough Skin.
Camerupt @ Cameruptite
Female, Solid Rock, Quiet (252 HP, 4 Def, 252 SpA)
Speed at lv50: 40
Mega Speed at lv50: 22
-Protect
-Earth Power
-Solarbeam
-Eruption
Fondest memories: Camerupt without mega evolving. Or rather, the turn order mechanic. Many Iron Ball holders died without leaving so much as a footnote in history. Also, more water types need to be OHKOd by Earth Power, though Starmie and Greninja are good starts. Floatzel doesn't count because it's seemingly coded ingame as taking a minimum of 40% from everything, including its own Leftovers.
Bitterest memories: Camerupt without mega evolving. Of course you speed tie with Escavalier4, so it's still unsafe to just leave Aron there and select Eruption. And never mind the STAB water moves, as HJK and Head Smash and Aurorus4 Hyper Beam and probably numerous other moves easily destroy it. Steelix4 and Avalugg4 serve as reminders that base 20 speed isn't infalliable. What it boils down to is base Camerupt is worthless and nearly always had to open with Protect.
Gardevoir @ Iron Ball
Female, Telepathy, Quiet (252 HP, 252 SpA, 4 SDef)
Speed at lv50: 38
-Grass Knot
-Moonblast
-Dazzling Gleam
-Psychic
Fondest memories: I don't normally run two STAB moves. But when I do, I prefer.. Dos Equis (I believe is Spanish for Fairy type)
Bitterest memories: Queen of low damage rolls. While they never screwed battles in themselves, Grass Knot was a huge offender of this and often made me wonder why the hell I was even using it if it wasn't going to do the job cleanly.. but there was really no much more desireable alternative offensively, and if I were going to use support moves on a back line poke it wouldn't be Gardevoir.
Clawitzer @ Life Orb
Male, Mega Launcher, Quiet (252 HP, 252 SpA, 4 SDef)
Speed at lv50: 57
-Aura Sphere
-Water Pulse
-Dark Pulse
-Ice Beam
Fondest memories: Wanting to use Water Pulse and yet hastily selecting Dark Pulse out of habit several times (easily most common move used) and smirking when I reassure myself that DP is a guaranteed OHKO anyway; most frequent recipient was Chandelure4. I've said on numerous occasions that this bad boy OHKOs Slowbro4 and yet-
Bitterest memories: I switched him in for a routine attempted murder and this fuckknuckle called Metagross4 nails it with Trick, which otherwise would have targeted and failed to work on Camerupt! I actually DID acknowledge that risk when choosing the switch, and Metagross ended up killing itself and one of its partners, but come on! Who the fuck uses Trick when Aron is right there? At least Reuniclus would go for Aron, damnit!
Landorus-Therian @ Power Anklet
Male, Intimidate, Brave (252 HP, 252 Att, 4 SDef)
Speed at lv50: 43
-Knock Off
-Earthquake
-Rock Slide
-Hammer Arm
Fondest memories: BARELY has a guaranteed OHKO on Drifblim4, generally a non-threat but I dislike Custap berries; What with all the terrible Earthquake users in the Maison, and even the powerful ones like Mamoswine4, I'm pleased that the indicated damage output for this guy is always so damn high without being able to use an offensive item
Bitterest memories: In over 1,500 battles, Intimidate was needed to spare Slowbro easily a single-digit number of times, but naturally it would be the times I played against those odds that it'd bite me in the ass (which is exactly how I lost Slowbro to an Escavalier 4 speed tie)
WANTED: Preferably dead
All representatives (and frequent offenders) of the kinds of shit that gave me grief. Druddigon would normally not be on the list but it was always one of those coin flip guys, counting on it not using Outrage, and it has just enough bulk to survive Earth Power. This means without a Mold Breaker warning, I'm gambling on Rough Skin. If it or Garchomp were in positions where leaving them alive wasn't much of an issue, I'd often wait for Aron to die and then just have Gardevoir deliver the OHKO.
Battle #1,245: KWCW-WWWW-WW3N-H62X
VS Hex Maniac Anastasia - Froslass/Spiritomb/Reuniclus/Starmie/Dusknoir/Mismagius
One of the more "of course" varieties of bullshit-laden battles for a pretty large number of reasons.
Battle #1,253: TFSW-WWWW-WW3N-H6P9
VS Veteran Howell - Latias/Moltres/Regice/Virizion/Regirock/Landorus
Sky Attack. Can barely live with it, can't live without it.
Battle #1,430: 9XCG-WWWW-WW3N-H838
VS Scientist Rosalind - Toxicroak/Carracosta/Rampardos/Cradily/Raichu/Roserade
Carracosta and Rampardos are in very bad locations and things get off to a shitty start (or I wouldn't be uploading this.) I took two forced gambles on both turns and the second ended up working out in my favor.
Battle #1,469: RBYG-WWWW-WW3N-H9BJ
VS Furisode Girl Nigella - Umbreon/Vaporeon/Glaceon/Flareon/Jolteon/Sylveon
If I had a nickel for the number of times Glaceon led opposite Slowbro, or otherwise screwed with me, I'd be annoyed as nickels are usually annoyingly difficult to amass and sit in my coin bank for ages until I get enough to make one measly roll. Two bucks! Woo.
Battle #1,480: 48LG-WWWW-WW3N-HANH
VS Worker Ivan - Golem/Torterra/Aurorus/Armaldo/Carracosta/Bronzong
Dude, it's hailing! Get outta there! Nah bro, my squad is rockin that shit
Battle #1,521: AJ6W-WWWW-WW3N-HBGM
VS Owner Cyril - Bronzong/Zoroark/Dragonite/Seismitoad/Steelix/Shuckle
Did not expect things to go as they did. I'm... glad I made the choices I did :P
Battle #1,563: HV8W-WWWW-WW3N-HC4E
VS Garcon Darcy - Druddigon/Bisharp/Blastoise/Vileplume/Whiscash/Feraligatr
Bloody pains in my ass. This battle started off badly and for the most part stayed that way, but by using a kinda shitty team against me, he never really had the upper hand... it just took me a nervously long time to get mine.
This is the last I'll be trying to obtain an absurdly long streak, I think. Monotony is a pretty stinky cologne. When I next play it'll be back to the RNG rubbish, and big thanks to NoCheese and turskain for being the primary users to comment on those teams, which I think is what prompted me to join in some of these discussions. I stopped lurking because of you guys. It's always a pleasure to read Jumpman16 Altissimo and The Dutch Plumberjack warstories. And it bears repeating that VaporeonIce made this team a lot more fun (or bearable, perhaps) to use for so freaking long. I hope everyone in the community continues to visit this topic until Sun/Moon, and then migrates to the inevitable Battle Facility thread there!
Edit: For those that simply skimmed, I don't have a loss battle at #1,572 because I had actually progressed beyond that point. I'd stopped at 1,580 and put down the 3DS to get my recharger, and somehow managed to bork things and kill the power (light was not flashing yet.) I can't actually prove I won battle 1580 but I thankfully saved shortly before that.
Also, turskain deserves thanks again for taking the time to put the Maison sets into the damage calc, which I consulted liberally when possible.
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