weatherless...................93.90663% offense.......................39.58026% balance.......................29.66402% hyperoffense..................22.63101% voltturn...................... 9.63857% semistall..................... 4.30637% stall......................... 3.81833% rain.......................... 2.80636% hail.......................... 1.60125% trickroom..................... 1.35879% sun........................... 1.08075% tailwind...................... 1.06597% choice........................ 0.86350% rainoffense................... 0.61465% monotype...................... 0.60509% sand.......................... 0.60502% monofighting.................. 0.52892% hailoffense................... 0.25355% sunoffense.................... 0.13059% monorock...................... 0.02640% sandoffense................... 0.02640% monopoison.................... 0.01188% monoghost..................... 0.01154% monodragon.................... 0.01067% monoice....................... 0.00607% monowater..................... 0.00420% monofairy..................... 0.00264% mononormal.................... 0.00199% gravity....................... 0.00100% sandstall..................... 0.00041% monosteel..................... 0.00040% monobug....................... 0.00019% monograss..................... 0.00019% tricksand..................... 0.00015% trickrain..................... 0.00014% tricksun...................... 0.00010% dragmag....................... 0.00006% monopsychic................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% multiweather.................. 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.290) -2.0|###### |############## -1.5|############ |############ -1.0|################ |###################### -0.5|##################### |############################ 0.0|############################## |###################### +0.5|############# |######## +1.0|########### |## +1.5|### |#### +2.0|#### | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%