« Previous Article | Next Article » |
Art by h_n_g_m_n.
BW Monotype is a past Monotype metagame that is played in room tournaments in the Monotype room on Pokémon Showdown! and in Monotype Premier League III.
Since Defog doesn't remove hazards in BW Monotype, there are very few types that have reliable hazard removal. Types such as Flying and Electric that have good defensive Pokémon cannot effectively utilize them because they do not have a Rapid Spin user. Without reliable hazard removal, these types need to run offensive builds to mitigate the effects of entry hazards.
Unlike SM Monotype where weather is only seen once in a while, weather dominates the BW Monotype metagame. Water, Ice, Ground, and Fire teams all have a weather summoner, which in turn allows them to utilize certain weather-dependent Pokémon such as Vapoeron and Walrein.
Without Mega Evolutions, Grass teams lack their premier wall in Mega Venusaur, and Flying teams lack a powerful wallbreaker in Mega Charizard Y. This leaves certain types without key Pokémon they need to properly function.
Without Fairy-types, Choice Scarf Dragon-types such as Garchomp and Salamence can easily spam Outrage against everything bar bulky Steel-types such as Skarmory and Ferrothorn. This is the main contributor to the dominance of Dragon teams in the BW Monotype metagame.
BW Monotype uses OU's banlist, so there is no real attempt to balance the metagame, meaning that certain types, namely Dragon and Water, are extremely dominant.
"The Big Three" are the three most prominent types in BW Monotype.
Water
Water teams are a dominant force, mainly because of Drizzle Politoed along with plethora of Pokémon that can take advantage of rain. They are also blessed with reliable hazard removal in Starmie and Tentacruel, which enables Water teams to run a balanced archetype. Along with this, Water teams have amazing offensive Pokémon in Keldeo, Cloyster, and Politoed and solid defensive Pokémon in Swampert, Vaporeon, and Tentacruel. Water is the most versatile type in BW Monotype because of the large number of viable Pokémon Water teams have access to. Water teams are extremely difficult to deal with without a weather summoner to keep threats such as Hydration Vaporeon and Rain Dish Tentacruel at bay. Vaporeon has access to Acid Armor along with Hydration, which makes it immune to status ailments in rain, meaning it is almost impossible to KO Vaporeon once it is fully set-up. Keldeo usually lacks the power needed to KO most Pokémon without Choice Specs, but rain remedies this problem by boosting its Water-type attacks by 50%, making Choice Scarf Keldeo a powerful wallbreaker. Water teams only have two bad matchups in Electric and Grass teams, but these types are very uncommon because they are extremely inconsistent in BW Monotype. Water teams generally win against Ground teams while also having a decent chance in every other matchup. Water teams are the most consistent in BW Monotype because rain is the easiest weather to take advantage of. Replay vs Fighting Replay vs Ground
Dragon
Dragon teams are the easiest to use while also being the hardest to deal with. They are infamous for the large number of powerful wallbreakers such as Kyurem-B, Hydregion, and Salamence that Dragon teams have access to. Most teams in BW Monotype cannot switch into multiple STAB Dragon-type attacks, meaning that Dragon teams can theoretically win every matchup. They have a good matchup against every type but Ice, which makes Dragon teams almost always a safe pick. Dragon teams also have one of best revenge killers in Choice Scarf Latios, which is able to outspeed and KO a majority of the metagame while also being able to cripple bulky walls such as Vaporeon and Chansey with Trick. Dragon teams also have Latias, which is able to sweep common Water teams with a Substitute + Calm Mind set. One major weakness of Dragon teams is the lack of hazard removal, which means that one cannot make unnecessary switches. They are the easiest to pick up with little to no metagame knowledge because they utilize straightforward tactics. Replay vs Water Replay vs Bug
Fighting
Fighting teams are extremely offensively based, often having multiple checks to major threats instead of one designated counter. Without Fairy-types, most types cannot reliably switch into powerful Fighting-type attacks. Fighting teams also have the unique ability of being able to win any matchup. This is mainly because Pokémon such as Heracross, Terrakion, and Scrafty can beat the Psychic, Flying, and Ghost teams that would normally be troublesome. On top of that, Fighting teams have one the best wallbreakers in Choice Specs Keldeo, having only a few reliable switch-ins. However, Fighting teams do struggle against Dragon teams, especially those with Choice Scarf Latios, which aside from Scrafty can outspeed and KO the majority of a Fighting team outside of Scrafty. One major detail that sets Fighting apart from other offensive types is an excellent fast suicide lead in Infernape, which is able to reliably set up Stealth Rock and prevent entry hazards with Taunt. Fighting teams are for more experienced players because it is often difficult to decide which Pokémon should be sacrificed in a given situation. Replay vs Normal Replay vs Dragon
There are other usable types in BW Monotype, but they aren't as consistent as Water, Dragon, and Fighting teams.
Ground
Ground teams are viable options in BW Monotype because of certain powerful Pokémon they have access to. Mamoswine is the best check to common Dragon teams, able to KO most Dragon-types with priority Ice Shard. Along with this, Hippowdon is one of best Stealth Rock users in BW Monotype because its excellent bulk enables it to easily set up Stealth Rock in most matchups. Ground teams also have Gastrodon, which is one of the best anti-metagame threats, able to beat Keldeo one-on-one. Ground teams have two premier Choice Scarf users in Landorus-T and Garchomp, meaning that Ground teams have no issue revenge killing threats such as Kyurem-B and Volcarona. Landorus-T and Garchomp can also serve as wincons, but Landorus-T is usually the better wincon because it has Swords Dance + Rock Polish, while Garchomp only has access to Swords Dance. One minor issue with Ground teams is the lack of a special attacker outside of Nidoking, which means physical walls such as Skarmory and Ferrothorn can be troublesome. Ground teams are a powerful force in the metagame, but they are held back by the dominance of Water teams. Replay vs Ghost
Psychic
Psychic teams are known for the immense amount of versatility they have when teambuilding. They are blessed with the ability to beat Water teams with ease because of Nasty Plot Celebi, which is able to take powerful Water-type attacks in rain while also being able to easily KO Water-types such as Swampert and Vaporeon with Giga Drain. Along with this, Psychic teams have Alakazam to act as an emergency check to setup sweepers such as Salamence and Volcarona with Magic Guard + Focus Sash. They also have one of the best special walls and Stealth Rock users in Jirachi, which is able to take several powerful hits easily. Psychic teams have access to other viable offensive Pokémon such as Victini, Starmie, Meloetta, and Latios, to name a few. Psychic is considered to be the most flexible type, but it is extremely difficult to build a consistent Psychic team. Replay vs Psychic Replay vs Dragon
Ground and Psychic are not the only viable types in BW Monotype apart from the "The Big Three"— Steel, Normal, Bug, Fire, and Flying teams are also powerful forces in BW Monotype.
Other types are used because they have a good matchup against common top-tier types.
Ghost
Ghost teams have the niche of permanent hazards due to an immunity to Rapid Spin combined with Stealth Rock Golurk and Spikes Froslass. They also have Jellicent, which enables Ghost teams to easily check Water teams, while also being able to pressure them with entry hazards. Ghost teams have two great offensive Pokémon in Gengar and Chandelure, which, when combined with Spikes and Stealth Rock damage, have very few reliable switch-ins. Sableye, with its Prankster Will-O-Wisp and lack of weaknesses, is another major Pokémon that makes Ghost teams a great anti-metagame type. With Prankster Will-O-Wisp, Sableye is able to cripple powerful Dragon-types such as Salamence and Dragonite. Ghost teams have a good matchup against types that are susceptible to entry hazards such as Fire, Bug, and Water teams, which makes it an excellent anti-metagame type. Replay vs Normal Replay vs Bug
Ice
Ice teams have Abomasnow, which has the unique ability of being able threaten Politoed with its Grass-type attacks. This allows Ice teams to have a decent matchup against Water teams. Ice teams can take advantage of hail with Ice Body Walrein, which is able to stall out a plethora of threats in hail. They also have powerful physical attackers in Kyurem-B, Weavile, and Mamoswine, but lack reliable special attackers to complement these powerful physical attackers. The main appeal of Ice teams is the ability to beat common Dragon teams by spamming powerful Ice-type attacks. However, outside of Water and Dragon teams, Ice teams have a terrible matchup against almost every other type and suffer from a devastating weakness to Stealth Rock. Replay vs Dragon Replay vs Fighting
Keldeo is a major threat because it can effectively run two different sets. It can be either a fast revenge killer with Choice Scarf or a devastating wallbreaker with Choice Specs, making Keldeo is extremely hard to directly counter for most types. Keldeo benefits from the dominance of rain boosting its already powerful Water-type attacks. However, Keldeo is still countered by Jellicent and Celebi, depending on what coverage move it runs.
Politoed is a prominent threat because of Drizzle, allowing it summon rain for its teammates. It also can run sets utilizing either Choice Scarf or Choice Specs, giving Politoed some unpredictability. It is arguably the hardest weather summoner to eliminate because of its Water typing, which only leaves it with two weaknesses along with its good natural special bulk.
Since rain is dominant, Vaporeon is a potent threat because of Rest + Hydration. With Hydration, Vaporeon is immune to all forms of status in rain, while also having Acid Armor to boost its weaker Defense stat. Vaporeon is extremely hard to KO, especially after it is fully set-up, so setup sweepers are often needed to beat it one-on-one.
Kyurem-B has very few reliable switch-ins due to its monstrous Attack stat along with a decent Special Attack stat. Although Kyurem-B has a limited physical movepool, it still has powerful physical attacks in Fusion Bolt and Outrage. On top of all of this, Kyurem-B can run plethora of sets such as Choice Scarf, Choice Band, Life Orb, and Substitute + Roost, making it an enormous threat.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Scald
- Hydro Pump
- Hidden Power [Ice]
- Secret Sword
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Earthquake
- Roar
- Stealth Rock
Vaporeon @ Leftovers
Ability: Hydration
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Acid Armor
- Scald
- Roar
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dual Chop
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Thunderbolt
- Ice Beam
- Flamethrower
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Toxic
- Recover
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Ice Beam
- Destiny Bond
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Stealth Rock
- Earthquake
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Recover
- Taunt
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Destiny Bond
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Bal
- Energy Ball
- Fire Blast
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Taunt
- Scald
- Recover
BW Monotype is a diverse metagame where many different Pokémon can be successfully utilized. It is an offensively based metagame that is easy to learn but difficult to truly master. Want to play this metagame? Join the Monotype room on PS for tournaments.
« Previous Article | Next Article » |