New Pokémon Name: Mimikyu
Stat Changes: 60 / 90 / 110 / 40 / 180 / 70 [BST: 550]
Typing Changes:
Ability Changes: Dazzling
Movepool Changes (If Any): + Light Blast, Spirit Break, Superpower, Thunder Punch, Volt Switch, Wild Charge, Zing Zap
- All Ghost moves except Curse and Destiny Bond
What Separates it from Other Forms: A Special Wall that's not just stand still and takes hits. It can SD then attack, or just use Light Blast to hit foe.Type:
Category:
Base Power: 60
Accuracy: 100%
PP: 16
Effects: Uses user's SpD stat as SpA in damage calculation.
New Pokémon Name: Mimikyu-Sparkstone
Stat Changes: 84 / 115 / 71 / 50 / 126 / 95
Typing Changes: Ghost / Rock
Ability Changes: Transistor / Sturdy / Cursed Body (HA)
Movepool Changes (If Any): +Stone Edge, Shore Up, Volt Tackle, Zing Zap, Rock Slide, Earthquake, Dragon Dance
What Separates it from Other Forms: WIP
New Pokémon Name: Morpeko-Marsh
Stat Changes: 80/100/95/50/115/110 (550)
Typing Changes:
Ability Changes: Strong Jaw, Wash Up (HA)
Movepool Changes (If Any):On switch-in, this Pokemon summons the Water Sport effect.
+Darkest Lariat, +Grassy Glide, +Hammer Arm, +Knock Off, +Power Whip, +Sucker Punch, +U-turn
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+Bulk Up, +Haze, +Recover, +Spikes, +Spiky Shield, +ToxicWhat Separates it from Other Forms: Fringe defensive mon with an ability that allows it to help check the Big 3 in the meta rn, atleast with some smart plays. Be warned that this mon cannot solely reliably handle the Big 3 as they have traits that threaten Morpeko outright; Pogre's Signal Beam, Deoxy's Ice Beam coverage and Sandslash's STAB Fairy type moves. However, as mentioned before, Morpeko's traits allows it to support its teammates to help handle the Big 3 better. Let me explain.-Aura Wheel
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Water Sport is a status move that reduces the damage of Fire-type moves on the field by 67%. The main problem though is, this move along with Mud Sport, are completely useless competitively as they take up a 4th of your moveslot and waste a turn trying to set it in the first place. Wash Up circumvents this issue entirely and retains all of the bonuses, basically making Morpeko and its teammates neutral against Fire-type attacks for about 5 turns. This makes dealing with the Big 3 much easier as stated before, as important coverage and STAB options are now much less potent, most notably Deoxys-Speed's Overheat and Sandslash's Fire Punch, which normally are run to check defensive Steel-types and can now be switched in without having to worry so much. This also gives Morpeko notable niches over other Fire-type mons, like Castform, Darm-Zen, and Rotom Heat. Again, these mons have things that can check and wittle down Morpeko but with smart plays you can pave the way for your teammates well to get them in safely with moves like U-turn and especially Parting Shot. Lastly, Morpeko can take a role outside of support and try its hand out as a physical attacker with its surprising Fang based movepool and dual STABs allowing it to work well with Strong Jaw and the potential of Choice items.
New Pokémon Name: Morvilant (literally More + Violent)
Stat Changes: 100 / 80 / 75 / 80 / 75 / 110 (530)
Typing Changes:
Ability Changes: Intimidate / Gluttony (HA)
Movepool Additions: Belly Drum, Toxic, Sucker Punch, Recycle, Gunk Shot, Poison Jab, Belch, Sludge Wave, Drain Punch
Movepool Removals: none
What Separates it from Other Forms: Morvilant is meant to abuse Belly Drum. It can rely on Power Trip and raising its own speed through Aura Wheel, and both are very strong STAB's. It has Drain Punch to keep it alive and pretty for decent coverage. Can also be used as a pivot.
Just letting you know Finale is pretty unusable, its a weaker Hyper Beam.
New Pokémon Name: Zygarde-Complete
Stat Changes: 105 / 95 / 85 / 95 / 85 / 90
Typing Changes: Dragon
Ability Changes: Presence of Many*
Movepool Changes (If Any): +Finale*, Knock Off, Parting Shot, Close Combat, Poison Jab, Psychic, Play Rough | -Dragon Dance, Coil
What Separates it from Other Forms: a pretty strong attacker, having all of its moves be essencially STAB boosted, some pretty good coverage, quite good bulk, typing is kinda meh though. has a strong nuke move in Finale, wich can nuke things, wich is the reason i made it not really that strong. since fairy is already a quite spammable type. no set-up either because that might be too strong. espeed seems fine here considering it has only a base 95 attack and no setup whatsoever. though, it has knock and parting shot, for some nice little utility
Presence of Many: This pokemon's non-Dragon moves deal 1.5x damage.
Finale: 120 bp, fairy, 90% accuracy, 16 PP, speical, User cannot move next turn.
Zygi is just worse Zygaconda.
New Pokémon Name: Zygi (Eviolite compatible, tell me if I'm not allowed to do this)
Stat Changes: 67 / 83 / 79 / 29 / 79 / 113 [BST: 450]
Typing Changes:
Ability Changes: Beast Boost
Movepool Changes (If Any): + Close Combat
- Coil, Core Enforcer, Thousand Arrows, Thousand Wave
What Separates it from Other Forms: An Eviolite Sweeper.
New Pokémon Name: Zygaconda
Stat Changes: 97 / 103 / 59 / 89 / 109 / 113 [BST: 570]
Typing Changes:
Ability Changes: Beast Boost
Movepool Changes (If Any): + Close Combat, Core Strike
- Thousand Wave
What Separates it from Other Forms: Works similar to Zygi, but less effectively bulky and don't have to hold an Eviolite.
New Pokémon Name: Zygolodon
Stat Changes: 137 / 83 / 89 / 149 / 59 / 53 [BST: 570]
Typing Changes:
Ability Changes: Beast Boost
Movepool Changes (If Any): + Calm Mind, Close Combat
- Coil, Thousand Arrows
What Separates it from Other Forms: A Special Wallbreaker with the capability to trap, finish foe off, then get boost. Its speed and special fragility is basically the only thing that hold it back.
Core Strike is a physical move with 100 Base Power, 100% Accuracy, 16 PP, Remove target's item.
Core Enforcer now always nullifies target's Ability regardless of move order, and is now a single target move (if we are gonna have Alt VGC I guess).
Thousand Wave are now Special.
Zydog is really strong with TArrows thanks to Adaptability, I am hoping you can remove the latter to balance it. Swap out Tarrows for Core Enforcer and Adaptability for Dragon's Maw and we run into the samw issue, as I am pretty sure Specs Modest Core Enforcer kills everything on a switch in.Sub Information
Core Enforcer
(Replaces Old Effect) Hits fairy types for neutral damage.
Aura Break
Now a neutralizing gas clone
Land's Wrath
130 Bp 5(8)pp
The user takes 1/2 of the damage as recoil.
Thousand Arrows
Same effect but bp lowered to 80.
New Pokémon Name: Zydog (unoriginal I know..)
Stat Changes: 65/115/80/50/80/120 (510)
Typing:
Ability Changes: Aura Break/Adaptability
Movepool Changes:
Additions: Howl
Removals: Coil, Glare
What Separates it from Other Forms: Skilless Adaptability thousand arrows for people who just want to have fun clicking one button!
New Pokémon Name: Zysnake (unoriginal again lol)
Stat Changes: 105/100/95/80/80/85 (545)
Typing:
Ability Changes: Aura Break/Shed Skin
Movepool Changes:
Additions: First Impression, Lunge, Bug Buzz, Leech Life, Single beam
Removals: Thousand Arrows, Lands Wrath, Thousand Waves, Extreme Speed
What Separates it from Other Forms: The same bulky coil/dragon dance sweeper we all love except bug type now and some tweaked stats.
New Pokémon Name: Zygarde-Ultimate
Stat Changes: 135/85/65/95/60/75 (515)
Typing:
Ability Changes: Dragon's Maw/Regenerator/Berserk
Movepool Changes:
Additions: Teleport, Recover
Removals: Dragon Dance, Coil, Glare, Extreme Speed
What Separates it from Other Forms: Can be used as a bulky pivot or can run more offensive sets with specs equipped with a dragon move that can hit fairies.
Zygarde Dragon is kinda wild. Seeing as TArrows was not altered, Hustle Coil really goes crazy. Quite honestly even just going Band and banking on no miss this set is pretty nutty. I think its best to remove TArrows.View attachment 392356
New Pokémon Name: Zygarde-Dog
Stat Changes: 80/60/50/100/125/125 (550)
Typing Changes:
Ability Changes: Levitate
Movepool Changes (If Any):
+Craggy Escape*, +U-turn
+Meteor Beam, +Power Gem, +Sludge Bomb
+Slack Off, +Stealth Rock, +Toxic Spikes
What Separates it from Other Forms: Fast special attacker that makes use of the typing that we not only lack but also is the lowest count in the meta so far to act as a good sweeper and defensive mon as well. It's one of the only fast special leaning rock types in the meta that we have so far, and has excellent utility as a Stealth Rock setter and overall hazard setter. Deoxys-Gem acts better as offensive mon, but Zygarde-Dog has better defensive utility and defensive typing which allow it to whittle down foes. With Levitate it becomes a good check to Sandslash and overall gives it a good switch to most offensive ground-types that lack the proper coverage and can pivot around them accordingly.
Type:
Category: Physical
BP: 70
Accuracy: 100%
PP: max 32
Secondary Effect: User switches out after damaging the target.
View attachment 392355
New Pokémon Name: Zygarde-Dragon
Stat Changes: 80/95/120/60/70/105 (540)
Typing Changes:
Ability Changes: Skill Link, Hustle (HA)
Movepool Changes (If Any):
+Bone Rush, +Bullet Seed, +Dragon Claw, +U-turn
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+Pain Split, -Dragon Dance
What Separates it from Other Forms: Zygarde-Dragon revolved around setting up and using Coil. Both of it's abilities synergize exceptionally well with the move and the aforementioned said move fixes a core flaw in the playstyle that is brought about through them. The main flaw with Skill Link in most scenarios it's reliability is put into question. Being able to hit the maximum amount of times on multihit moves allows for explosive power and surprising utility to break substitutes and the like, but most of the powerful multihit moves have less than perfect accuracy, and combined with the fact that the chance of missing is multiplied by a certain amount of times, it leaves room for unreliability and a margin of error that can lead to some potentially fatal flops. All Skill Link mons have no way in boosting their accuracy that is worth it, until now. Coil + Skill Link fixes this issue entirely and gives these moves basically perfect accuracy now while also giving them the necessary attack boost. It can use Scale Shot for immense boosting capabilities and has Bone Rush as an extra STAB option with Bullet Seed for that ability synergy.
Coil similarly fixes Hustle's big problem in accuracy as well but in a different way, as with Hustle it gives a more consistent boost as it isn't relegated to only multihit moves and can make use of other physical moves like Superpower, Dragon Claw, or Stone Edge. The greatest strength of this mon is actually the fact that since it's sets have identical set up it can bring about some predictability scenarios where one has to predict the set in advance to make sure the damage sustained is minimum. Since switches will be obviously undeniably frequent after a boost, I decided to give Zygarde a short amount of utility options to take advantage of this, like U-turn for pivoting and Pain Split as a way of a bad semi-recovery that exists for the sole purpose of giving Zygarde another option or two.
I'll do Zygarde-Complete later, I promise
I know the point is Huge Power with only "gimmick moves" ala Foul Play, Body Press and Counter, but the mon's movepool is looking REALLY sparse. Maybe some more special, utility or more "gimmick" physical moves.
New Pokémon Name: Zyhemoth (lazy name)
Stat Changes: 100 / 60 / 100 / 105 / 80 / 90 (535)
Typing Changes:
Ability Changes: Huge Power
Movepool Additions: +Obstruct, +Dark Pulse, +Taunt, +Aura Sphere, +Body Press, +Foul Play, +Counter
Movepool Removals: -Scale Shot, Coil, Earth Power, Draco Meteor, Core Enforcer, Dragon Pulse, Dragon Dance, Earthquake, Stomping Tantrum, Outrage, Extreme Speed, Brick Break, Body Slam, Crunch, Frustration, High Horsepower, Rock Slide, Stone Edge, Superpower, Thousand Arrows, Thousand Waves, Zen Headbutt, Land's Wrath, Stomping Tantrum, Bulldoze,
What Separates it from Other Forms: Zyhemoth is interesting. It firstly loses 90% of its movepool in exchange for STAB, and then gains a really broken ability. Huge Power can interact with Body Press and Foul Play, meaning this thing can play the role of a tank and not be passive as hell, but instead deals nuclear damage in the form of that. a pretty threatening foe against a metagame with quite a few ghosts roaming about. They won't be able to blemish its body press strategy thanks to Foul Play.
might add more later