weatherless...................81.83310% offense.......................49.84633% balance.......................33.41147% hyperoffense..................11.17883% voltturn...................... 8.21483% sun........................... 7.14955% rain.......................... 6.74845% trickroom..................... 4.29234% semistall..................... 3.69329% hail.......................... 3.17498% stall......................... 1.87008% sand.......................... 1.17727% monotype...................... 0.82044% hailoffense................... 0.62510% rainoffense................... 0.47664% choice........................ 0.44538% sunoffense.................... 0.41673% monoice....................... 0.21097% tricksun...................... 0.21097% trickrain..................... 0.20055% monoghost..................... 0.13023% monofairy..................... 0.13023% tailwind...................... 0.11981% monodragon.................... 0.08595% multiweather.................. 0.06772% monobug....................... 0.06772% dragmag....................... 0.05209% sandoffense................... 0.05209% rainstall..................... 0.04949% monosteel..................... 0.04428% gravity....................... 0.04167% sunstall...................... 0.04167% monopsychic................... 0.02865% monofire...................... 0.02865% sandstall..................... 0.02605% monowater..................... 0.02605% monoflying.................... 0.02344% monopoison.................... 0.01563% trickhail..................... 0.01042% tricksand..................... 0.01042% monorock...................... 0.00781% monofighting.................. 0.00781% allweather.................... 0.00521% mononormal.................... 0.00521% monoelectric.................. 0.00521% monodark...................... 0.00260% Stalliness (mean: -0.147) |# -1.5|###### |######### -1.0|############### |################### -0.5|########################### |############################## 0.0|############################## |###################### +0.5|################# |########### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%