weatherless...................81.91333% offense.......................58.40212% balance.......................25.89180% hyperoffense..................11.44605% rain.......................... 9.10230% sand.......................... 3.87677% voltturn...................... 3.69251% hail.......................... 3.29452% semistall..................... 2.69015% sun........................... 2.58697% stall......................... 1.56987% monotype...................... 1.56250% multiweather.................. 0.74440% trickroom..................... 0.70755% hailoffense................... 0.62647% mononormal.................... 0.61173% monoice....................... 0.47907% batonpass..................... 0.25059% rainoffense................... 0.20637% sunoffense.................... 0.14741% monofire...................... 0.11055% monofighting.................. 0.08107% tricksun...................... 0.07370% tailwind...................... 0.05896% monosteel..................... 0.05159% monodark...................... 0.05159% monoelectric.................. 0.03685% monobug....................... 0.03685% sandoffense................... 0.02948% monofairy..................... 0.02948% monoghost..................... 0.02211% monowater..................... 0.01474% monoground.................... 0.01474% monodragon.................... 0.01474% monopsychic................... 0.00737% Stalliness (mean: -0.260) -1.5|### |######### -1.0|############## |################### -0.5|######################## |############################## 0.0|################### |############### +0.5|####### |###### +1.0|#### |# +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.64%