Pokémon Go: One Year On

By Codraroll, GatoDelFuego, {Pokemon_Vigilante}, and DHR-107.
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Introduction

Pokémon took over the world in July 2016; it was all you would hear on the news. That was all thanks to Pokémon Go—a smartphone app that allowed you to catch Pokémon in real life... or at least with augmented reality. Pokémon suddenly became relevant again. You would see cafes with Pokémon promotions, Pokémon merchandise everywhere (some people even left Pokémon plushies at places they knew Pokémon players would go!). Everyone was out catching Pokémon or helping other people find rare Pokémon like Dratini!

...and then it stopped. Suddenly Pokémon wasn't cool anymore, and people who still played the game often heard "Is that game still a thing?"

We've assembled a team of panelists to discuss their fondest memories (when the game was all anyone talked about) and whether they think the game really failed to keep people interested or not.

Codraroll

What were your fondest memories?

My fondest memory of Pokémon GO is not one specific moment, but rather a repeated occurrence. It is all the times I've met strangers and cooperated to beat Gyms, walked around in search of rare Pokémon, and chatted about Pokémon in general. It is generally easy to spot a Pokémon GO player, one who walks around with their smartphone in hand, usually without headphones, but rarely looking at the screen. They are often scouting for PokeStops too, trying to recognize the little landmark from the picture on the screen (which isn't always easy—for instance, at my university campus, somebody made a temporary art installation a PokeStop, and nowadays there's nothing there but an empty stretch of lawn). It's easy to start a conversation once you see what the other person is up to; maybe you can even make new friends, or at least have an interesting conversation. The recently introduced Raid Battle mechanic is particularly good in this regard, because unlike the old Gym battles, where a single, determined player could whittle down the Gym on their own, Raids require the cooperation of many players, which even have to initiate the battle at roughly the same time. Just this afternoon, a group of strangers came together around a fountain near my office to beat a level 4 Raid Boss. We were only three at first, but we figured we had to be at least six or seven to have a chance to beat the boss, a Tyranitar. So we hung around for ten minutes, scouting for determined-looking people making a beeline for the fountain with a smartphone in hand. Once enough people had met up, we decided to initiate the battle, and we all cheered whenever somebody managed to catch the boss. Such a nice little experience for strangers to share!


Codraroll

Do you think Pokémon GO was a failure?

It's only natural that phenomena come and go. Games like Pokémon GO can experience a huge surge in popularity, be downloaded and played by everybody and their grandmother, and receive a lot of media coverage (at one point last summer, our national media had written more articles about Pokémon GO than about the American presidential election), but people will go tired eventually. I think that no matter what Niantic had done, the game would drop massively in popularity after a few weeks. It experienced a classic bubble and attracted way more people than would conceivably be interested to keep playing over longer periods of time. Especially as summer holidays ended over the northern hemisphere and autumn set in (making it too cold and/or wet to walk around with your phone all day, if you even had the time to set aside), many people called it quits.

However, that's not to say Niantic did not make mistakes; in particular, they did little to hold on to what fans they had. One of the foremost issues I had with Pokémon GO was the apparent hopelessness of getting anywhere. Not only would you run quickly out of Poké Balls unless you lived close to a decently sized cluster of PokeStops, but some Pokémon were also really tedious to find and catch, and the variety was severely lacking (once again exacerbated in rural/suburban areas). Training Pokémon was also out of the question entirely, since in Pokémon GO you play a Pokémon feeder rather than a trainer. It was as if the designers made the game based on a single video of Pokémon Blue gameplay, which happened to be one on the MissingNo. glitch: "Catch Weedle, go to the one specific spot where you may encounter a single rare Pokémon, feed your Pokémon with candy". Sounds surprisingly like the majority of Pokémon GO gameplay, doesn't it?

Pokémon battles were hardly implemented at all; there was only some battling in Gyms, and you had to be at level 20 or above not to be smashed hopelessly into the dust within seconds. Local Gyms were dominated by the most serious local players, and you had to be at their level (or close to it) to even stand a chance of ever getting as much as a single coin to spend in the store. The way the game was set up until recently made battles a thing reserved for the top 1% of players—not a very good representation of what is arguably the most important facet of the franchise. Most of the gameplay boiled down to catching and releasing Pokémon until you found one worth keeping, then grinding for candy so you could evolve it. The fact that Pokémon moves were determined by a dice throw you had no say in did not make matters better either. Pokémon GO might have been fun if you were at the top of the game, but getting there was a boring slog involving way too many Pidgey to bother with in the long run.

If I ever got a chance to improve the game, I would implement a training and battling system similar to the core series games. In addition to catching wild Pokémon, you should be able to battle them for experience. Being a Pokémon trainer is not about catching and releasing as many Pokémon as possible, it's about bonding with the Pokémon you choose as your adventure companions (okay, the Fisherman trainer class might object, but it's true for the rest of us). I know the game's "economy" is dependent on consumable items (Poké Balls) that players need to explore to find more of, but with a lot of battles, you'd eventually need as many Potions and Revives as you currently need Balls. I'd let players use their Pokémon in battle, share experiences, and watch them grow. Occasionally catch new Pokémon you encounter, but not every single one that crosses your path. And I'd also let players tune their Pokémon's movesets (four moves) to suit their playstyle, instead of just mashing the screen to spam the one single attack granted to them by the roulette. Pokémon battles are supposed to be about much more than tapping a screen as quickly as you can in order to attack as fast as possible.

GatoDelFuego

What were your fondest memories?

Man, a year has gone by...quickly. Even though the release of Pokémon GO seemed like just a short while ago, the game has already been radically different. Since the game launched, we stripped out the tracking system, then added a different version in, we've added Generation II Pokémon, streak bonuses, first catch rewards, Berries, and the buddy walking system. Then of course we have the incredible Raid Bosses in the recent update as well as the massive Gym revamp. Can you believe the game launched without the ability to get coins from Gyms, an appraisal system, or even the ability to transfer multiple Pokémon at once? My, how time has flown.

I was only mildly excited for Pokémon GO last summer and didn't play it too much. I found the game confusing and didn't really play the game on a daily basis until later in the fall. It took me all the way until this spring for me to stumble upon Silph Road, where I started learning how to actually play the game "competitively". Being on a university campus helped a lot, as I could nab tons of PokeStops on my way to class. The real boon was running into the owner of a local town Discord while I was catching something between classes—I got invited to nightly sweeps of the campus with a bunch of other serious players in town, and I started getting invested in the game a lot more. That week where I found all the other local players is definitely the best time I have playing Pokémon Go; it was just after finals week, so everyone was walking around the quad together to de-stress. We'd collectively lured every PokeStop in the sequence so we could just maximize our catch rates as we looped around the park. Then, just after midnight, somebody reported that there was a Tyranitar on the other side of town. I hadn't caught one yet, as I didn't have a steady income of coins to hatch any Larvitars, so I was very excited. The problem was that it despawned in 20 minutes. We all immediately sprinted back to the car park, jumped in our vehicles, and sped off as fast as we (legally!) could. The Tyranitar turned out to have a measly 13% IV rating and Iron Tail / Fire Blast as moves, but... oh well. It was the experience that counted!


GatoDelFuego

Do you think Pokémon GO was a failure?

As for the "downfall" of Pokémon Go... I really don't think the game HAS failed. All games lose a ton of their players over time; Pokémon GO just has the largest install base of any mobile game in the history of phones. This gave it a ton of press exposure, so the "fall" of players wound up being portrayed as much more drastic. Last time I checked, there was about 5% of the playerbase still playing every day, which is still several million. I'm willing to bet that's more than the number of people who play their ORAS or XY games on a daily basis! It's so strange to see people instantly comment on news releases "Is anybody still playing this game??? OLD!!!" Well, yeah, there's tons of people still active! It's nowhere near the cultural phenomenon it was last summer, but I wouldn't call the current state a failure. The Chicago event will probably be a huge success.

That said, if Niantic wanted to keep people around, there is one culprit that basically killed the game in the first two weeks: the tracking system. People were willing to look past the server errors, but the tracking system first breaking was the beginning of the mass exodus of players. People just expect to know where to go to get their creatures. Given the very complex spawning and nesting system in the game, the tracking app really makes a huge difference. Then, Niantic just removed it from the game entirely, turning people to third-party apps to keep playing, and then Niantic removed those, which was the final nail in the coffin. That drove off people that weren't interested in playing the game for a little every day (i.e., players like me). If they'd just kept the tracking app, it would have kept a ton more players around, or at least slowed the massive fall in players. Personally, I don't even remember tracking anymore, since I've gotten so used to the current system. But that's the number one complaint I hear about what Niantic did when I talk to people about why they stopped playing. It's a shame! So that's probably the only thing I'd change about the game.

But regardless, I still think the future looks bright. We've got the one-year anniversary event coming up, where Legendary Pokémon are speculated to be released for the first time. After that, we've got additional updates to the battling system coming, as well as PvP and trading promised in the future. One day we'll even get RSE Pokémon added to the game! Which is just one more step closer to BW Pokémon, where I'll finally be able to obtain my favorite little Electric Bug. I've got everything I need until then.

{Pokemon_Vigilante}

What were your fondest memories?

They say time flies when you're having fun. Well, this last year flew in relation to the release and success of Pokémon Go. The game we always wanted to be able to literally lose ourselves in became a reality, and it didn't disappoint in my opinion. You had the chance to go out and explore the area around you, never knowing what Pokémon would pop up where (unless you used a map or radar). There are some things I can say without a doubt that were a success for this game in my opinion, and there were also others that should/can be modified moving forward. But we'll start with what worked so well first.

It's easy to see how a game can change things for the better in the world. Everything these days seems like it has to have a serious nature to it, but the lighthearted fun and joy this game has brought to many is one of the greatest things about it. I have to say that there are certain things I've always wanted to do with my children as they grew up, and sharing my love and enthusiasm for Pokémon with them has ALWAYS been on that list. I have a daughter who has autism, and she didn't like to leave the yard for much of anything when she was outside prior to the release of this game. After the game came out, my wife and I sat down and got our daughter set up with her own account, not thinking that there was really any chance she'd play very often. We were dead wrong. Our four-year-old wanted to go on walks daily, for hours at a time in the heat without thinking about much else. If it was too hot to go out in the day, at night we would go to the local college campus and walk for hours and just catch all that we could. She completed her Pokédex in six weeks, it took me almost nine weeks. I can't think of a better memory than the night we all had a chance to catch a Dragonite, and only our daughter caught one. My wife and I had it run away on us after only four throws each. It was the smile and joy she had that night that reminded me of the first time I played Silver version years ago on the Game Boy Color and caught Lugia. After we all completed our Pokédex (minus landlocked Pokémon), we started fighting Gyms almost daily to build up our coins. But there are some things that could have been done differently since the release of the game as well.


{Pokemon_Vigilante}

Do you think Pokémon GO was a failure?

The obvious thing to start the list off would be that the Legendary trio of Zapdos, Moltres, and Articuno should have been released in the game prior to the introduction of Gen 2. As a veteran player of the Pokémon game series, I knew they existed even if they hadn't been released in the game yet, but my now-five-year-old daughter still doesn't understand why they haven't been introduced if they're considered a part of Gen 1. That aside, the old format to Gyms was a little better in my opinion, and that shouldn't have been changed. I get that leveling a Gym up was a bit of a pain, but it was far easier to hold a Gym for a longer period of time than it is now. I can live with the game as it is now, but I would have preferred to see those things taken care of like that instead of what we have to this point. The only thing that should have rolled out ahead of everything I already listed and even with the rollout of the new Gym format is player-versus-player battling. Nothing would have been a better thing to give us with the new Gyms than the ability to take on and take down your rivals in real time! I can't say that I'd be expecting to see it be a flawless system right out of the gate, but it would make the gameplay a lot more intense and interactive with the areas and players around you. Nothing is perfect, and not everyone can always be pleased at the same time, but that's just life. It may just be me, but I prefer to see this game for the positive thing it has been in my life and that of my family.

DHR-107

What were your fondest memories?

Well then, where did that year go? Around the time the game was launched in America and Japan, I was corralling speculation about Sun and Moon. My friend had downloaded an APK of the game and was playing it long before its official launch in the UK. Spawns still functioned correctly and I looked at the game as little more than a curio. As it happened, it turned into a global phenomenon. I don't overly have a fondest memory, but the game itself has created a certain mythos between its players. I have had nothing remotely exciting or interesting happen to me whilst playing apart from stumbling on an Electabuzz one evening when walking back home from a friend's house. I've had a few conversations with people, but it was only a few weeks ago that I actually played with a group of friends who I have known for years, clearing a few Raids and having some interesting conversations, showing off each other's Pokémon and getting some cool stuff. I was ashamed to say they knew far more about the mechanics of the game than I ever showed interest in.


DHR-107

Do you think Pokémon GO was a failure?

I believe GO's main downfall was simply bad mechanics and not giving what they advertised. Niantic pulled an incredible ploy with the marketing videos and trailers, displaying Pokémon out in the deep countryside (which doesn't happen), trading (not yet implemented), and battling other players (sort of there but not really). I know a few people who still play it daily, but the only reason they do so is because they have relatively easy access to PokeStops (practically living on top of one), good spawns (which give good Pokémon), and Gyms within their direct vicinity (I am talking five-minute walk or less). The main issue I found with the game was the crippling lack of variety in the spawns local to you. After a week of the same Pokémon (when Gen 2 released, the only Pokémon that would spawn at all here was Swinub for long stretches of time), it does start to get a little tedious. What I get around here is mostly the default early birds and Bug-types. I happen to live on a stream, so I get a fairly consistent string of Water-types as well. Very rarely do we get anything more difficult to capture, and I started to lose interest as I learnt more about the game. IVs being a shadow of the versions in the core games, Eggs having a very low speed threshold, Gym mechanics being basically broken. I was originally excited to head back to my incredibly out-of-the-way parents' place to get some cool and powerful things (as I had assumed that being further from people would grant better Pokémon). As it happens, half the roads were not even rendered in-game and only two Pokémon spawned the entire time. After that, and finding out that cities held the strongest and most prevalent spawns, I almost totally lost interest.

I do still play GO. I am nowhere near the level of others (my highest CP Pokémon is only 1500), but I still walk around with the game open, trying to hatch Eggs and catch the odd thing I don't have already. At this point, I am hoping for Niantic to do something about the urban/suburban/rural divide. I doubt they will, however, not enough money in it. Rural players are being shafted at every turn. Raids were a good addition, but they're mostly null and void, as there just aren't a lot of people left around here to play the game to do the Raids...

There are a ton of small things they could do to improve the game. For a start, actually make it so you can train Pokémon, as opposed to feed them. I would actively play the game if there were proper battling and capturing mechanics so you can actually feel like you are bonding with your Pokémon. The walking addition helped with this, but I feel nothing for the vast majority of my GO Pokémon. Add in trading with other players and make it so the Pokémon that need items and trade to evolve only evolve in that way. Gyms need another revamp with how bizarrely they are set up. Pokémon spawns need to be able to be more influenced by the player. Add in a few different Incenses for specific Pokémon types, same limitations, but you're more likely to generate Pokémon belonging to that type over others. Increase the speed limit for egg hatching so you can actually ride a pushbike. Fix the tracking system again so people can work out and accurately chase things down. I see silhouettes at the moment for cool-looking mons (Shuckle, Togetic, etc)... But I have absolutely no interest in wandering around aimlessly for 12 minutes before they vanish again.

GO is still a game with a large playerbase and many dedicated fans. The game is still probably making a significant amount of money off of the players who are left. With the Chicago event just around the corner, we might finally see the release of the original legendary birds. GO still has plenty of potential, but there needs to be a few things added to get me significantly interested in playing the game again.


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Final Thoughts

What do you think? Did removing tracking kill the game? Have people near you started playing it again due to Raids (and Legendaries?!) Discuss your thoughts on our Twitter and Facebook!

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