Teambuilding is a huge part of Doubles, since teams must usually be a lot more structurally sound in order to survive attacks from two opposing Pokémon at a time. Therefore, creating a solid team is usually one of, if not the most intimidating part of trying Doubles for the first time, and can put many a player off the format. That's why we've hand-picked a selection of solid yet easy-to-use teams and placed them here for you to try out, whether you're a beginner just looking for a team to use or a seasoned veteran looking for new team ideas!
finally's Hyper-Offensive Sun team applies plenty of offensive pressure to opposing teams with a traditional Fire-Water-Grass core comprising three powerhouses in the forms of Charizard Y, Shaymin-Sky and Keldeo. Rhyperior redirects Electric-type attacks, especially the ever-annoying Thunder Wave, away from the main core in order to keep the offensive pressure up, while Aegislash complements Rhyperior to solidify the team's defensive backbone. Finally, Kyurem-Black rounds off the team with a Choice Scarf build so the team becomes less reliant on Keldeo's Icy Wind.
Memoric's contribution utilizes the ubiquitous Mega Kangaskhan alongside a Fire-Water-Grass core in Breloom, Suicune, and Heatran to apply offensive pressure to a significant portion of the metagame, with Latios and Landorus-T acting as speedy safety nets to beat faster foes more reliably. Behind Tailwind set by either Suicune or Latios, Mega Kangaskhan and Breloom can do huge damage to the opposing team with either brute force or by causing Sleep, while Suicune and Heatran serve to fill out the team's bulky part and defensive backbone. Latios and Choice Scarf Landorus-T serve as checks to faster opponents that would normally beat their slower teammates and make the team less reliant on Tailwind to outspeed opponents.
Arcticblast's team is built around the ridiculously powerful Mega Kangaskhan, aiming to get as much mileage out of it as possible with a strong supportive cast. Thundurus and Amoonguss play more direct support roles, with Thundurus providing speed control to help Kangaskhan out of its awkward speed tier, while Amoonguss absorbs hits aimed at Kangaskhan and puts pesky opposing Pokémon to sleep. Landorus-Therian and Keldeo bring some natural speed to the team, helping the team to reliably beat most faster foes, while Bisharp brings a strong priority attack in Sucker Punch to put a cap on the team, while also causing opponents to think twice before they switch in an Intimidate user in an attempt to neuter Kangaskhan.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Protect
Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Hammer Arm
- Zen Headbutt
- Iron Head
- Protect
Stratos' team puts an interesting spin on the usual Mega Metagross goodstuffs team by transforming it into a rather defensive variant through the use of unusual—though no less effective—sets. Offensive Cresselia, for example, is the Trick Room setter of choice, with Amoonguss providing support both for setting it up as well as with the sleep it is able to spread under Trick Room conditions. Landorus-Therian provides the fast mode for the team, bringing with it Intimidate to neuter opposing physical attackers, while the rather unorthodox Stealth Rock set by Heatran limits the opponent's switching abilities. Finally, Hydreigon and Metagross provide the main offensive power of the team, either punching holes in opposing teams themselves or cleaning up weakened opponents after the other members.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Poison Jab
Stratos' other team is built around the monstrous power of Mega Camerupt, a highly underrated Mega whose virtues are brought out very well by this team, though in somewhat unorthodox ways. Diancie and Cresselia act as offense-oriented and defense-oriented Trick Room setters respectively, while Amoonguss can put unprepared teams almost entirely to sleep, giving Camerupt free rein over the field. Camerupt is a presence to be reckoned with under Trick Room, with its Sheer Force ability boosting its Heat Waves so much it is almost impossible to switch into them; furthermore, its surprising bulk lets it take most non-Water-type moves very well. Scrafty brings Fake Out support to the team to aid with setting up Trick Room, while Rotom-Wash rounds out the coverage of the team and gives it another offensive option. Although this team has no lack of odd choices, from Weakness Policy Diancie to Choice Specs Rotom-Wash to Life Orb Poison Jab Scrafty, its members perform very well and pave the way for Camerupt to clean up entire teams.