sun...........................52.53694% offense.......................37.94847% weatherless...................34.43383% balance.......................26.03938% rain..........................25.30901% hyperoffense..................18.13580% multiweather..................13.32330% stall.........................10.68372% semistall..................... 7.19263% sunoffense.................... 5.54458% rainoffense................... 4.98665% trickroom..................... 4.08070% sunstall...................... 1.89752% trickrain..................... 1.70493% tricksun...................... 1.10943% sand.......................... 0.98435% sandstall..................... 0.77587% monotype...................... 0.15304% voltturn...................... 0.06439% hail.......................... 0.06160% monopsychic................... 0.04613% rainstall..................... 0.03759% dragmag....................... 0.02774% monobug....................... 0.02504% choice........................ 0.01825% mononormal.................... 0.01445% hailoffense................... 0.01073% monodark...................... 0.00989% monodragon.................... 0.00928% monowater..................... 0.00901% monoghost..................... 0.00841% monoice....................... 0.00730% monofairy..................... 0.00604% sandoffense................... 0.00566% monoground.................... 0.00404% monoelectric.................. 0.00375% trapper....................... 0.00329% tailwind...................... 0.00257% monofighting.................. 0.00249% monoflying.................... 0.00242% trickhail..................... 0.00188% monopoison.................... 0.00156% monorock...................... 0.00130% monosteel..................... 0.00121% monofire...................... 0.00063% tricksand..................... 0.00044% monograss..................... 0.00029% gravity....................... 0.00002% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.050) | -2.0| |### -1.5|###### |######################## -1.0|############################## |####################### -0.5|########################## |###################### 0.0|############## |################# +0.5|############### |############### +1.0|########### |######## +1.5|###### |### +2.0|#### |# +2.5|# |### +3.0|###### |####### more negative = more offensive, more positive = more stall one # = 0.40%